
This is a BETA VERSION of the Sagger game - historical simulator that will give you control over all Israel resources to face the Yom Kippur War. With the help of your advisor and knowledge, you will acquire, make the crucial decisions that will lead the state of Israel to Victory or Defeat.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
The game is interesting but at the moment feels unfinished. Certain decisions are unavailable for the player to select and as a result at a certain point the game will just turn into a linear clicking on reports. The grammar and spelling need a massive review with some dialogue being completely mismatched. Finally the timeline feature which is meant to be tracking and showing you the consequences of your decisions is completely broken and as a result so is the final screen judging your performance. The reason I’m writing this review is that it’ll take about 4 hours to finish a campaign at the minimum. At which point you’ll be stuck hoping the devs will finish the game and be unable to get a refund for what’s effectively an early access experience. I would say wait and save your money again the game is interesting but not worth the $45 price tag right now.
A war-like cousin of Suzerain, Sagger puts you in the shoes of the Israeli commander-in-chief to oversee the strategic planning prior and during the Yom Kippur War. This strategic planning in the Cold War requires you to fine tune the diplomacy for long term gains vs short term military victories to bring an end to the war, and choices do matter. Utilising espionage by correctly assessing the information provided by various agents not only help with your future actions but they also provide educational information. Despite some actions are not available in the current version, I recommend playing it.
Great game. Only encountered a few issues like words being misspelled and battle names being the names of events. (name of a battle in the syrian front was the name of a phone call event with kissinger) Would kill for some DLC for this game of other wars. I loved Suzerain a lot and like another person said, this is the military version of it.
The game feels very unfinished, sad because it was pretty good but there is so much content lacking. In addition the ending to my campaign was mediocre. The war just stopped at some point and thats it.
HENRY KISSINGER NEEDS MY HELP TO SAVE ISRAEL???????? SIR YES SIR!!!!!! ('-')7
I find the game charming mainly because I like games that are quite literary and that you can alternate under decisions the problem it has is that it is clearly not finished at present and it tends to have performance drops (at least for me) in conjunction with the lack of multiple decisions that I needed to make or wanted but were not available all in all it is a game with a lot of potential but it lacks a lot of refinement for its current cost and I would like to see more games of this type
An interesting and well packaged little game with a passion for its detail and mostly good execution. The central concept sees the player take the role of Israel's supreme commander in the lead up to the Yom Kippur War of 1973 and in that, it does it well. The interface is straightforward and easy to master, with the player receiving reports, phone calls and meetings to decide what to do at various junctures. Perhaps the most important of these comes prior to the war on ~October 3, when there is the major branching option for mobilisation or not and then preemption, defence or a deception operation of luring the Egyptian and Syrian armies forward. This was engaging and intriguing, allowing for some sense of different choice and consequence. Perhaps the largest issue in the game is that it feels partly complete. The ending conference is supposed to be followed by a report by the Agranat Commission, which I presume is some sense of scoring or assessment of what the player has accomplished as well as a score, but this did not work; it simply progressed to the credits after a blank report. Others have pointed out the occasional typo or error in capitalisation, which isn't majorly significant, but like a car, could do with a good polish to give the best appearance and best impression. There is a rather incongruous feature of a Chinese sage descended from Sun Tzu being your tutorial accompaniment (!) which is quite jarring in the generally well-executed Middle Eastern setting. It adds nothing to the game or the experience, nor does it have any direct relevance. Another matter for consideration is that there isn't really a lot for the player to do beyond reading reports and occasionally making decisions. Large swathes of September go by without anything happening apart from the necessity to run the clock forward to progress towards 'next event'. During the war itself, a good 2 or more days goes by after the elimination of SAM cover before air to ground strikes can be carried out by the IAF; this would seem to be a good opportunity for a player to be able to go into a menu and select 'start bombing' or otherwise be able to do something. What Sagger does do, it does very well. There is hopefully scope for it to do a fair bit more and see further development, but it worth commending to students of this particular war who would like to explore the rabbit hole of 'what if'.
Very fun interactive novel. I highly recommend it. It does have a few bugs and unfinished content, but very much worth its price.
This is a wonderful hidden gem of a game! To be honest, it's a much needed blend of historical reality, mixed with a more overarching strategic style of game play (no micromanaging military units for example) that is something I have always looked for. The world (be it that it's the real one) is rich in depth and you can lose yourself in reading for hours. Great game! Don't let some of the slightly rough edges distract from one of the best historically accurate strategy games out there today.
oh sorry mr kissinger, should i drop to my knees and suck you off for you to lift a SINGLE FINGER, AND HELP YOUR ♥♥♥♥♥♥♥ ALLY??
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cave Quest 2 | $15.5K | 68 | 94% | $12.99 |
| UBERMOSH Vol.3 | $15.5K | 1.6K | 92% | $0.49 |
| Demon's GunPlay 2 | $15.5K | 55 | 95% | $10.99 |
| Killer Sudoku | $15.5K | 130 | 88% | $4.99 |
| Xmas Shooting - Scramble!! | $15.5K | 137 | 93% | $4.99 |
| Heroes Rise: HeroFall | $15.5K | 137 | 88% | $4.99 |
Related
| Sid Meier’s Civilization® VI | $580.3M | 376.6K | 86% | $59.99 |
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Stellaris | $277.8M | 196.2K | 86% | $49.99 |
| Arma 3 | $237.7M | 294.3K | 90% | $29.99 |