
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reviewing this after only 20 minutes, so take it with a grain of salt. The pitch for Sable is essentially: Journey (2012) mashed up with Breath of the Wild (2017). First impressions are really bad. The writing is awful, the characters are all from the 'instant eyeroll' school of NPC-creation, and instead of participating in dialogue, you read Sable's internal train of thought, which is very teeny & filled with self-doubt (tedious almost from the first moments). The gameplay, animations, world construction, movement, and quest-giving all feel overwhelmingly like a student project: huge "first time developer" energy, no hook or sense of mystique or lending any intrigue to the world or environment. Journey, as a one-time playthrough, absolutely nails that feeling of mystery and engagement with the world. This is clumsy. If you pick it up on deep discount, make sure to play it right away so that you can refund it after an hour.
Sable é poesia em forma de jogo 🩷. Sable foi exatamente o tipo de jogo que eu estava procurando - e eu amei cada segundo da experiência. É aquele tipo de jogo que não te cobra nada, só te convida a viver, explorar e sentir. Sem combates, missões urgentes, sem correria, só você, sua moto flutuante (Simoon) e um mundo enorme cheio de lugares lindos e histórias silenciosas. Desde o começo, já senti que era especial. A vibe do jogo é super tranquila e introspectiva. É como se cada pedacinho do cenário te chamasse pra parar, olhar, sentir e admirar. A arte é absurda de bonita, parece que estou dentro de uma graphic novel viva. A trilha sonora é delicada e tocante, combinando perfeitamente com o clima calmo e introspectivo da jornada. O que mais me pegou foi a mensagem por trás de tudo. Sable é sobre crescimento, sobre encontrar seu próprio caminho, sobre aceitar que nem sempre as respostas vêm rápido - e tudo bem. A jornada da Sable reflete muito esse sentimento de estar perdido às vezes, mas ainda assim seguir em frente, experimentar, aprender com os outros e, principalmente, aprender com o silêncio e com os próprios passos. É um jogo que me fez pensar na vida, nas escolhas e em como cada um tem seu tempo pra entender quem é. Terminei o jogo com o coração leve e com a sensação de ter vivido algo único. Não vou mentir: o jogo tem seus bugs e o ritmo pode parecer parado pra quem curte mais ação. Mas se você tá procurando uma experiência diferente, mais contemplativa e cheia de alma, Sable entrega isso com muita beleza.
Great vibes, phenomenal visual design, interesting world to explore. Worth a look for anyone looking for a relaxed exploration experience.
dei slop
I haven't played a lot yet, but I'm so far really liking the vibe. Climbing everything is fun, and by the time you unlock your power you've done so much of it already that you can appreciate how fantastic that power is in the context of the world.
"When you leave today, you will no longer be Sable, clan-child of the Ibexii. You will simply be Sable"
toujours aussi truffé de bugs (fonctionnel, graphique, d'interface etc) et le jeu n'est plus du tout patché, c'est tellement dommage que tout ces bugs ruinent un jeu avec autant de potentiel
мне очень понравилось бродишь там-сям, тудым-сюдым, ширли-мырли, собираешь чуханчиков, буду ждать ещё игр, вдохновлёнными стилем Жана Жиро
This game unfortunately feels like a beta release. The quests are pretty uninspired, the predominant graphical glitches and poor performance do take me away from the vibes.
It's very slow-paced, even for a snail. But I think that might be the point. Walking, running, and sprinting feels pretty slow. You get a relatively quick bike early on, but it still feels very slow. Climbing is okay, but the swimming speed is actually miserable, and I wish the hover bike could skim across the water, that could be pretty cool. The art and music is great. I actually like that the dialogue is minimalist and non-VA'd so I can go at my pace there. I like that you can mix and match clothing and bike parts. Sometimes the missions feel a little too vague, and I'm not talking about the parts where you're obviously supposed to discover more later. But I'm also not a very patient person and admittedly don't really like exploration games. I feel like I would like this game more if I wasn't so used to ultra-fast games today that require precise input with pass/fail combat trials. I feel like this game is a statement that games don't have to be heart-pounding, terribly difficult, or have consequences for doing things wrong, and for that, I think this game is worth picking up. Whether I do wind up finishing this game, I'm definitely going to be listening to the soundtrack a lot after playing this. It's an above average game that is worth picking up on sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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