
Psychological single-player first-person horror. Explore dark environments, fight with melee and guns, and solve puzzles in this retro 2000s-inspired nightmare where the truth is more terrifying than the monsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A 2000s retro-style psychological survival horror about a father fighting through shifting nightmares to reach the family he lost.
You were busy... your stories, your career, they were everything. The calls could wait. You promised you'd be home. Now you're here for them. Your wife and your daughter. But is it too late?
Built to feel like the early 2000s. You'll need to keep pushing, down through the apartments, into the weeping sewers, and into places you didn't know you remembered.
But the walls don't stay still. They shift. They bleed into something else.

Pipes. Bats. Knives. Cleavers. Axes. Anything you can find. And yes...
Firearms exist. Pistols and guns. But they're fragile hope, and every bullet is a choice you must make to survive.

Keys, healing items, tools, and puzzle pieces... all take space in your limited inventory. You’ll be managing what little you have, making uncomfortable choices, and trusting your gut when you decide what stays in your pockets.

The puzzles won’t make sense to your troubled mind. Not at first. Clues and logic from a half-remembered dream. They seem simple at first glance, but unsettling once they click.

The only thing holding your walls together. And some things... some are heavier.
The monsters feel personal, as if they were born from sleepless nights and broken promises that you tried to ignore.
Beings that don’t want you to see what’s waiting at the bottom.

A strange, sad journey. We hope it stays with you.
Inspired by the haunting look of the PS2 and early Xbox 360 era, when horror felt heavier, louder in the quiet, and closer to the skin.
If this kind of horror speaks to you, we’d be grateful if you wishlisted the game. It truly helps.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es fängt die dreckige PS2-Ästhetik perfekt ein und setzt auf echten, tiefen Psycho-Terror statt auf billige Jumpscares. Das Wichtigste auf einen Blick: Gnadenloses Gameplay: Extrem hoher psychologischer Druck. Munition ist unfassbar knapp und die Bosskämpfe schlagen ein wie ein LKW – jeder Sieg fühlt sich dafür unglaublich befriedigend an. Kryptische Rätsel & Atmosphäre: Die Traumlogik-Rätsel erfordern echtes Gehirnschmalz. Wichtig: Aktuell gibt es noch keine deutsche Übersetzung (nur Englisch)! Klassisches Speichersystem: Keine Autosaves, sondern feste Save Points. Wer vergisst zu speichern und stirbt, fängt von vorne an. Technisch top: Trotz Mini-Team läuft das Spiel absolut stabil – ich hatte in 7 Stunden keinen einzigen Bug oder Crash. Community-nahe Entwickler: Hier steckt echte Leidenschaft drin. Die Entwickler hören aktiv auf Feedback und verbessern das Spiel permanent. Kritikpunkte: Der Nahkampf kann sich manchmal etwas clunky anfühlen und das Spiel ist definitiv nichts für eine entspannte After-Work-Session. Fazit: Das Spiel hat etwas, das vielen modernen Titeln fehlt: Seele. Für diesen Preis bekommt ihr ein großartiges Hardcore-Survival-Erlebnis. Wer unsicher ist, testet einfach die kostenlose Demo auf Steam. Urteil: BUY!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed my time with this game. I legit had a few parts that scared me lol and whenever that happens im very happy. Dark atmosphere, a story that seems kinda generic at first (if you played as much survival horror as me) becomes something quite different as time goes on Combat is run of the mill horror game stuff, although i would love a dodge or block to give a variation to the combat Enemy Design is awesome, but im a big fan of this style of horror game so really depends on the player Only complaint was i had a few bugs where i need to reload my save like once or twice but nothing too crazy, that happens in ALL games at this point so as long as it aint game breaking thats fine with me All in All, great little horror game that really scratches that silent hill / lost in vivo itch that we all get from time to time. Would Reccomend if you havent tried it yet 4/5
This is a very "bare bones" version of a modern RE, but with more Silent Hill vibes. The retro feel is a nice touch, and helps to make this game feel intentionally basic, as games did back then. The game isn't too scary. Some basic jump scares here and there, and an overall creepy atmosphere. There isn't much for puzzles, as the linear nature usually means you'll find the key or item you need fairly easily. There is no checkpoint system, so save every chance you get. My biggest gripe with this game is the combat. With melee, there is no dodge or block mechanic. Meaning, it's usually just taking turns tagging each other 3 times and the enemy is dead, with you missing a minor chunk of health. Changing the RMB (or LT on a controller) to a block would do much for the combat. With firearms, ammo is adequate, but it still relies on hitting the standard enemy three times to eliminate. (First Boss talk) The first boss fight requires you to just be as fast as possible in your attacks (expending ammo first) so you're not the first eliminated, because again, there is no way to avoid an attack. Even using a giant pillar for protection doesn't work as the boss clips right through. Since there is a demo and the price matches the software, I do think I overall have to recommend this game. This is a creepy, entertaining experience overall. If the devs could either add tapping shift to dodge, or better yet, add the block mechanic, I would enjoy this game much more. But for now, I think I have to add this one to the backlog.
Saint of Chains is a solid retro Horror FPS, the grimy aesthetic and overall atmosphere is intense. It definitely delivers the spooky vibes, made me jump one or twice. It does however pretty much throw every cliché in the book at you out the gate. Also takes itself a little too seriously, tries too hard for that surreal, dream-like Silent Hill thing. Visually it's a very ugly game, but in a good way, this more often than not works in its favor, albeit sometimes is just straight up an eyesore, it's crusty and there's something off about the lighting and shadows they look unfinished. Mostly though it works well for a horror game. The melee combat is overly basic, enemies all just run at you and there's no way to block or stagger anything so you kinda eat everything to the face, feels awkward. Luckily there's a lot of healing items... maybe too many but the ammo balance is spot on. The shooting elements feel meaty enough I like the shotgun. The monsters in this game are hideous they nailed the creature design, and it's really cool after you finish the game you unlock a museum where you can check out the models and backstory of each one, great detail. It's fun exploring all the twisted environments yet the game is just far too linear, needs more incentive. The story also is uninteresting and ends abruptly, was nice to see some cut scenes though don't get that much with smaller indies, so I appreciate the effort. Puzzles and boss fights arn't bad I enjoyed them for the most part. I also liked the safe room music and easter eggs. The game runs well and supports Ultrawide, no bugs or crashing ect. This is a good one if you liked Cry of Fear or Lost in Vivo, Remorse: the List ect. It lacks creativity in the story department and honestly the execution is somewhat sloppy, but it's pretty scary and has amazing creature design. I had fun with it. 7.8/10
REALLY GOOD STORY AND GAME:)
Overall reminds me of afraid of monsters dc more than cry of fear. short but fun game anyways, very good/10
10/10 ambience, tons of scares, and runs very smoothly (didn't even find any bugs and i normally come across one or two). highly suggest checking it out if you're a fan of survival horror at all.
I haven't completed the game yet, but I like the atmosphere - the developers captured the spirit of Cry Of Fear and Silent Hill well.
It's pretty decent. If you're looking for something along the lines of silent hill, it does that story fairly well. Granted, some parts of it are a bit heavy handed on the symbolism with the subtlety of a sledgehammer, but even so, I enjoyed my time with it.
continues the ever present survival horror tradition of extremely hard final bosses.
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