
S.T.A.L.K.E.R.: Call of Pripyat is the direct sequel of the S.T.A.L.K.E.R.: Shadow of Chernobyl. As a Major Alexander Degtyarev you should investigate the crash of the governmental helicopters around the Zone and find out, what happened there.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Зов Припяти [/b] ощущается самой сбалансированной и интересной по геймплею частью классической трилогии. В ней сочетается всё то, что полюбилось в первых двух играх серии, но более свежо и глубоко. Сбалансированная торговля, более приятные для геймплея цены, теперь не нужно несколько часов гриндить, чтобы с новым стволом побегать. За счёт добавления квестов на поиск инструментов для более мощной прокачки оружия, сам апгрейд теперь чувствуется ещё более весомо. Да и стрельба стала приятнее, а арсенал богаче. Радует большое количество второстепенных заданий и то, что теперь ощущаются последствия от принятых в игре решений и выполненных заданий, так как в конце игры пойдут не просто титры, а история развития вселенной Зоны после того, как мы её покинем, со всеми вытекающими. Сюжет хоть и прост, но это минусом я не считаю, он понятный и завершенный. Из минусов, что прям очень в глаза бросилось, на высокой сложности напарники довольно быстро мрут от всего, и загружать сохранение каждые пару минут - это тот ещё гемор. А остальное при желании можно вылечить обилием модификаций. Тут и 2К текстуры, и разные погоды, и растительность, новый внешний вид и анимации оружия. В общем, можно обновить игру полностью, не потеряв ни грамма в её шикарной атмосфере. Сталкер живёт спустя почти 20 лет благодаря мододелам, выпустившим огромное количество модификаций, из-за чего реиграбельность просто зашкаливает. Могу от себя отметить пару хороших модов: "Путь во мгле", "Misery", "Call of Chernobyl" и "Sigerous Mod" . И это только верхушка айсберга, есть ещё десятки годных модификаций. Любимая часть серии. [h1] 9 из 10 [/h1]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German*, English*, French*, Italian*, Russian*, Spanish - Spain*, Ukrainian*, Polish**languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐⭐⭐⭐⭐⭐⭐☆ 9/10
освежил свои воспоминания из детства в 2019 году я прошел зп на хорошую концовку и сегодня я сделал это снова
На пиратке душевнее было играть)
Very good game but in my opinion a downgrade from SoC. Whereas SoC feels like an open living world, CoP uses 'theme park' design for its maps. The maps are dotted with points of interests that are often more engaging than the ones in previous games and the quests often feel tighter due to more scripted sequences. My issue with this entry is that the spaces between these points of interests are honestly pretty barren. You don't really run into anything of interest when travelling between the POIs on the map. Even an increase in the enemy spawns outside the main points of interests may have made each map feel more alive. The game ends up feeling like a collection of tiny levels with little connection between them despite the three main zones technically being larger than the zones in previous games.
Cheekus Breekus
не играл-не ♥♥♥
El mas pulido de la saga, el que mas disfrute No es "un fallout pero mas oscuro", no tiene nada que ver El mundo es muy interesante La jugabilidad cumple y lo mejor, indudablemente, son esos momento donde se convierte en un survival horror con una mistica y atmosfera increible
The combat and side quests are an improvement from the 2 previous games the main story is not as good, aside from that its very good.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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