
Sad virus is again back in this 3rd person walking simulation. Now virus is in town where he needs find beer bottles
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Player controls sad Virus character in this 3rd person walking simulation. Open world game in big city full of cars and buildings, where player mission is to find 8 beer bottles to collect steam achievements. So sad virus can be again happy. So can you find beer bottles in open world. Bottles are in different places of big world
8 different beer bottles collect to get steam achievements
Beautiful city where bottles are hidden
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Spielbewertung von TrophyHunter[/h1] Ich habe dieses, sowie alle anderen Games dieser Reihe, kostenlos von einem [url=https://steamcommunity.com/profiles/76561199145418911]Steamfreund[/url] erhalten. Dieser meinte nur, ich sollte es mal testen, "Just for Fun". Nunja, nach genauerem betrachten der Shopseite und meinem gezielten Auge für Errungenschaften, gab ich dem Spiel kurzerhand eine Chance. Was ich im übrigen noch erwähnen sollte ist, dass sich die Bewertungen der bereits genannten Spielreihe, kaum bis gar nicht untereinander unterscheiden werden, weshalb es durchaus sein kann, dass sich die ein oder Andere Bewertung ähnlich anhört. Das Spiel "Sad Virus Town" wurde mitunter vom Entwicklerstudio "Valkeala Software" entwickelt sowie veröffentlicht. Das Gameplay besteht darin, in diesem Fall "Bierflaschen" in einer großen "Stadt" zu suchen und einzusammeln. Dadurch bekommt man pro Flasche eine Errungenschaft. Es gibt keine weiteren Aufgaben oder Tätigkeiten, welche man erledigen könnte. Die Map an sich ist sehr groß und bietet eine Menge Details, weshalb es wirklich lange dauert, alle Flaschen zu finden. Der spielbare Charakter, ähnelt zumindest in meinen Augen eher einem "Spielzeug für Erwachsene", als einem "Virus", aber das ist denke ich eine Sache der Fantasie :3. Im Hintergrund wird die ganze Zeit eine nervige Melodie gelooped, welche mir nach nicht mal 5 Minuten Spielzeit den letzten Nerv geraubt hat. Die Steuerung ist vorhanden, aber durch das komische Movement ist selbst das Erkunden der Welt eine Qual. Das Spiel kostet rund 1€ und beinhaltet, wie bereits erwähnt 8 einzelne Errungenschaften zum freischalten. Ich persönlich habe das Spiel ja gratis erhalten, dennoch würde ich jedem abraten es zu kaufen. Das Game ist in meinen Augen das Geld nicht wert. Nervige Sounds, schlechte Animationen, schreckliche Grafik sowie absoluter Optimierungsbedarf (80 - 100% GPU Auslastung - BitCoin Miner?) sind hier an der Tagesordnung. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
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Sad Virus Town is a third person walking simulator. The player has to explore and find 8 beer bottles placed at various locations on the game world. There is an achievement for each bottle found. The challenge is that one of the bottles is on a rooftop on one of the buildings. One bottle is on top of a car while the remainder are placed in various other locations. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics.
Nice walking simulator. Easy Avhievements, 100% / ~15min. (Remember to check roofs)
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Sad Virus Town is an asset flip, what Valve calls a "fake game". The "developer", Tero Lunkka, using one of his many shell accounts that he uses to try hide his identity to better scam gamers, took the [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] game assets from the real developers, Synty Studios, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. The other prime example of the stolen and plagiarized assets from Tero here is the [url=https://www.fab.com/listings/4168c166-0c83-4941-bdbe-3cc3d1df2c55]Sucker Virus[/url] which was really created by PolyNext. But Tero wants YOUR money for PolyNext's virus asset. It gets worse... "POLYGON - City Pack" has also been shamelessly dumped on Steam by other asset flippers as well as Valkeala Software/Kendall Studios: [list] [*] "[url=https://store.steampowered.com/app/3397580]Trump Cake Mania[/url]", asset flipped by Candy games studios/Tero Lunkka [*] "[url=https://store.steampowered.com/app/1776260]Crazy Truck[/url]", asset flipped by Quarlellle [*] "[url=https://store.steampowered.com/app/1895080]Zombie City[/url]", asset flipped by Quarlellle [*] "[url=https://store.steampowered.com/app/1903600]Zombie VS Police[/url]", asset flipped by Quarlellle again [*] "[url=https://store.steampowered.com/app/1937600]Crime City[/url]", asset flipped by Quarlellle once more [*] "[url=https://store.steampowered.com/app/1819190]Rescue Helicopter[/url]", asset flipped by Quarlellle (he likes flipping this asset even more than Tero) [/list] Take a look for yourself... these are all [i]exactly the same asset pack![/i] Valkeala Software/Tero Lunkka has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1639090]Survival Isolation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg]Easy Survival RPG[/url] developed by Easy Systems [*] "[url=https://store.steampowered.com/app/2985190]Candy Renovation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/renovation-simulator]Renovation Simulator[/url] developed by Manudog [*] "[url=https://store.steampowered.com/app/3046850]Candy Golf[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/mini-golf-template]Mini Golf Template[/url] developed by GoFlood [*] "[url=https://store.steampowered.com/app/2617210]Lost Princess: Winterland[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [*] "[url=https://store.steampowered.com/app/2109550]Office Racer[/url]" = [url=https://assetstore.unity.com/packages/3d/props/interior/polygon-office-low-poly-3d-art-by-synty-159492]Polygon Office[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/3010760]Cadoom[/url]" = [url=https://www.fab.com/listings/9eec7a8a-b17c-4b89-a0d9-369a6ed5ac8c]Tokyo Stylized Environment[/url] developed by Shua [*] "[url=https://store.steampowered.com/app/1776540]Lawnmower Game: Pinball[/url]" = [url=https://github.com/freezy/pinball-construction-kit]Pinball Construction Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/1643280]Fancy the Frog[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [*] "[url=https://store.steampowered.com/app/3029190]Prison Puzzle[/url]" = [url=https://www.fab.com/listings/01c4e45e-93dd-4326-9811-9545b8a0bb70]Ultimate FPS Puzzle Kit[/url] developed by FirstContent [*] "[url=https://store.steampowered.com/app/723830]Cyborg Invasion Shooter[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit]Third Person Shooter Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/3397580]Trump Cake Mania[/url]" = [url=https://www.fab.com/listings/d38cfdd2-8dcf-4dd8-b9d4-83663129bb02]POLYGON - City Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/989340]Aliens Dont Exist[/url]" = [url=https://craftpix.net/freebies/2d-game-alien-character-free-sprite/]Alien Character - Free Sprite[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/581200]Nash Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/2975920]Candy Puzzle[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/platformer-3-chocolate]Platformer 3 - Chocolate[/url] developed by ithappy [*] "[url=https://store.steampowered.com/app/768060]The Warrior Of Treasures[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/dynamic-combat-system]Dynamic Combat System[/url] developed by Grzegorz Szewczyk [*] "[url=https://store.steampowered.com/app/713580]Nash Racing 2[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "POLYGON - City Pack" is just a low poly asset pack for use with Unity and Unreal 3D games, dumped on a basic third person blueprint, and a little alien asset Tero stole from someone, and doesn't have any merit as a proper, fully fledged PC game. It's just a minimum viable product, just enough to get through the non-existent quality control on Steam Direct. Not a real game. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from the asset flip scammer and fraudster, Tero Lunkka.
Sad Virus Town, developed and published by ZERO5GAMES, is an extremely minimal exploration title that commits fully to simplicity, offering a quiet, open environment with a single clear objective. It places players in control of a recurring character from the developer’s series, set loose in a city that serves as both playground and search space. There is no structured narrative, no layered systems, and very little in the way of guidance, making the experience feel more like a self-directed activity than a traditionally designed game. The core loop revolves around wandering through the city in search of a small number of hidden objects. Movement is the primary interaction, with players navigating streets, buildings, and scattered areas to locate items that are placed across the map. There are no obstacles in the conventional sense, no enemies to avoid, and no mechanics that evolve over time. The challenge, such as it is, comes from observation and persistence, as players must carefully scan their surroundings and remember where they have already searched. This creates a scavenger hunt structure that is easy to understand but limited in how much it can develop. The open-world design is one of the more notable aspects of the experience. The city is relatively large for a game of this scope, offering plenty of space to explore and search. However, the lack of interactive elements within that space makes the environment feel static. Buildings and streets serve mainly as backdrops for the search rather than as meaningful locations with their own identity. Without distinctive landmarks or environmental variety, navigation can become less engaging, and the process of finding items may feel more like trial and error than discovery. Visually, the game adopts a simple 3D style that prioritizes function over detail. The environment is clear enough to move through without confusion, but it lacks the refinement or variety that might make it memorable. Textures and structures are basic, and the overall presentation remains consistent throughout the experience. While this minimalism aligns with the game’s design philosophy, it also limits immersion, as there is little to draw the player into the world beyond the act of exploration itself. The pacing is entirely determined by the player, with no time constraints or structured progression guiding the experience. This can be appealing for those who prefer a relaxed approach, as it allows exploration at a comfortable speed without pressure. At the same time, the absence of milestones or evolving objectives can make the experience feel stagnant. Once the main goal is understood, there is little to drive continued engagement beyond completing the collection task. One of the defining characteristics of Sad Virus Town is its extremely narrow scope. It focuses on a single idea and does not attempt to expand beyond it, offering no additional modes, mechanics, or narrative elements to provide variety. This makes it feel more like a small experimental project than a fully developed game. While this simplicity may appeal to a niche audience, it also means that the experience is unlikely to hold attention for extended periods. Despite these limitations, there is a certain quiet appeal to its design. For players who enjoy low-pressure exploration or are looking for something undemanding, the game can provide a brief and straightforward diversion. The lack of complexity makes it easy to engage with, and the open environment allows for a sense of freedom, even if that freedom is not supported by deeper systems. In the end, Sad Virus Town delivers exactly what it sets out to do, offering a minimal exploration experience built around a simple scavenger hunt. It succeeds in being accessible and easy to understand, but it does not offer enough depth or variety to leave a lasting impression. It is best approached as a short, casual activity rather than a fully engaging game, appealing primarily to those who appreciate its stripped-down design. Rating: 5/10
Sad Virus Town - to platformowa gierka 3d w której jako smutny wirus w mieście szukamy butelek piwa. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Sad Virus contemplates the meaning of life after seeing the ghost town, which happened due to his virus he is very sad about this and walks the plank (oh no) Sad Virus / 10
This game makes me need real beer!
有成就 没中文 悲伤病毒小镇 剧情: 玩家在这款第三人称步行模拟游戏中操控 “悲伤病毒” 角色。游戏为大型城市开放世界,满是车辆与建筑,你的任务是找到 8 个啤酒瓶以解锁 Steam 成就。这样,悲伤病毒才能重新变得快乐。你能在开放世界里找到这些啤酒瓶吗?瓶子散落在大世界的各个角落。 特色: 收集 8 个不同的啤酒瓶,解锁 Steam 成就 风景优美的城市,瓶子隐藏各处 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣾⡇⠀⣿⣆⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣠⡶⠟⠋⠉⠁⣤⣤⠀⠉⠉⠛⠷⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⢀⣾⠋⢀⣴⣶⣾⣿⣿⣿⣿⣿⣶⣦⡀⠈⢻⣆⠀⠀⠀⠀ ⠀⠀⠀⣾⢃⣠⠾⠿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠷⣄⡀⢻⡆⠀⠀⠀ ⠀⠀⣸⡿⢋⡁⠀⠀⠀⠀⠈⠉⠉⠁⠀⠀⠀⠀⠀⠀⢈⡙⢾⣇⠀⠀⠀ ⢀⣾⠋⢠⡞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢻⡄⠙⢷⡄⠀ ⣾⡇⠀⣼⠀⠀⠀⠛⠀⠀⡀⢲⡶⢀⡀⠀⠛⠀⠀⠀⠀⠀⢿⠀⠀⢸⣷⠀ ⠸⣧⡀⢹⡄⢀⣀⠀⠀⠈⠧⠞⠑⠖⠃⠀⠀⢀⠀⣀⢀⡿⢀⣼⠇⠀ ⠀⠈⠙⢻⡿⠉⠉⢳⣄⣀⡀⠀⠀⢀⣀⣀⡞⠉⠉⢻⡟⠛⠁⠀⠀ ⠀⠀⠀⠀⠻⠶⠶⠾⠉⠛⠛⠛⠛⠛⠛⠉⠻⠶⠶⠟⠁⠀
[b]Yaay, the sad virus now has a whole city!![/b] Poor cutie. Look at his sad face. As always, we're walking around the place collecting beer bottles. I hope after so much beer, he'll finally be truly happy! [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
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