
Use your cunning to defeat the demons of the Seven Deadly Sins and rescue humanity from destruction!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very atmospheric puzzle/hidden object game. Good balance of story vs. problem solving. One of the better games of this sort I've played, and hard to beat the price! 😉
Из множества игр на поиск предметов, эта одна из самых красивых и интересных, на мой взгляд. Да игра старая, сцен поиска много, как дань тому времени, они довольно сложные. Но за что я люблю эту игру: - она длинная, много локаций, много беготни (для меня это плюс) - интересный мистический сюжет - бонусный уровень, еще лучше раскрывающий сюжет - очень хорошая мрачная графика
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Japanese, Czech, Dutch, Portuguese - Portugal +3 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Laughably bad. And while usually I just get my bad games to laugh at and go on my way streaming them to unsuspecting friends, this one has actual technical issues that made it hard to play. I did finish it! But there were texture issues and cutscene glitches all over it. It's definitely on the lower end of its genre.
한글로 게임을 하면 여기저기서 튕기는 문제가 있다는 걸 제외하면 그럭저럭...
Крутая игра детства
Неплохая игра, сюжет предсказуемый, но интересный, загадки все логичные и довольно простые.
Wow, what an amazing game!!! I can't stop praising this game for it's atmosphere, the ghost thriller story and enjoyable graphics! This is by far the best easy game I've ever played. There is no mentionable challenge; it's always clear what to do next, and the hidden objects are easy to find, but every part of this masterpiece is very enjoyable!!!
Poprvé jsem hru hrál v trafikovém vydání od Špidla Data Processing a oblíbil jsem si ji.
Hat keinen Spass gemacht,langweilig,furchtbare immer wiederkehrende gleiche Wimmelbilder,also gefühlt alle dreissig sekunden,viel rumgerenne,da keine Schnellreisefunktion,würde ich nicht mehr kaufen,auch nicht für sehr wenig Geld.Ich weiss es ist alt,aber trotzdem müsste es nicht so schlecht sein,sollte man dann evtl zum kostenlosen spielen anbieten.
When I was a kid, I constantly played games like these, point and click, hidden object games. Just endlessly. That was Alawar’s specialty, and I was always playing games published by them. Sacra Terra was both my first and my favorite game in this subgenre. After this game, I just played everything I could get my hands on, the Drawn series, the House of 1000 Doors series, various lesser known titles like Children of Silence, Tormentum, and many others whose names I can’t remember. This company was really a game factory of this genre. Some of them were questionable in quality, while others were absolute masterpieces like Sacra Terra. Seriously, this sounds ridiculous, but as a kid I would even play it in marathon sessions. After finishing it, I would simply start a new playthrough. It’s honestly amazing how a game with such simple gameplay can have so much soul. It has an incredible gothic, creepy, and slightly surreal atmosphere, excellent hand drawn backgrounds, fantastic art direction, and simply wonderful music. Seriously, this is a very strong project purely because of its presentation. It feels like an interactive painting. But of course, it has its downsides too. The gameplay is very straightforward and easy to understand, which is pretty much the gold standard for the genre. What annoyed me both as a kid and now, though, are the hidden object sections themselves. These are the moments where the game stops you and forces you to search for objects hidden in a scene. Again, I have to emphasize that the scenes themselves are absolutely gorgeous. Gothic, moody, and atmospheric, exactly what you would want. But these sections interrupt your progress, especially when you have one of those eureka moments where you know exactly where to go and what to do, only to walk into one of these sections and have to stop and find some random object. Maybe it would have been better if you could skip them, or if they contained fewer objects. I understand that this is a common and natural element of games like this, but I feel that if this game had simply been a pure point and click adventure, it would have been almost perfect. Sacra Terra is simply a wonderful game. Of course, like the entire subgenre, it is on the more meditative and slower side of gameplay. But if you are a fan of the genre, or you are interested in gothic settings and relaxing games that do not demand too much from you, Sacra Terra: Angelic Night is the game for you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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