
Solve the mystery at the heart of this chilling thriller!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My friend who I play CS:GO with said if I post a review on Mountain Crime: Requital and it gets to 50 likes and 30 Awards that he will buy me a RTX 3060 and 1 Kilo of Lemon . So im just gonna leave this here. Help a brotha
[h1] Genre [/h1] Ein Hidden Object Adventure [h1] Story [/h1] Wir spielen einen Arzt der einen Anruf bekommt und sofort zu einem Hotel kommen soll weil dort ein Notfall passiert ist. Dort angekommen finden wir aber weder einen Patienten noch denjenigen der uns angerufen hat. Stattdessen geraten wir in ein Düsteres Katz & Maus Spiel eines Irren [h1] Gameplay [/h1] Das Gameplay ist wie immer Genre üblich. Wir lösen aller Hand Wimmelbild Szenen und Minirätsel, sammeln Gegenstände ein und benutzen diese um immer weiter voran zu kommen. Das besondere hier ist, das man in den Wimmelbildszenen nicht die üblichen Wörter hat mit Namen der Gegenstände die man suchen soll sondern es bildet sich ein Kreis um einen Gegenstand in der Szene mit jeweils 8 Gegenständen die wir nun finden und in den Kreis hineinziehen müssen um die Szene zu beenden, das ist mal was anderes als sonst gewesen. Die Wimmelbildszenen & Minirätsel sind gut gemacht und machen Spaß. Voice Acting ist wie immer eher Mäßig bis schwach. Einzig der Hauptcharakter ist im Vergleich zu den anderen recht ordentlich [h1] Pro/Contra [/h1] + Gute Story + Spannend + Nette Wimmelbildszenen (schön das man sich was anderes ausgedacht hat in den einzelnen HoG Szenen) + Nette Minirätsel + Sammelkarten +/- Leider keine Achievements [h1] Fazit [/h1] Ein wirklich gut gemachtes Wimmelbild Abenteuer mit einer guten Story und netten Wimmelbildszenen & Minirätseln. Auch der Preis ist hier sehr ordentlich. Ich kann es jedem Fan des Genres sehr Empfehlen. Hat mir sehr viel Spaß gemacht 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
nice HOG game worth to try it if you like this kind of games.. you are doctor that is called in the middle of the night to take care of a patient in a hotel.. story starts from there.. i also found this game in store with another games if you search for "Hidden Object Bundle 5 in 1"
gizli nesne bulmaca oyunu hikayesi fena değil böyle oyunları satan şey konusudur oda iyi gibi katil kim?
[h2] A Chilling Thriller with A Killer on the Loose! [/h2] It’s been a while since I last played a hidden object adventure game, so it felt like the right time to play another. This time, I picked one that was okay when I played it a few years ago. In [i]Mountain Crime: Requital[/i], a doctor named Philip White has been called to come to the White Wolf Hotel to tend to a patient. But, a rock slide collapses the only way in or out of the resort, so you become trapped. Moments after entering the hotel, a man is found bitten by a snake. Throughout your stay, more bodies keep showing up of the guests. A killer is on the loose and must be stopped! How are you involved in this mystery, and can you find the killer in time before you become a victim yourself? I want to start this review with the positives about this game. Firstly, the graphics are very well done, like many other HOA games. Seeing more 3D character models was a good and interesting choice. Another aspect I liked was that there was voice acting, and it wasn’t that bad. The music and sound design were also really good. Furthermore, I really enjoyed the whodunit-style story; it reminded me of Agatha Christie’s [i]And Then There Were None[/i] or even [i]Clue[/i]. If you want a decent-length experience, this is for you, as the game should take you almost five hours to complete. Overall, the hidden object scenes aren’t too complicated, and neither are the puzzles. However, one puzzle that did take some time to figure out was Katherine’s locket with the different colored jewels. The only real problem I had with this game was its ending. It does make sense, and it doesn’t just come out of nowhere, but I feel it ends with no satisfying conclusion. Some spoilers, [spoiler]but it turns out the killer is a twin brother of yours you never knew about who killed all the other guests and wants revenge. You got to live an everyday, great life. In contrast, he didn’t, being sick a lot growing up, living in an orphanage, and losing a sister to a horrible fire. He puts you through a game of cat and mouse and frames you in the end, leading to your arrest.[/spoiler] Then, it abruptly ends. I really think a game like this could benefit from a sequel, but as far as I can tell, that won’t happen anytime soon. This game isn’t bad; it is a good HOA game with an engaging story, intriguing setting and characters, and an excellent mystery. Even with that ending, I would still recommend it. [h1] 3 out of 5 ★★★☆☆! [/h1]
This is a very old game, voice acting reminds me of the first RE game lol. Gameplay is actually very straightforward, barely any puzzles that take effort and poring over. But I have fond memories of playing this when I was young and the story does leave a lot of hints around so you can piece it together yourself.
Отель "Белый волк" полон тайн и загадок. Вместе с доктором Вайтом, которого пригласил один из загадочных гостей, вы совершите увлекательные открытия.
Mountain Crime: Requital, developed by Alawar Stargaze and published by Alawar Casual, is a mystery-driven hidden object adventure that attempts to blend a classic whodunit narrative with atmospheric exploration and puzzle-solving. Set in the secluded and storm-battered White Wolf Hotel, the game begins with a promising premise: you play as Dr. Philip White, a physician summoned to treat a patient stranded in the mountains. Upon arrival, you quickly discover that the hotel is isolated by the weather, and what starts as a simple house call spirals into a series of strange murders. The once luxurious resort turns into a claustrophobic labyrinth of secrets, with the guests trapped inside and tension rising as one by one, they meet untimely ends. The setup pays homage to the locked-room mysteries of Agatha Christie, using isolation and paranoia to drive both the story and the player’s curiosity. The game’s atmosphere is one of its strongest aspects. The developers manage to create a sense of eerie confinement, balancing opulence and decay in their depiction of the hotel’s halls and rooms. The art direction captures the feel of a forgotten mountain resort—a place that was once grand but has long since fallen into neglect. Every room tells a story through its design, whether it’s the faded paintings lining the corridor, the dim glow of the lobby’s chandelier, or the eerie quiet of guest suites frozen in time. The environments are richly detailed, and the lighting is used effectively to heighten the mood, casting deep shadows and subtle reflections that suggest both beauty and menace. The hand-painted backdrops, while not cutting-edge, display a high level of craftsmanship that remains appealing even years after release. The hidden object scenes themselves are integrated into the setting naturally, avoiding the over-cluttered approach of older casual games. Items are cleverly embedded within the environment, making searches feel like part of the story rather than mechanical scavenger hunts. Gameplay in Mountain Crime: Requital alternates between exploration, hidden object sequences, and traditional logic puzzles. You navigate through the hotel, collecting items, unlocking doors, and uncovering the mysteries behind the guests’ pasts. The hidden object scenes are straightforward and not overly challenging, serving as interludes that pace the story rather than as standalone challenges. The puzzles, on the other hand, provide a good variety—rotating locks, mechanical contraptions, matching symbols, and sequence-based tasks that test observation and logic. While none of them are particularly complex, they are designed with care and avoid frustration by providing clear objectives and smooth feedback. The inclusion of a hint system ensures that players can always progress, which is helpful for casual audiences, though it can make the game feel too forgiving for those seeking deeper engagement. The adventure portions, where you combine items or interact with the environment, provide a satisfying rhythm, even if some backtracking is required. The narrative aims to blend psychological intrigue with supernatural undertones. As Dr. White explores the hotel, he encounters a variety of eccentric guests, each hiding something from their past. Through letters, journals, and cutscenes, you begin to uncover the tangled web of motives connecting them. The story weaves elements of revenge, guilt, and retribution, leading to a series of revelations about who—or what—is behind the killings. However, the writing occasionally struggles to maintain coherence. Dialogue can feel stilted, and some character motivations are not fully developed, leaving parts of the mystery underexplored. The voice acting, while earnest, ranges in quality, sometimes breaking immersion during key scenes. Despite these flaws, the pacing of discoveries keeps you invested, and the sense of unease grows with each new area unlocked. The story’s conclusion delivers a few unexpected twists, though it may leave some players unsatisfied by its ambiguity and uneven emotional payoff. From a technical standpoint, Mountain Crime: Requital runs smoothly and maintains stable performance even on modest systems. It’s clear that the developers optimized it for accessibility rather than technical innovation. The interface is clean, the navigation intuitive, and the game rarely suffers from mechanical issues. The sound design adds another layer of atmosphere, using environmental cues like thunder, creaking floorboards, and distant wind to immerse the player in the mountain’s isolation. The music shifts subtly between somber piano melodies and suspenseful orchestration, effectively matching the game’s emotional beats. Although some audio transitions are abrupt, the overall soundscape complements the tone of mystery and dread that defines the experience. Where the game falters most is in its pacing and repetition. Without a fast-travel system, players are often required to move back and forth between areas, which can break immersion during longer sessions. The linear structure keeps the story focused, but it also limits replay value once the mystery is solved. Similarly, while the puzzles and object hunts are competently designed, they lack the complexity or novelty to sustain long-term engagement. The game’s greatest strength lies in its atmosphere and presentation, but its narrative ambition sometimes exceeds its writing and character development. Despite these shortcomings, Mountain Crime: Requital succeeds as an engaging mid-tier hidden object adventure that captures a strong sense of place and mood. It is neither as formulaic as many casual hidden object games nor as narratively deep as the best mystery titles, but it strikes a satisfying middle ground. The combination of cinematic visuals, a suspenseful setting, and a gradually unfolding mystery gives it a lasting charm. It’s a game that invites you to slow down, observe, and enjoy the process of discovery rather than rush through to the conclusion. For players who appreciate atmospheric storytelling, gentle puzzles, and the familiar pleasures of unraveling a mystery one clue at a time, Mountain Crime: Requital remains a rewarding and evocative journey into the heart of a mountain shrouded in secrets. Rating: 8/10
You could tell the characters hit the gym to get in the daily grind, I applaud their dedication. Anyhow the hotel had a lot of building code violations, but the ending twist was good and the hidden object scenes were simple.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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