
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short; a delightfully charming game with a lot of heart. If you enjoy exploration and long; meditative moments of travelling while looking out at the scenery, this game will definitely scratch that itch. It's a pleasant ride through a lot of different environments and cultures tied together in mostly simple fetch-quests. Despite the technical failings of the game, I enjoyed the more wholesome coming-of-age story told and the striking and inspired visuals. The game was definitely not perfect, I would say its rather flawed. On the technical side, audio related issues where common (sound became choppy or was louder than expected), sometimes the ground failed to load when entering a new area. And every now and then, the frame-rate would dip below acceptable levels (which will probably be more common of an issue for most players; since I have a robust PC build designed to handle this sort of stuff). Outside of the more technical aspects, a lot of the dialogue felt a little dry; especially the half where your dialogue is described indirectly, which as an idea is an interesting choice. I see the appeal in not knowing the exact words my character is saying, as that leaves me room to imagine how I'd respond. But for some reason a lot this indirect description didn't feel personal enough; almost clinical to the point where I wished I could see what the main character actually says. There are other minor gripes I could list off about the dialogue, but most of it is just nit-picky stuff; like how I would have loved to have some sort of audio to accompany the talking (not even full voice acting, but something more akin to the babble the NPCs in the legend of Zelda games have). The major gripes I have with the game that really soured the last hours for me, is the Fishing quest and the Chum egg collecting quest. Now I'm the kind of rare weirdo who actually likes fishing in games, and the fishing in this game was no exception. Mechanically it was fun challenging enough to not be boring. But what really pissed me off, was that the location of some of the fish you had to catch; were way too small and precise. I had to look at like two different videos to find a spot that gave me the exact fish I was looking for at one point; and the process took way too long even with guides. Then the egg collecting. At the start I found it a lot of fun to collect these funny little eggs; the challenge of seeing one in the distance and planning out how to actually get to it was a joy. But at the end; When I realised that I pretty much need to collect every single one, I just gave up. I wish there where more than the needed amount for the quest, so you didn't have to go look at a guide for the location of each one. It is very strange to me that there isn't an excess of these eggs, when there seemed to be an excess of the other story related guest items (the badges you need to finish the game). Despite all of the gripes I had; the overall package was great. The small puzzles you had to solve once in a while were great; the level design was phenomenal. And the wholesomeness of the entire experience was so refreshing in the sea of grim and edgy stories most other games rely on. The message of the story was very powerful, even if the stakes were not that high in the grand scheme of the universe. The personal journey of this girl trying to find their place in the word was one that is a timeless classic. Support these people, they clearly poured a lot of love into this game. I hope their future releases are even better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favorite game ever. You can think of it as a meditative game or an "art game", or a game for children. It works in all those ways.
Really wholesome game about growing up, sticking to the path and finding your purpose. Sometimes, things can feel like you're going in circles amidst an endless sea of sand, unsure where to go. It is the unexpected family we find among strangers that keeps us going, and the courage and perseverance that takes us there. Lovely soundtrack from Japanese Breakfast- an excellent group- and a very heartwarming tale. Game does feel slightly lacking or barren in some areas; there is no combat (or really danger of any kind) and sometimes exploration feels long and tiresome. Could benefit from like, some survival mechanics like needing to wear weather-appropriate clothing or finding food. Would make it feel more engaging while you complete the story.
Gorgeous but not my cup of tea
Я была в черве, я была на черве, я собирала червей, и, возможно, я ела червей..... Лучшая игра в жизни которая отожрала от этой жизни кусок в 30 часов потому что я не догадалась о существовании функции быстрого перемещения по карте с помощью клика по значкам локаций. Так или иначе, я упорно елозила на байке по карте чтобы переловить всех рыб и бабочек потому что НУ НАДО И мне понравилось, в этом пост-постапокалипсисе уютно, и туда хочется возвращаться. Горько-сладкая концовка о выборе пути (большая часть из которых про одиночество) и лишении волшебной технологии которая делает тебя неуязвимой. Надеюсь Сейбл найдёт своё место в мире в безумной маске сшитой из деток гигантского червя чуваком который отдал себя в жертву желудочному соку своей богини хаха
Sable is a really interesting case. It's good, not great for my specific tastes. I'm at 80% completion right now. The strong: The moebius-core aesthetic is peak. The world's really atmospheric and lovingly crafted. Full of novel points of interest, and places for you to just enjoy being inside of. I'd be fascinated to visit it in VR. Love everything it's aiming at- an open ended, explorable world not driven by combat or conventional game mechanics. The writing structure is really interesting; it's first person, so you get your character's internal thoughts woven thru dialogue with other characters. It also uses this to do heavy lifting of the subtlety of character interactions in leu of detailed animation or cinematography, or only having pure dialogue. The weak. Structurally, it IS just an open world game with no combat or comparable mechanics. You basically just have fetch quests, scavenger hunts, and climbing as gameplay pillars. It's got a similarity to a walking simulator: if that works for you as a vehicle to convey the thematic content, awesome, you'll love it. But for some, the illusion will break down, and they're going to feel like you're just the supplemental features of an pen world game. I'm somewhere in the middle. The writing will also be polarizing. It's got a certain progressive perspective that will make some consider it far more brilliant than it is, and make other despise it as far worse than it is. I personally vibe with what it's aiming for and the majority of it, but enough lines have this execution that feels subtly preachy in a way that takes me out of the moment regularly.
A sci-fi open world in the vein of Breath of the Wild with art direction inspired by Moebius is perhaps one of the best recipes for a game ever imagined, so the fact that the game is also good makes this an instant recommend from me. Simply riding around inside this living graphic novel is worth the price of admission alone. Going wherever your curiosity takes you, on a living hoverbike as endlessly customisable as the main character herself, means you truly get to make this journey your own as you immerse yourself in one of the most vibrant worlds ever rendered in a video game.
I liked the Moebius-like art style and the relaxed atmosphere of Sable. I liked discovering all the recordings from the crashed ships and I liked all the Eccria quests. But once I’d completed most of the game it just felt like a tedious collect-a-thon to try and get every achievement and I got a little bored with the open world. Overall I would recommend Sable as a companion game you to unwind from your main games or as a relaxing game you play every once in a while.
19年预告图出来时,还以为是一坨线条,还好多看两眼,这不是莫比斯漫画风格,果断入手,放在库里忘记了,2026年才第一玩。游戏画面一卡卡是故意调整成30帧以下,的但绝对拉满的绘画风格,和回归80年代探索型动漫才有的体会,稀缺的独立游戏中+顶流艺术,原价入手超值。
Sable would be a masterpiece if it wasn't so mechanically broken The game works half of the time, movement and camera are awful, most of the puzzles don't function as planned, some mechanics are straight-up broken and the whole thing runs like dogwater with audio cracks and frame skips. I've had to restart the game a few times to progress because something just decided to break: an NPC disappeared, a puzzle stopped working, something that was supposed to be moving, well, wasn't Giving it a positive for the gorgeous art and soundtrack, plus the fact that the experience and story were enjoyable, but hell was this frustrating. I was afraid the whole time of getting softlocked due to bugs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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