
New part sad virus walking game series. Now collect beer bottles at forest jungle and avoid deathly traps
Modeled estimate, not a reported figure. How we estimate →
Media

About
New part for third person walking adventure simulation game series. Player control sad virus in jungle themed open world. Mission is to find 9 beer bottles to collect steam achievements. Avoid deathly traps which kill player and he will respawn checkpoint area. There are few checkpoints in open world
Open world with forest theme
Avoid traps
Collect 9 beer bottles and collect steam achievements
Checkpoints
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe dieses, sowie die meisten anderen Games dieser Reihe, kostenlos von einem [url=https://steamcommunity.com/profiles/76561199145418911]Steamfreund[/url] erhalten. Dieser meinte nur, ich sollte es mal testen, "Just for Fun". Nunja, nach genauerem betrachten der Shopseite und meinem gezielten Auge für Errungenschaften, gab ich dem Spiel kurzerhand eine Chance. Was ich im übrigen noch erwähnen sollte ist, dass sich die Bewertungen der bereits genannten Spielreihe, kaum bis gar nicht untereinander unterscheiden werden, weshalb es durchaus sein kann, dass sich die ein oder Andere Bewertung ähnlich anhört. Das Spiel "Sad Virus Jungle" wurde mitunter vom Entwicklerstudio "Valkeala Software" entwickelt sowie veröffentlicht. Das Gameplay besteht darin, in diesem Fall "Bierflaschen" in einem großen "Wald" zu suchen und einzusammeln. Dadurch bekommt man pro Flasche eine Errungenschaft. Dabei muss man aber immer etwas vorsichtig sein, da die meisten Flaschen von einer Art kleinem Parkour umgeben sind. Zusätzlich gibt es diesbezüglich Checkpoints, welche aber ehrlicherweise kaum bis gar nicht funktionieren, wodurch man in den meisten Fällen, alles von vorne beginnen muss. Es gibt keine weiteren Aufgaben oder Tätigkeiten, welche man erledigen könnte. Die Map an sich ist sehr groß und bietet eine Vielzahl an Details, weshalb es wirklich lange dauert, alle Flaschen zu finden. Der spielbare Charakter, ähnelt zumindest in meinen Augen eher einem "Spielzeug für Erwachsene", als einem "Virus", aber das ist denke ich eine Sache der Fantasie :3. Im Hintergrund wird die ganze Zeit eine nervige Melodie gelooped, welche mir nach nicht mal 15 Minuten Spielzeit den letzten Nerv geraubt hat. Die Steuerung ist vorhanden, aber durch das komische Movement ist selbst das Erkunden der Welt eine Qual. Das Spiel kostet rund 1€ und beinhaltet, wie bereits erwähnt 9 einzelne Errungenschaften zum freischalten. Ich persönlich habe das Spiel ja gratis erhalten, dennoch würde ich jedem abraten es zu kaufen. Das Game ist in meinen Augen das Geld nicht wert. Nervige Sounds, schlechte Animationen, schreckliche Grafik sowie absoluter Optimierungsbedarf (80 - 100% GPU Auslastung - BitCoin Miner?) sind hier an der Tagesordnung. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
while you're finding bottles, you'll be immersed in the jungle, admiring all its natural beauty. it has a single resolution and is 1920x1080, but still appreciately enjoyable. here's some game' screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=3684227366 https://steamcommunity.com/sharedfiles/filedetails/?id=3684226137 https://steamcommunity.com/sharedfiles/filedetails/?id=3684228016
Sad Virus Jungle is a third person 3D puzzle game,. The player has to find all of the hidden beer bottles place throughout the forest. Beware the forest is vast. Jumping can get a player unstuck from between trees etc. The game map also has checkpoints to help guide the player. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics.
As a sad virus fan boy, I am so sad to have to do this. In the CURRENT STATE of the sad virus game, this is genuinely impossible to play as the game crashes every time I attempt to press escape, takes 5 minutes to actually load after pressing the play button on steam, and crashes if you try using any of the other buttons on the load up screen and in game (full screen, windowed, exit, and restart). Please fix this game so I can enjoy it as your number one biggest sad virus fan #1!!!!!
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Sad Virus Jungle is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper was Tero Lunkka (famous asset flipper who has run hundreds of scams on Steam, fake games with stolen assets), but he's handed it off to DIG Games. Regardless, whoever publishes an asset flip onto Steam is wholly responsible for this crime against gamers (and the moral crime of plagiarism). The prime example of the stolen and plagiarized assets from Tero here is the [url=https://www.fab.com/listings/4168c166-0c83-4941-bdbe-3cc3d1df2c55]Sucker Virus[/url] which was really created by PolyNext. But Tero wants YOUR money for PolyNext's virus asset. As a game, it's just a stolen alien virus asset on a stolen asset backdrop without any real gameplay, you just move around the asset flipped environment and that's it. DIG Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. An example of DIG Games doing this is [url=https://store.steampowered.com/app/1022040]Candy Mandy[/url], which is really "[url=https://assetstore.unity.com/packages/templates/systems/match-3-jelly-garden-kit-43260]Match 3 Jelly Garden Kit[/url]", written by the actual developers, Candy Smith. Also, [url=https://store.steampowered.com/app/1512320]Yabgits: Haunted Cemetery[/url], which is really "[url=https://assetstore.unity.com/packages/templates/packs/block-breaker-template-63173]Block Breaker Template[/url]", developed by Daniel Buckley. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The mismatched game assets are fairly mediocre/low quality, it's a wonder why they couldn't be bothered "borrowing" higher quality assets for this asset flip. This is a lot like going on a shoplifting spree but only stealing the cut price store brand goods. Regardless, the poor quality assets alone should be enough to deter gamers from bothering with this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. Let's talk about price and what this asset flip is actually worth. Is this significantly better than any of the 140,000+ genuinely made games on Steam? Of course not! Sad Virus Jungle is relatively cheap at $3 USD, but it's not worth it. Ethics aside, the quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam, especially considering the unethical stuff going on. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from DIG Games. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Short and easy walking simulator with elements of platformer. - Moving in forest were quite sticky, u got caught nearly every tree or invisible walls. Easy Achievements, 100% / 30+min.
Sad Virus Jungle is a small-scale indie exploration game that fully embraces simplicity, surreal humor, and a deliberately low-pressure design philosophy. Developed and published by Valkeala Software, it places players in control of a lonely, anthropomorphic virus wandering through a compact jungle environment with a single, oddly specific objective: find nine hidden beer bottles scattered throughout the map. This strange premise immediately sets the tone for the experience, blending absurd comedy with a laid-back walking simulator structure that feels intentionally unconcerned with conventional storytelling or mechanical depth. Rather than pushing the player forward through narrative urgency or escalating difficulty, the game invites slow wandering, curiosity, and a willingness to engage with its oddball logic on its own terms. The jungle setting itself is modest but functional, constructed from simple 3D geometry and basic textures that prioritize navigability over visual spectacle. Dense clusters of trees, uneven terrain, and scattered environmental hazards form the core of the map’s layout, encouraging players to explore off the beaten path while remaining aware of potential traps. These hazards, which can abruptly reset the player to a nearby checkpoint, introduce a light element of tension without ever becoming truly punishing. Frequent checkpoints ensure that mistakes feel more like momentary interruptions than genuine setbacks, reinforcing the game’s relaxed pacing. While the environment may lack visual polish or environmental storytelling depth, it succeeds in creating a cohesive space that feels purpose-built for exploration rather than decoration. Movement and controls in Sad Virus Jungle are straightforward, though occasionally clumsy in a way that feels typical of many ultra-indie projects. Traversing the terrain can sometimes feel stiff, with collision detection around foliage and terrain edges leading to awkward stops or unintended slides. However, these rough edges rarely derail the experience and instead contribute to its unrefined charm. The game never demands precise platforming or fast reflexes, so these quirks are more likely to provoke mild amusement than frustration. Players quickly learn to adapt, moving cautiously through tighter areas and using trial and error to navigate trickier sections of the jungle. The central gameplay loop revolves almost entirely around exploration and collection, with each beer bottle acting as both a tangible goal and a reward in itself. There are no combat systems, puzzles, or complex mechanics layered on top of this foundation, making the experience feel more like a digital scavenger hunt than a traditional adventure game. This simplicity is reinforced by the game’s achievement-driven structure, which gives players a clear checklist-style motivation to comb every corner of the map. For achievement hunters and fans of short, focused indie experiences, this design can be particularly appealing, offering a sense of completion without demanding a significant time investment. In terms of longevity, Sad Virus Jungle is undeniably brief. Most players will be able to locate all collectibles and earn every achievement in a relatively short session, especially if they are thorough explorers. There is little reason to replay the game once everything has been found, as there are no alternate paths, hidden systems, or emergent gameplay elements to uncover on subsequent runs. That said, the game does not pretend to be anything more than it is. Its limited scope feels intentional, positioning it as a small, self-contained experience meant to be enjoyed in a single sitting rather than a long-term commitment. Viewed within the broader context of Valkeala Software’s output, Sad Virus Jungle feels like a natural extension of the studio’s established style. The recurring “sad virus” concept, the emphasis on wandering open spaces, and the focus on humorously mundane objectives all reflect a consistent creative identity. Fans of the developer’s previous titles will likely find comfort in this familiarity, while newcomers may see it as an accessible entry point into a series that prioritizes mood and absurdity over mechanical ambition. Ultimately, Sad Virus Jungle is best understood as a quiet, quirky diversion rather than a fully fleshed-out adventure. It offers a short but cohesive experience built around exploration, gentle challenge, and a sense of playful weirdness that never overstays its welcome. While it may not satisfy players looking for deep mechanics, strong narrative arcs, or technical refinement, it succeeds within its modest goals. For those who enjoy offbeat indie games, achievement-focused exploration, or simply want a strange and relaxing journey through a digital jungle, Sad Virus Jungle delivers a charmingly minimal experience that knows exactly what it wants to be. Rating: 5/10
不太懂这个游戏到底玩的什么。。。。。是不是脑残的发明的这个游戏。。。。。。20块钱 还不如买个竞拍之王
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
Related
| Edge of Reality | $883.3 | 92 | 74% | $0.76 |
| Keep Defending | $882.6 | 59 | 83% | $2.99 |
| PIRATECRAFT | $884.2 | 53 | 58% | $0.99 |
| Smalles | $884.5 | 59 | 63% |
| $0.89 |
| Mindsight | $885.5 | 59 | 90% | $0.99 |
| Balloon Popping Pigs: Deluxe | $885.5 | 59 | 95% | $0.99 |