
Psychological single-player first-person horror. Explore dark environments, fight with melee and guns, and solve puzzles in this retro 2000s-inspired nightmare where the truth is more terrifying than the monsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A 2000s retro-style psychological survival horror about a father fighting through shifting nightmares to reach the family he lost.
You were busy... your stories, your career, they were everything. The calls could wait. You promised you'd be home. Now you're here for them. Your wife and your daughter. But is it too late?
Built to feel like the early 2000s. You'll need to keep pushing, down through the apartments, into the weeping sewers, and into places you didn't know you remembered.
But the walls don't stay still. They shift. They bleed into something else.

Pipes. Bats. Knives. Cleavers. Axes. Anything you can find. And yes...
Firearms exist. Pistols and guns. But they're fragile hope, and every bullet is a choice you must make to survive.

Keys, healing items, tools, and puzzle pieces... all take space in your limited inventory. You’ll be managing what little you have, making uncomfortable choices, and trusting your gut when you decide what stays in your pockets.

The puzzles won’t make sense to your troubled mind. Not at first. Clues and logic from a half-remembered dream. They seem simple at first glance, but unsettling once they click.

The only thing holding your walls together. And some things... some are heavier.
The monsters feel personal, as if they were born from sleepless nights and broken promises that you tried to ignore.
Beings that don’t want you to see what’s waiting at the bottom.

A strange, sad journey. We hope it stays with you.
Inspired by the haunting look of the PS2 and early Xbox 360 era, when horror felt heavier, louder in the quiet, and closer to the skin.
If this kind of horror speaks to you, we’d be grateful if you wishlisted the game. It truly helps.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very Solid Horror Experience Starts off very strong with the horror that did still manage to keep me on my toes until the end but i did feel that once clearing a room of enemies that i was safe and never really lost this feeling. Had a few bugs here and there but nothing game breaking except one where i couldnt open the inventory after acquiring a sledgehammer which led to me restarting the game this one time (only happened once so this wasnt too irritating) Puzzles werent too challenging or ambiguious and i didnt get stuck for too long as there are clear puzzle clues given to the player and the small help tip inside the inventory screen is very helpful at times when i forgot what i was doing Level variety is interesting if a little cliche for the genre. Obviously with the games inspirations im not going to say this was a bad thing as i do think the devs did enough unique things with their levels to set themselves apart from other games in the genre. The thing i have to give the biggest praise is the audio design in this game. Horrific whispering and moans from behind doors to the wails and screams of enemies, everything was excellent and set a really oppressive atmosphere. Some of the voice acting did fall a little flat at times but not enough to really take me out of the whole experience Some areas i think could be improved is the combat as it feels more like im trading health with the enemies in melee combat which explains the generous amount of health in the game. This did remove a bit of the tension later in the game as i knew i would always have health just around the corner. Maybe in future projects this can be fleshed out with a blocking or dodging mechanic to give the combat a bit more of a satisfying feel :) I did have a few critiques of the firearms but these were patched out quite quickly and now the weapons in the game feel quite effective. Ammo is quite plentiful to the point i always had enough to kill any enemy, im not sure if this is because the melee system wouldnt have carried me through these later chapters or not but i did feel really overpowered by the end Lastly the story, I really did enjoy the story and did like the few small twists that come up in the story with Our main character Ethan. Some of it was predictable but all in all i think there was plenty to keep me interested all the way through. I loved this game and cant wait to see what the devs do next Solid 8/10 experience that could be improved with an update to the melee combat system
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Saint of Chains feels like a forgotten nightmare from the early 2000s. The influences are obvious, but lovingly understood - Silent Hill, Condemned, and even traces of old Half-Life horror mods like Cry of Fear. More importantly, the game understands what made those experiences memorable: atmosphere and oppressive spaces. The environments are where the game shines most. The devil is in the details - small visual choices, sound design, lighting, and environmental storytelling create tension without relying on excessive jump scares or spectacle. There’s a genuine appreciation for horror history behind this project. There are a few rough edges, and some mechanics could use added polish, but for a two-dev horror game, the atmosphere and identity carry it strongly. It captures nostalgia in a way other recent titles haven't. If you enjoy retro psych horror and slower horror experiences, this is absolutely worth your time.
An entertaining little psychological horror game, but definitely not survival horror. The game is mostly linear, and you don't really have to worry about your resources. The first boss is a total joke. You just shoot up your pistol ammo and that's it .. done. The second boss is definitely the best, and while the final boss is a real pain in the ass, I've been through worse.
Very fun game so far. Dev nailed the perfect combination of Silent Hill and Cry of Fear. Game is quite spooky and I look forward to finishing it up soon. But already at just around 2 hours played I highly recommend it for survival horror fans.
Story? Good. Atmosphere? Good. 2000's horror game inspired by Cry of Fear/Silent Hill? Well Done. However... The gameplay was a bit frustrating and I disliked the boss mechanics. They were too frustrating for me personally. So much so I almost quit the game entirely. The ending was also very lackluster. I'm glad to be finished with it.
The dev came by to my stream to watch me fight. It was a good fight. I like the game btw.
Очень рада, что выходят подобные игры. Да, пропитана референсами cry of fear/silent hill, но господи, с каким же кайфом. Может геймплейно слабовата, но как же атмосфера завозит. На пару вечеров самое оно, разработчикам респект
I usually don’t play horror games or puzzle games, but this one completely got me. The retro visuals instantly pulled me in — that grainy PS1-style look mixed with all the weird demonology stuff and creepy atmosphere just had so much personality. It feels like one of those old games you randomly discover at 2AM and end up thinking about for days. The puzzles were actually really satisfying without feeling annoying, and the story surprised me way more than I expected. It starts off cheesy in the most generic way, then slowly gets more unsettling and mysterious the deeper you go. The whole vibe is just nailed perfectly. Even as someone outside the genre, I couldn’t stop playing because I wanted to see what insane thing the game would throw at me next. Definitely one of those indie games that sticks with you.
This is a great game with an interesting story. Sure it has somewhat cheesy lines, but overall it's a decent story. The aesthetic is phenominal. I really like how many different and unique looking enemies there are. The environment is creepy all throughout the game. However, the main thing holding this game back are the bugs. I frequently ran into bugs where items wouldn't go into my inventory. Some would remain in my inventory when they shouldn't. Guns would just stop working in the middle of a boss fight. Entering the combo in a safe wouldn't work even though it was the correct code. This meant I had to restart to a previous save multiple times. What's good is that every time you save, it's another slot, so you can go back easily. If bugs get fixed, this is a must play for survival horror fans. FWIW, the dev is constantly pushing updates, there were several updates pushed throughout my playthrough so maybe some have already been fixed. Despite the bugs, this is still a recommend from me.
♥♥♥♥ este juego en mi lista de deseados porque se veía muy bueno, pagué 5 dólares en descuento cuando salió y cuando lo jugué resulto no sólo ser feo sino encima aburrido y no le encuentro un atractivo principal aparte de la estética, la cual está mal lograda. lo jugué con mis amigos y no había uno sólo que lo estuviera disfrutando. una verga tu juego
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