
Use your cunning to defeat the demons of the Seven Deadly Sins and rescue humanity from destruction!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! I played the other Sacra Terra, and this one is by far my favorite. The only downside I felt was that you cannot jump to a location on the map, so a lot of back and forth travelling.
รีวิว Sacra Terra: Angelic Night เกมผจญภัยแนวหาของเพื่อเปิดทางไปต่อ สลับกับมินิเกมหาสิ่งของตามศัพท์ภาษาอังกฤษที่กำหนด (ซึ่งมีบ่อยมากกกก) เราจะได้เล่นเป็นคนไข้ในโรงพยาบาลแห่งหนึ่งในเมือง Sacra Terra ที่ตอนนี้เต็มไปด้วยคำสาปและถูกปกครองโดยปีศาจแห่งบาปทั้งเจ็ด โดยเราจะต้องช่วยเหลือวิญญาณลูกสาวของเจ้าของเมืองที่ถูกฆ่ายกครอบครัว ในการหาวิธีกำจัดปีศาจแห่งบาปทั้งเจ็ด พร้อมกับสืบเสาะให้ได้ว่าใครคือตัวต้นเหตุที่ปล่อยปีศาจเหล่านี้ออกมาเพื่อฆ่าครอบครัวของเด็กสาวคนนี้ โดยเด็กสาวจะคอยช่วยเหลือเราตลอดทั้งเกม หน้าที่ของเราก็คือจะต้องกักขังปีศาจแห่งบาปทั้งเจ็ดทุกตัว พร้อมกับหาเหรียญรูนให้ครบ 14 เหรียญเพื่อส่งปีศาจกลับไปสู่ประตูนรกตามเดิม ตัวเกมก็ไม่มีอะไรมาก ถ้าเล่นเกมแนวนี้บ่อยๆก็จะรู้ว่าต้องทำอะไร ถ้าไม่รู้ว่าต้องไปทางไหนต่อ ก็แค่ดูในแผนที่แล้วดูว่ามีจุดไหนที่เราต้องเข้าไปเคลียร์ หรือมากกว่านั้น ในเกมยังมีบทสรุปมาให้ตั้งแต่ต้นจนจบตามสไตล์เกมแนวนี้ที่เป็น Collector's Edition ซึ่งนอกเหนือจากบทสรุป หากเล่นตัวเกมหลักจนจบเกม ก็จะปลดล็อกตัวเกมย่อยที่เล่าเนื้อเรื่องเสริมเกี่ยวกับเหตุการณ์ก่อนเนื้อเรื่องหลัก 2 วัน ซึ่งจำไม่ได้ว่ามันเกี่ยวกับอะไร นอกนั้นก็เป็นพวกเพลงประกอบ ภาพวาดออกแบบ และก็วอลเปเปอร์ที่สามารถโหลดไปใช้กับคอมเราจริงๆได้ ส่วนคัทซีนแอนิเมชั่นจากเกมทั้งหมด จะสามารถปลดล็อกดูย้อนหลังได้ก็ต่อเมื่อค้นหาสิ่งของจากโลกวิญญาณให้ครบทั้ง 42 ชิ้น ซึ่งจะซ่อนตามฉากในเกมอย่างละหนึ่งชิ้น (ยกเว้นจุดแรกของเกมที่เป็นห้องพยาบาลของเรา)
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Japanese, Czech, Dutch, Portuguese - Portugal +3 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to enjoy this one, but it just didn’t work for me. The game feels clunky and dated, and while the story starts with some promise, it never managed to keep me engaged long enough to overcome its shortcomings. There are far too many hidden-object scenes, to the point of becoming tedious — and I’m someone who does not enjoy HO segments beyond a certain dose. The puzzles outside of that are extremely easy, predictable, and lacking imagination, offering little sense of challenge or reward. The map shows where actions are available, but unfortunately doesn't teleport, which means constant backtracking with very little payoff. In the end, the combination of repetitive HO scenes, overly simple puzzles, and a story that never really captured me led me to quit halfway through. If you buy it, do so knowing its age, limitations, and dated design. It may appeal to fans of old-school HO-heavy games, but it wasn’t for me. A skip for most — unless you're specifically craving vintage-style HOPA.
A beautiful romp through some stunning scenes with background music that never got old, to me at least. This game has the helpful feature of a map that tells you where to go next if you're lost or forgot what you were doing after a while away from the game it doesn't let you fast travel, but no one is perfect. The cutscenes are well animated, the Hidden Object Scenes are fun and the puzzles are certainly decent. You won't spend an entire hour bashing your head on the table but you also won't be able to solve these at a glance. Overall, a pretty balanced experience that is helped with a specific style of it's own, specially when designing the antagonistic figures you'll come across.
Pretty solid! Mechanically, aesthetically, and tonally, it's indistinguishable from most other hidden object games, but it's pretty light on the irritants that so often plague this genre (awful puzzles, poorly communicated objectives, technical issues). It's formulaic and functional, and yes, in this category, that's a positive review. If you like these games, sure, whatever, you'll like this one, too. If you don't, it won't changer your mind.
For a 15 year game this is pretty good. The not so good parts: like many of the HOG games of this era the hidden object games you end up "finding" the same objects in different scenes over and over again, and this is no different. The HO aspect became quite tedious and the graphics are appropriate for the year it was made which is a bit naff. The game also felt quite rushed at the end. The good parts: its an intriguing story and the scenes unfold quite well and in surprising ways which helped the pacing and kept my interest, something that's sorely missing in HOGs these days. for £1.99 its definitely worth the price and I'm going to look at the other games the company made, as the attention to detail and art work was excellent, and I have literally exhausted all of my old Big fish Games library. If you are looking for similar games, try: Shadow Lake (Mystery Case Files), Ravenhearst games, The 13th Skull (my fave game), Phantasmat, Dreadful Tales, Fright (excellent for its age), Maze: Subject 360, Madame Fate, The Dalimar Legacy (play after the Ravenhearst games), Mystery Expedition Prisoners of Ice, Witches Legacy (the first one)
J'ai beaucoup aimé ce jeu. J'ai trouvé la première pièce franchement glauque, mais ce n'était plus le cas par la suite. L'histoire est intéressante et l'ambiance est plutôt bien rendue. Ce que j'ai principalement apprécié sont les jeux d'objets cachés : moins d'objets à trouver, mais mieux cachés. Le jeu bonus est également particulièrement bon : c'est un vrai jeu de la même qualité que le jeu principal. En termes de durée, j'ai terminé le jeu en un peu moins de 6,5h.
Sacra Terra: Angelic Night, developed and published by Alawar Casual, is a haunting and beautifully crafted hidden-object adventure that explores the boundaries between sin, redemption, and the supernatural. The story begins with the player awakening in a decrepit hospital, trapped within an eerie complex that once served as a monastery. The sense of disorientation and confinement immediately sets the tone for what follows—a slow descent into a world tainted by darkness, where the seven demons representing the deadly sins have broken free from their infernal prison. Guided by a mysterious angelic presence, the player embarks on a journey through the ruins of Sacra Terra to confront these embodiments of evil and ultimately restore balance to the world. Though its premise may sound like traditional gothic fantasy, the game distinguishes itself through atmosphere, artistry, and the quiet emotional resonance that underlies its story. Visually, Sacra Terra: Angelic Night is a testament to the power of hand-painted art and subtle environmental design. Each area feels meticulously constructed, from the crumbling stone corridors of the hospital to the hellish catacombs and the ethereal sanctuaries where remnants of holiness linger. The developers achieved a fine balance between beauty and decay, using light and shadow not merely to decorate but to tell a story. The environments are drenched in color palettes that mirror the emotional tone of each chapter—sickly greens and rusted browns for corruption, deep crimson for wrath, and pale blues for serenity. The music, too, is integral to the immersion: it is gentle yet unsettling, interwoven with soft choral echoes and the faint hum of something divine struggling to pierce through the suffocating gloom. Together, these elements create an atmosphere that is more melancholic than horrific, evoking curiosity and empathy rather than fear. The gameplay adheres to the classic formula of hidden-object adventures but refines it with a sense of pacing and purpose. Players alternate between searching through cluttered scenes for crucial items and solving logic puzzles that range from mechanical locks to alchemical patterns and mystical seals. Every object found feels like a piece of a larger riddle rather than filler, and progression through each location brings both narrative and visual satisfaction. While the puzzles are not overwhelmingly complex, they are intelligently designed, offering a gentle challenge that keeps the player engaged without breaking immersion. The sense of exploration is further enhanced by the interconnectedness of the map; new tools and clues often send you back to previously visited areas, rewarding memory and observation. This backtracking does occasionally lead to minor repetition, especially since fast travel is absent, but it also reinforces the spatial familiarity of the setting, giving the world a tangible, lived-in quality. What makes Sacra Terra stand apart is its tone. While many hidden-object games rely on simple mystery or supernatural intrigue, this one frames its story around the moral and spiritual struggles of humanity. Each demon represents not just an obstacle, but an allegory—a reflection of the vices that corrupt the human soul. As you progress, the angelic guide who accompanies you reveals fragments of the world’s history, weaving a tale of temptation, penance, and eventual transcendence. The storytelling is understated yet emotionally effective, delivered more through environmental cues and symbolic imagery than lengthy dialogue. It leaves much to interpretation, which gives the experience an almost meditative quality. The presence of the angel is both comforting and sorrowful, embodying the central tension between light and darkness that defines the game. Despite its strengths, Sacra Terra: Angelic Night is not without flaws. The absence of fast-travel makes retracing your steps feel tedious in later stages, particularly when multiple puzzles require back-and-forth movement across large maps. Some hidden-object scenes reappear with only minor variations, which can dilute the sense of discovery. The game also leans heavily on genre conventions—collecting items, using them in predictable ways, and unlocking doors through a series of symbolic puzzles. Yet even with these shortcomings, the game’s design never feels lazy or uninspired. Its elegance lies in how it maintains coherence; every element, from object placement to puzzle logic, serves the central theme of restoration and purity. It’s a slow, contemplative experience that rewards patience and observation more than reflex or innovation. Ultimately, Sacra Terra: Angelic Night succeeds because it understands the essence of its genre while striving for emotional resonance beyond it. It offers the familiarity of hidden-object mechanics wrapped in an atmospheric narrative that lingers long after completion. It’s not about terror or adrenaline, but about the quiet triumph of reclaiming light from shadow, of confronting both external and internal demons. The roughly six to eight hours it takes to complete the main game and bonus chapter feel perfectly measured, giving enough time to become immersed without overstaying its welcome. For players who appreciate detailed artwork, haunting music, and gentle but meaningful puzzles, this game offers a journey that feels spiritual as much as it does mysterious. Sacra Terra: Angelic Night may appear modest in scale, but its blend of beauty, melancholy, and moral depth ensures it leaves an impression far greater than its size suggests. Rating: 8/10
Всегда люблю интересные квесты.
gutes spiel
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