
A shadow of evil has fallen on the kingdom of Ancaria. It is a time for champions - a time to journey into the perilous world of SACRED. Battle blood-thirsty orcs & lumbering ogres... Destroy undead wizards & rotting mummies... Slay hellish demons & legendary dragons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is no game quite like Sacred Gold. I have so many memories playing it when I was younger on the family PC. Open world, insane amount of lore and world building and so many easter eggs! Seriously, so underrated and if you like dungeon crawlers I highly reccomend. Diablo 2 is the only other game that has the same vibes.
"Убийца диабло 2" в мягком антураже героического фентези. Продукт ностальгический, отпускается строго по рецепту.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diablo made the genre famous. Titan Quest and Grim Dawn kept it alive on borrowed engines and borrowed lore. Sacred did the one thing none of them ever quite nailed: it holds up. Distinct armor sets, a genuine "you leveled up" visual payoff, damage types with clear tells on how to counter them, followers and pets with actual dedicated heal shortcuts, and a backpack big enough to function like an inventory instead of a math problem. Small things, but things nobody after it bothered replicating properly. It's not without its own sins. Potions don't stack, so half your backpack is just red flasks doing nothing but existing. No mana, no stamina, just cooldowns, which technically makes this more hack'n'slash than RPG, and pushes you toward gear that shaves cooldowns until your combat rhythm looks like a nervous tic. Graphics are charmingly quirky rather than good, and age has not been kind to the writing. Here's the hard part: I can't recommend playing this in 2026. The engine barely survives on modern Windows without DirectX fights and random freezes, RebornHD helps but doesn't fix the core problem, and even fully patched, this is a 2004 game standing next to Diablo IV and PoE2, genuinely more complex, more polished, more alive systems. Loving Sacred now is like falling for a historical figure: real feelings, wrong timeline. Leave it in 2004. My favorite grave to visit, not a game to resurrect.
10/10 раз нагнулся чтобы что то поднять. + смешные надгробия.
Works well on Linux. Ambitious game. NPC's have little thought bubbles when you press alt to highlight loot. Going about their business and such. Nobody asked for this in an ARPG, but there you have it. World is huge and is meant to feel huge. You know how games are a bit... formulaic these days? Series of connected rooms. Well here world is world. Cities, villages, roads. Quests, and quests that arent marked as quests. Magical hiding places. You can jump over a river if your class can jump, and end up in a location where you aren't supposed to be. Because world is world. 2D art is gorgeous and there's lots of it. Monsters respawn. You can play multiplayer to do quests multiple times, or respawn dragons. Item system feels good. It makes sense. Affixes make sense and are fun. Its not different for the sake of different. Its ambitious in making a good ARPG. The way Diablo III's item system was absolutely boring and by the book and somehow butchering what Diablo II had figured out. And yeah there's tons of item slots and you can socket rings into sockets and its gonna have all the absurd ♥♥♥♥ the ring has. Also your "alternate weapon" swap is actually 5 slots cause why not. Also characters say funny ♥♥♥♥ and the game has tons of humor. I know that "wazaaaap" joke might sound weird in 2026. It doesn't make me cringe like some off-tone political writing would. Its on-tone. It was a time. A con is that game feel is a tiny bit not Blizzard. Hard to describe why exactly, cause things appear to work and be fluent. Something millisecond-shaped is not quite Blizzard. Idk, i walk around slaughtering mobs with autoattack.
a classic. wish we had a new version of this with updated graphix. man i loved this game.
Удивительная игра моего детства, отобравшая месяцы моей жизни. К сожалению, слишком тяжелая игра для моей 5080 и intel u9, не смотря на установки всех нужных модов. Чтош, возможно смогу поиграть через 10 лет, когда выйдет rtx 9080
goated
Such a fun game!! I use to have this on CD back in the day, and I love the expansion for it.
das spiel bleibt immer am ersten lade Bildschirm hängen und geht nicht weiter, ein schlechtes Zeichen für das game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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