
A short psychological horror game, where you attempt to gain root access into an unethical superstructure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 7 → 8.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 24 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"s.p.l.i.t" is a short narrative driven horror game, with a focus on raw terminal hacking using various commands.
Throughout the game, you chat with your fellow technicians in order to plan and execute a malware attack. Regardless of the outcome, your story won't be told for decades.
Will you hold up your end?
First person gameplay with diegetic & immersive UI.
An IRC chat where you gain intel, and learn more about the facility.
A terminal where you run software, navigate directories, and execute commands.
Detailed command prompt hacking puzzles with an emphasis on traditional inputs.
Original soundtrack.
The facility you and your crew infiltrate is a superstructure of unethical electronics.
The daunting task is only made possible by careful planning, and vulnerabilities hidden deep below legacy code and engineering.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.94−35% | 3.9Kreviews | 93% | — | $407.1K |
| $2.99 | 12ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrific game. At last I was able to experience a new psychological horror + hacking game. The atmosphere really gets to you.
Если вы ни разу в жизни не пользовались линуксом, вам будет крайне тяжело разобраться в геймплее игры А так в целом неплохая игра (Проходил с русификатором от LazyDesman)
[b]Любителям грустного суицида привет, остальным соболезную.[/b] Майк умеет делать цепляющие мрачные интерактивные рассказы, однако s.p.l.i.t. к таковым не относится из-за банального недостатка контекста происходящего. Вместо углубления экспозиции игра тупо растягивает хронометраж геймплеем симулятора консоли, чтобы неискушённый игрок не успел вовремя вернуть потраченные деньги. Если это какая-то мета-ирония, то, имхо, автор явно перегнул палку.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mr. Klubnika is a genius of our time. He has crafted a spectacle that is only just beginning. He creates an intricate story centered around an unethical company and its superstructure that feels almost cosmic-horror-like. The way he portrays these characters makes ending their own lives seem preferable to whatever unimaginable mental torture the company is capable of inflicting. It's astounding self-preservation isn't even a consideration. To me, it draws heavy parallels to Stephen King's novella "The Jaunt". He has a fascinating story developing, and I would love to see where he takes it.
you need to have a computer programming degree to finish this ♥♥♥♥
I really REALLY enjoyed this, wish it was longer, like with a build up to the end. I wanna know more about the Tartarus Engine, and how they're using it to keep these inmates in a perpetual prison, where 1 second in there is a year in earth time. That's absolutely terrifying. In Tartarus Engine, from Unsorted Horror, the group trying to, from what I can tell, was them trying to steal the code, or living in the Engine itself, where they could be gods in their own worlds, able to do whatever they wanted to do, only to find out the guy running the op didn't check the code he found online, and stuck them in a perpetual cycle of entering, and exiting the simulation. With this one, it expands on the whole Engine, and I love the concept. I want to know MORE. I wanna know what the guys at the end are doing, what is the centrifuge? (I'm guessing it's the power source to the Engine, but why it that important it doesn't go uninterrupted?) I just love the world building that a 50 minute, all text game provides. Now looking at it, I wouldn't be surprised if Buckshot, and Machine Party are just presets of the Engine, and the "players" are the inmates, forced to play, until the Engine is completely turned off. Either way, I don't think I've been so obsessed with a world building in a game in so long, probably the last game that really enthralled me like this was Death Stranding.
Very interesting premise with so much potential for the story and the mechanics, but very short. The game is very good at building intrigue around this world and setting up the story. I haven't seen a hacking game before use the environment in the way this does. However, it ended before it could really do anything with anything. Would've imagined this being better fit as a demo instead of the full game. Still though, not bad.
gud
linux users would love this game
i'd play a full game of just this (needs to be like 8x longer than it is)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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