
Twelve exclusive Sadball levels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Sadball: Placebo (Demo) player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 6, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 38 | 89% | Free | |
| approximately $14.2K | 69 | 75% | −70%$3.89reg. $12.99 | |
| approximately $61.9K | 93 | 100% | $19.99 | |
| F2P | 3.4K | 92% | Free | |
| approximately $19.5K | 65 | 98% | $8.99 | |
| approximately $176.1K | 1.6K | 98% | $4.99 |