
Walking simulation in open world where player controls virus whose mission is to find beer bottles so he can be happy again in big forest land
Modeled estimate, not a reported figure. How we estimate →
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About
Sad virus is again back. Now he need to find 8 beer bottles in open forest land with lot of old buildings and windmills. Every beer bottle gives achievement. So can you find all beer bottles in this third person open world walking simulation game
8 different beer bottles collect to get steam achievements
Beautiful forest land with windmills
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe dieses, sowie alle anderen Games dieser Reihe, kostenlos von einem [url=https://steamcommunity.com/profiles/76561199145418911]Steamfreund[/url] erhalten. Dieser meinte nur, ich sollte es mal testen, "Just for Fun". Nunja, nach genauerem betrachten der Shopseite und meinem gezielten Auge für Errungenschaften, gab ich dem Spiel kurzerhand eine Chance. Was ich im übrigen noch erwähnen sollte ist, dass sich die Bewertungen der bereits genannten Spielreihe, kaum bis gar nicht untereinander unterscheiden werden, weshalb es durchaus sein kann, dass sich die ein oder Andere Bewertung ähnlich anhört. Das Spiel "Sad Virus Land" wurde mitunter vom Entwicklerstudio "Valkeala Software" entwickelt sowie veröffentlicht. Das Gameplay besteht darin, in diesem Fall "Bierflaschen" in einer idyllischen "Berglandschaft" zu suchen und einzusammeln. Dadurch bekommt man pro Flasche eine Errungenschaft. Es gibt keine weiteren Aufgaben oder Tätigkeiten, welche man erledigen könnte. Die Map an sich ist verhältnismäßig groß und strotzt nur so von Details. Sein eigener Charakter, ähnelt zumindest in meinen Augen eher einem "Spielzeug für Erwachsene", als einem "Virus", aber das ist denke ich eine Sache der Fantasie :3. Im Hintergrund wird die ganze Zeit eine nervige Melodie gelooped, welche mir nach nicht mal 15 Minuten Spielzeit den letzten Nerv geraubt hat. Die Steuerung ist vorhanden, aber durch das komische Movement ist selbst das Erkunden der Welt eine Qual. Das Spiel kostet gerademal 1€ und beinhaltet 8 einzelne Errungenschaften zum freischalten. Ich persönlich habe das Spiel ja gratis erhalten, dennoch würde ich jedem abraten es zu kaufen. Das Game ist nicht mal in meinen Augen den Euro wert. Nervige Sounds, schlechte Animationen, mittelmäßige Grafik sowie absoluter Optimierungsbedarf (80 - 100% GPU Auslastung - BitCoin Miner?) sind hier an der Tagesordnung. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
Я поиграл во множество игр за свою жизнь, но когда мне в руки попало ЭТО БОЖЕСТВЕННОЕ ТВОРЕНИЕ Я ПРОЗРЕЛ!!! ЭТО ЛУЧШЕЕ ВО ЧТО Я ИГРАЛ!!!!
Easy going walking sim. Just walk a round and find the targets. Couple invisible walls, but nothing game breaking. Easy Achievements, 100% / 20min.
Sad Virus Land - to platformowa gierka 3d w której jako smutny wirus przemierzamy pola i wzgórza w poszukiwaniu butelek piwa. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Melhor 3,50R$ da minha vida, eu adorei o espectro minimalista que o jogo tem, foi muito bem otimizado e valeu cada centavo.
The fact this developer even SUGGESTS he gets paid for this garbage is actual ♥♥♥♥♥♥♥ blasphemy. 1/10 just because only TODAY I have already seen worse garbage.
In this episode of the sad virus saga, Sad Virus makes his way through a ghost town. With the majority of the residencies dead from the new virus in town, Sad Virus must find drinks to cure his clinical depression after wiping out the town due to his own pathogen. Sad virus / 10
有成就 没中文 悲伤病毒之地 剧情: 悲伤病毒再次归来。现在他需要在有着许多旧建筑和风车的开阔森林地带找到 8 个啤酒瓶。每找到一个啤酒瓶即可解锁一项成就。在这款第三人称开放世界步行模拟游戏中,你能否找到所有啤酒瓶? 特色: 收集 8 个不同的啤酒瓶以解锁 Steam 成就 拥有风车的美丽森林地带
Sad Virus Land, developed and published by DIG Games, is a small-scale indie title that leans heavily into simplicity, presenting an experience that feels closer to a casual exploration sandbox than a traditional game. It introduces an unusual premise—controlling a lonely, downcast virus wandering through a forest in search of items that will restore its happiness—and builds nearly its entire structure around that single idea. The concept is quirky enough to stand out at first glance, but the game’s overall design remains extremely minimal, focusing on ease of access rather than depth or complexity. The gameplay loop is as straightforward as it gets. Players explore an open environment, moving freely through a forest landscape while searching for scattered collectibles. There are no combat systems, no layered objectives, and very little in the way of progression mechanics. The primary task is simply to locate items across the map, with occasional environmental obstacles or traps acting as minor interruptions rather than meaningful challenges. This stripped-down approach makes the game easy to pick up and understand immediately, but it also means that the experience changes very little over time. Once the core objective is clear, the rest of the game unfolds in a largely predictable manner. Exploration is the main draw, and the open structure allows players to approach it at their own pace. There is no strict guidance or linear progression, which can create a sense of freedom, especially for those who enjoy wandering without pressure. The act of searching for collectibles becomes the central focus, offering a loop that is repetitive but calm. For some players, this can feel relaxing, almost meditative, as there are no time limits or high-stakes consequences. For others, however, the lack of variety and evolving mechanics may make the experience feel monotonous after a relatively short period. Visually, the game adopts a very basic 3D style that aligns with its limited scope. The environment is functional, providing enough space and structure to support exploration, but it lacks detail and visual richness. The character design reflects the game’s offbeat tone, reinforcing its unusual premise, but beyond that, there is little in the presentation that stands out. Audio design is similarly minimal, with little emphasis on music or environmental sound to enhance immersion. While these elements are not necessarily distracting, they do little to elevate the overall experience. One of the defining aspects of Sad Virus Land is its narrow focus. It does not attempt to incorporate complex systems or narrative depth, instead relying entirely on its central idea and the player’s willingness to engage with it. This makes the game accessible to a wide range of players, but it also limits its appeal. Those expecting a more traditional adventure or simulation experience may find it lacking in substance, while players looking for a simple, low-pressure activity may appreciate its straightforward design. Replayability is limited, as the game offers little beyond its initial objective. Once the collectibles have been gathered, there are no additional modes, challenges, or alternate outcomes to explore. This makes it more of a one-time experience rather than something designed for extended play. The overall runtime is relatively short, and the lack of progression systems or variety means that there is little incentive to return once the main task is completed. In the end, Sad Virus Land is a modest and experimental project that succeeds in presenting a unique and unconventional idea, but struggles to expand that idea into a more engaging or lasting experience. It offers a calm and accessible form of exploration that may appeal to players seeking something simple and undemanding, but its lack of depth and variety prevents it from leaving a strong impression. It feels less like a fully developed game and more like a small concept brought to life without significant refinement. Rating: 5/10
Maybe a map to show where you are, or where you've been. I got stuck in a gaming crevasse! It was no fun. There wasn't any way out. And there wasn't even a beer down there!
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