
Embark on an unique and unforgettable journey and guide Sable through her Gliding; a rite of passage that will take her across vast deserts and mesmerizing landscapes, capped by the remains of spaceships and ancient wonders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.71/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.5Kreviews | 86% | — | $3.2M |
| $24.99 | 4.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has really cute art style and nice ambiance, but I think the quests get old really quickly and it felt like a chore completing them. Movement felt quite buggy at times especially in missions where climbing is necessary. I don't think the exploration aspect felt rewarding either. I looooved the riding and bike customizing it felt really nice. Overall, the game doesn't have a strong enough story or gameplay mechanics to make it amazing. It's a shame I quite enjoyed my playthrough but not enough to recommend it to others.
Planeador, no hay planeo, se hace el planeo al planear.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese
| $24.99 |
| 2.6Kratings |
| 66% |
| — |
| not modelled |
| $24.99 | 139ratings | 80% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A gorgeous game set in a wonderful world. A moment of freedom in a young girl's life, when you're old enough to be taken seriously, but young enough to be treated innocently, before your path in life starts to solidify. It's a joy just being amoungst the camps and the towns and some part of me wishes I could be there. The writing is thoughtful and kind and it's a lovely game. The atmosphere of climbing through an abandoned building while birds and windchimes caw and clink in your ears is incredible. There's nothing noteworthy about it but I found the itemisation loop actually really enjoyable, with well paced rewards here and there without it being a focus. TIP: Don't fast travel. Just take in the experience of travelling somewhere slowly through somewhere vast. Upsides: - Sound direction (not necessarily implementation) - Atmosphere - World building - Discovery - "Warmth" (The world is not hostile, but it's not uwu cutesy-cutsey pandering either. it's just... good.) Some downsides: - Audio can stutter and glitch and sometimes feels like it's missing (Can be helped a bit with DXVK) - Sun shadows and GI can look unpolished - Simoon can often get stuck on things - Certain typefaces (notably the serif one) look out-of-place - The transition between lighting zones or biomes can be extremely sudden - Not very performant at all Some of my artist friends have criticised the lack of doing anything interesting with the Mœbius aesthetic beyond just having it. Is that true? Perhaps. But does that stop this being one of the most enjoyable experiences I've had in a game in years? Not at all. If you are the specific type of player to whom this world speaks to, then boy, I think it will speak to you.
genuinely an incredible game also very very buggy but still very nice
19年预告图出来时,还以为是一坨线条,还好多看两眼,这不是莫比斯漫画风格,果断入手,放在库里忘记了,2026年才第一玩。游戏画面一卡卡是故意调整成30帧以下,的但绝对拉满的绘画风格,和回归80年代探索型动漫才有的体会,稀缺的独立游戏中+顶流艺术,原价入手超值。
Sable would be a masterpiece if it wasn't so mechanically broken The game works half of the time, movement and camera are awful, most of the puzzles don't function as planned, some mechanics are straight-up broken and the whole thing runs like dogwater with audio cracks and frame skips. I've had to restart the game a few times to progress because something just decided to break: an NPC disappeared, a puzzle stopped working, something that was supposed to be moving, well, wasn't Giving it a positive for the gorgeous art and soundtrack, plus the fact that the experience and story were enjoyable, but hell was this frustrating. I was afraid the whole time of getting softlocked due to bugs
First, its got artistic vision. Worldbuilding like no other and backed up by incredible lore than you piece it like a huge puzzle. The colors, the brightness where it needs to be, the music, all through this fine-line style of art. I also wanna commend the dialogues; it was neither cryptic that you don't understand, nor straight forward that you feel boring. It's the kind that has a little poetry that makes you invested in the story. Second, all the above won't matter if its not fun to play. And it is SO fun. The mechanics hit this sweet spot. Not too complex, but a little complexity that makes it satisfying. The hover biking, the climbing, the gliding, all smooth enough. If I could summarize what you are essentially playing in Sable: this game is a coming-of-age story where you get basically freelance while discovering secrets and the origins of your world.
太好玩了!非常适合生活中感觉前途一片迷茫但是又干劲十足的时候体验!主角和里面的主要NPC都是女性更有代入感了!感觉跟塞尔达王国之泪或者旷野之息有一丢丢像,但是我觉得比这俩好玩(塞尔达东西有点太多了,玩着好累,这个体量没有那么大,就感觉还好)。但是如果想体验解谜的话,这个谜题设计上是比较简单的,不太建议因为想体验解谜而入手
A beautiful exploration of the liminal space that exists between being a child and 'growing up'.
Это недоделанная игра. Я люблю игры типа "ищи сам себе квест и ползай в каждую яму для лора", а если еще и приятный художественный стиль, то это всегда вдвойне приятно. В итоге могу посоветовать игру только если берете ее по ОЧЕНЬ большой скидке. Начинала играть я в нее два раза и вот во второй раз наконец-то закончила и даже получила все ачивки. Первый раз я бросила потому что управление на клавиатуре было отвратительно сделано (но это проблема всех игр сделанных под контроллер, хотя и не считаю это оправданием). Сейчас у меня уже есть контроллер и решила дать игре второй шанс, но в итоге прошла ее скорее от скуки и потому что ачивки достаточно легко лутаются. В итоге что по игре и геймплею. Основной геймплей это лазить везде где можно и нельзя, но в итоге это сделано очень коряво. Есть препятствия на которых персонажка не может залазать потому что потому. Доходит до кринжа потому что может рядом стоят две металлические вышки с абсолютно одинаковыми текстурками, но на одну ты можешь залезть, а на другую нет. И хорошо если ты с земли понимаешь на какую вышку ты можешь залазить, но чаще всего я об этом узнавала в полете и все это заканчивалось моим падением на землю. А иногда персонажка просто не хотела цепляться за что-то просто потому что так захотела, что тоже обычно заканчивалось печально для моей горящей жопы. Художественный стиль, который изначально мня привлек в итоге оказался самым главным минусом. Я вообще не чувствовала глубины и расстояния большую часть времени пока играла. Бывает спокойно идешь по ровной поверхности, а потом оказывается что персонаж начинает падать, потому что пол и вышка по которой идешь сливаются в одно. В итоге просто придрачиваешся постоянно крутить камеру или прыгать чтобы видеть на каком "этаже ты находишься". Лор в итоге тоже не особо впечатлил, хотя и видно что разработчики действительно старались создать хороший продукт. В целом от игры ощущение что игру начали, но в итоге либо сменили сроки публикации игры, либо оборвали финансирование, и пришлось из более масштабной задумки сделать хоть что-нибудь, чтоб хоть немного окупить работу. Ну либо разрабы неумехи и я тут их нахваливаю. Не копалась в истории создания игры.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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