
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is roblox but you have to pay 20 dollars to get in. they need to lower the price, because as of this review, the most populated game is mow the lawn with 30 players total. its a game entirely dependent on the player base, so lower the barrier to entry.
Площадка незаслуженно утопленная в ревью-бомбинге. Площадка с крутым потенциалом. Место, где можно найти как и небольшие простые игры для компании на часок-другой, так и целую кучу свежих инкременталок чтоб самому залипнуть на целый вечер. Качество разнится - от сырого и ужасного до неплохо отполированного и симпатичного. Это Роблокс для более взрослой аудитории. Хороший способ провести время, когда хочется "во что-нибудь потыкать", но всё из библиотеки кажется слишком времязатратным. Отвечаю на все странноватые обзоры, которые написаны к этой игре: >Это уже не Garry's Mod Да. А ещё эта игра не называется Garry's Mod 2. Сама суть в другом - это уже больше не песочница с доп.режимами, а полноценная платформа по модели Roblox. И разработчик не пытается сделать вид, что это не так. Вы буквально купили то, что вам и продавали и оказались недовольны. По непонятной причине. Вам никто не обещал гмод 2, никто не обещал ту же самую песочницу. >Всё сырое и кривое Да. Потому что платформа ещё очень и очень сырая и молодая. Для неё физически никто ещё не успел сделать много отличных игр. Тот факт, что на площадке полно дерьма - почему это претензия к разработчику? Можно подумать, в гаррисмоде было мало дерьма? Что касается функционала и стабильности самой площадки - кто из вас играл в Garry's Mod 8 в конце нулевых и знает, каким кривым и пустым всё было? "Великий гаррисмод" совсем не сразу строился, на это ушло много и много лет. Багов в самой площадке и правда полно, оптимизация всё ещё печальная. Но если вы почитаете блоги разработчиков - ВАС СЛЫШАТ. Перевозят игру с Клаудфлейра, выпускают обновления оптимизации и на форуме активно обсуждают с аудиторией нововведения и исправления. >Мало контента В гмоде вы играете в контент который создавался на платформе с 2009-го года. То есть в то, что коммьюнити собрало за 17 лет существования. Здесь игра существует чуть больше месяца. Откуда бы взялось "много контента"? >Не работает в России!!!!! Каким краем в этом виноват разработчик? Погуглите что такое "Причино-следственная связь". >Просят 700 рублей!!!!!!!!! Да. А почему это должно быть бесплатно? Почему оригинальный гмод не бесплатный? При этом в самом s&box я так и не встретил ни одной игры, в которой был бы донат, не считая доната за косметику для персонажа, что абсолютно факультативно. Сравнивая это с РП-серверами в оригинальном гмоде, где дети по 30к рублей в месяц сливают, претензия становится совсем абсурдной. >Нет уже того самого "вайбика" Я даже не знаю как отвечать на эту чушь. Другая игра, другой вайбик. Вайбик в гмоде создавало коммьюнити, так что с коммьюнити и спрос.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not good, not many players, most the games are either ai or lazy just garbage
Ugly avatars, no unique games that stand out or make me want to come back, and cannot compete with already established games. Do not recommend. Maybe in a few years? Lots of bugs Terrible load times Ugly avatars Lack of innovation No unique games Should have been released in a better state or with more things to do. Ai slop
Очень сырая игра и тратить на нее 710 рублей не советую. Игр очень мало , куча платных аксессуаров , токсичное комьюнити. Провальная копия Roblox
you have to kill the creator's fund. the games being made are straight trash. performance is improving but what does it matter
Played for less than 10 minutes, and all I can really say is that S&box is not a "spiritual successor" to gmod. More like a half-assed attempt at making gmod, but with a priority on slopware. None of the games are interesting, player customization costs money, locking nearly all cosmetics behind a paywall. All of the things that made Gmod great are absent in S&Box. There is no traditional workshop page anymore, and the player models either make you look like a sausage, or overly realistic. And the optimization... Couldn't have made a more unoptimized game if they even tried. And the general gameplay is iffy at best. As of writing, most of the games are complete slop, copying games from either roblox or fortnite, with only a few games/gamemodes I could recognize from Gmod. Game is mostly unpolished and unfinished, and with stuff locked behind a paywall after paying 20 dollars, I do not think it is appropriate to reccomend this to anyone. 0/10, A Complete Disappointment
They couldn't out pizza the Hut
I hate almost everything about this game, and what I don't hate makes me wish I were playing Garry's Mod
thumbs down cause its a paid game with paid cosmetics (come on devs are you all really that desperate for money?) This game is not GMOD 2 and it likely will never reach the same type of game that GMOD is because the devs never had any intention of making GMOD 2. This game is ROBLOX 2: the spiritual successor, so that is the game i will compare it to after my terrifyingly long experience not playing the game for more than 3 hours. ROBLOX studio seems designed around making game dev easy Snadbox is just kinda basic dev kit that uses a slightly harder language. ROBLOX forces games that appeal to kids who want to gamble to show up on the front page Snadbox doesn't have any good games to push to the front page, so they push their own prepared games up front and the rest just kinda stink alot. (not swolecerer: muscle wizard. that game has SEX figuratively) ROBLOX tries to strip the privileges from its players so they give them more and more information Snadbox probably shouldn't do that but ROBLOX is a FREE platform that has SOME FREE cosmetics and SANDBOX is a TWENTY DOLLAR GAME that has enough cosmetics to DOUBLE the price BEFORE THEY RELEASED THE GAME literally every problem i have with this game will evaporate the instant they stop SELLING cosmetics for those fricking hideous poop men they decided to not scrap 13 seconds into the first teaser. i wouldn't even mind how disgusting they look (and they really do like actually please feel bad if you made them) if they just let you customize your characters (without a 9 to 5 to support it)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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