
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition.
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Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition. Rich with colorful characters, memorable side stories, and the spirit of true freedom, this chapter delivers a powerful and unforgettable conclusion to the Legends of the Zone Trilogy.
Explore the previously inaccessible core regions of the Zone. Traverse the marshlands of Zaton, investigate the abandoned industrial complex at Jupiter, wander through the ghostly remains of Prypiat city, and descend into long-forgotten underground catacombs, sealed away for ages.
The Zone is more unpredictable than ever, its anomalies warping reality in deadly ways. Seek cover from sudden emissions and prepare to confront new mutant threats: stealthy alpha-predator Chimera and sinister Burer, whose telekinetic abilities turn shadowed undergrounds into a nightmare.
Immerse yourself in a unique blend of action, horror, survival, and RPG elements within the hauntingly realistic Eastern European dark science fiction world. Your choices will influence the destinies of those you encounter and shape your own survival.
Good Hunting, stalker!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would say all the enhanced versions are better than the originals if you just want a graphically updated stalker trilogy experience. It is worth it for the farther load distances alone. No more seeing grass spawn from the ground just yards in front of you as you navigate across the zone. I've seen complaints about censorship but the core experience and parts of the game that really are still intact and the game stutters way less for me in these versions. If you want something radically different than the vanilla experience go try Anomaly/Gamma or Gunslinger mods.
The only complaint I have is there are flickering places indoors. Everything else is as it used to be but looks a little better now. There are still funny Slav jank moments and the best detector in the game now has bigger artefact dots which is nice and the achievements are also nice. S.T.A.L.K.E.R. is my childhood favorite immersive sim and I enjoy this version just as much as the original.
Что они тут улучшили никто не знает...
маленький сталкер в деревне кровососов нашёл пулемёт больше там никто не живёт....
En su momento, me lo pase varias veces y con el mod MISERY unas 3 o 4 veces mas, pero nunca habia podido poner todos y cada uno de los graficos al 100% de calidad, ni DSR, ni Reshade ni nada. Ahora mismo estoy volviendo a jugar esta obra maestra en su version Enhanced y con los graficos al maximo, DSR y Reshade es una locura lo real que se ve. Me detengo a cada rato a ver mi alrededor de lo precioso y desolado que se ve. Que locura. Quien diria que despues de haberlo jugado tantas veces hasta el hartazgo me cautivaria tanto una vez mas. Ojala un dia salga MISERY mod para esta version Enhanced, seria la experiencia definitiva.
Лучшая часть серии как по мне
旧潜行者的集大成者,新人入坑的首选之作(奇怪的是卡死闪退反倒较前两部更频繁)。如果说《晴空》还能看出明显的换皮,那《召唤》可谓脱胎换骨,将之前的小作坊臭豆腐变成了一款能为大众接受的地方菜。 GSC最大的突破是终于做出了一个合格的开放世界。《召唤》中的三张大地图都是全新设计的,抛弃了那种“一条大道通南北”的设计,转而以主基地为中心向四周摊开,覆盖到的每个据点乃至废墟几乎都有相关任务与剧情,填充得十分饱满。与《晴空》里拆得零碎的特异区小卖部不同,《召唤》的仓库、商店、维修、改装、任务接取都集中在主基地里,货船/车站/哨所里转一圈就能收拾停当,不用为了琐事跑东跑西。而且路上遇到的非敌对NPC还能提供便宜的快速传送服务,极大降低了跑图时间成本,方便玩家进行探索。 前两部的一个死结是入不敷出,地图上的神器和物资都是定死的,长期以往只能捡敌人身上的破烂勉强度日,必须在经济崩盘前推进主线;而《召唤》添加了刷新机制,每场电磁风暴都会刷新地图上的神器,把这些新神器拿去卖钱就能维持开销,精打细算些的话箱子里齐备满改武器也不是梦。闯到第三张图后还能免费修理武器装备,直接当倒爷发家致富,理论上来说只要不做最终任务就可以一直玩下去。 阵营设计也得到了改进。《晴空》中的五大阵营得到了保留,仅将晴空改为乌军,但不用再纠结阵营好感度的平衡,因为这部不能加入任何阵营,主角的偏向只会影响结局CG与主线推进路线。阵营偏向不用费神,一张图里只有两个对立势力,二选一即可,不用担心像前作那样因为过早选择阵营而漏掉大量支线任务。 操作上方便不少,装备界面更加直观,同时增加了快捷键绑定,手柄党终于不用手忙脚乱开背包打药了。任务菜单整合到了地图界面,可以很直观地选择目标地点,即使不看攻略也能稳步推进。 这部的ALIFE总算调整到了一个理想状态,NPC不会到处乱窜然后挂在犄角旮旯里,刷出来的小兵也会自动进行救助队友、拾取装备等操作,除了容易把好装备作他人嫁衣外可以说是极好的。说难听些,吹ALIFE就得吹《召唤》这个版本,吹前两代的多少有些受虐癖。 最后,一定要在做主线任务前存档!这部里的关键NPC还是很容易猝死,稍不注意就交代在了特异区。虽然不影响主线推进,但与他相关的支线与你说拜拜了。尤其要注意的是地下设施与直升机撤离这两关,如果要全员存活的话得疯狂背板,不然黑石制导子弹和人形牛蛙史诺克眨眼间就招呼到队友身上了。
СЫШЫШ ТУТ ЭТО У СУЛТАНА РАЗАВОР КТЕ ЕСТЬ
How can you not have solved the rainstorm visual glitch issues at this point!?
Amazing game however it needs fixing. I wrote more lua for this game than i would like to. I would hate to think i bought this game with no programming experience. I'm half way through and my scripts folder is just filled with trigger fixes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French*, Italian*, German*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese, Ukrainian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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