
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see a lot of reviews pointing out that the sausage people aren't particularly appealing as the front-and-center mascots for S&Box, and honestly, I agree. They wouldn't have been my first choice either. That said, let's not lose sight of what S&Box actually is. It allows anyone to create any game they want—for free. You don't have to pay Valve or Facepunch a single dime to build and publish a fully functional game. On top of that, S&Box hasn't even been out for a year yet. If you've been following the development notes, you can clearly see that every patch brings improvements, new features, and fixes. This kind of project takes time, iteration, and—most importantly—constructive feedback. Again, I wouldn't have gone with the sausage citizens as the default avatars, but I'm not the one steering the ship—Gary is. If you hate that decision, by all means let the developers know. Just try to do it in a way that doesn't read like the rantings of a lunatic. Give them actionable feedback instead. That's far more likely to result in positive change. As for the game-building engine itself, that's where S&Box really shines, and it's only going to get better as development continues. One last thought: if you hate all of the free games and modes currently available in S&Box, there's a very simple solution—make something better! Seriously, I'd love to play it. ^_^
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not worth it, its almost completely dead now.
just buy the normal garrys mod. . .
I was enticed by the idea of playing around with the Source 2 engine and was ready to try out s&box as soon as it was out of the early access stage as I didn't want to have to fumble through poor documentation during the early stages of development. Unfortunately, it's still VERY MUCH still in the early access stage of development and the documentation is still lacking. The developer's solution has been to encourage people to use LLMs when developing their games and adding Claude integration into the s&box editor. A quick look through the list of user created games in the s&box library shows that this approach is pretty popular with people who are willing to use LLM generation for every aspect of their game including the thumbnail for it. As someone who would actually like to learn how things work and maybe even develop some best practices in how to utilize the Source 2 engine it is painfully frustrating. There are currently few tutorials in other places but all the ones I have found are outdated and no longer work. Support for even basic issues is almost non-existent. I'm not even going to get into the problems with the sandbox mode since it's not why I forked over $20 for this. I think most people expected the sandbox mode to be a downgrade from Garry's mod and it is definitely that in more ways than I could have anticipated. I can see a future where things get turned around and s&box becomes more than just an AI slop containment vessel whos developers are threatening to let it spill over into the Steam Marketplace, but currently I can't recommend it to anyone outside of the most AI enthusiastic developers and absolutely no one who actually plays video games.
*不能自定义人物模型,有一个饰品市场,存在内购。 *香肠人丑到无法呼吸,作为吉祥物是不合格的。虽然可以切换真人,但是到处的香肠元素让人想要放弃。说实话这玩意就像一个拟人化的迪克,真的有人喜欢吗 *下完游戏进去游玩还得下游戏。沙盒模式做的不上心,然后道具资源放置在地上全部要等下载完,导致游玩体验很糟糕 *里面游戏大部分都是屎,巧克力味的屎,屎味巧克力...精品就几个。仿吸血鬼幸存者的香肠人幸存者让我玩了好几个小时,其他的基本就是下载十几分钟,打开1min后就退出了。而且这样下载,打开,不感兴趣关闭的流程一直在循环,浪费大量时间,直到彻底厌倦关闭游戏。大部分游戏完全没游玩欲望
Я думал это будет наследник Garry's mod, который станет новой легендой, но я ошибался. Игра стала ее темным двойником с кучей ИИ режимов, рулеток, кликеров и казино, да и в техническом плане игра просто ужасна. На сам режим песочницы после релиза разработчики просто забили. Гарри просто превратил ее в дойную корову, сделав плевок в сторону фанатов. Надеюсь найдутся новые энтузиасты, которые возродят Gmod на Source 2. А это нечто, просто сгинет. I thought this would be the successor to Garry's mod, one that would become a new legend, but I was wrong. The game has become its dark twin, with a bunch of AI modes, roulettes, clickers, and casinos, and technically, it's simply terrible. The developers simply abandoned the sandbox mode after release. Garry simply turned it into a cash cow, spitting in the fans' direction. I hope new enthusiasts will emerge to revive Gmod on Source 2. This one will simply vanish.
i found it boring. waste of money
unoptimized slop, Garrys mod is so much more fun. I dont have the best pc but this game runs like pure ass.
Roblox but with no games. I was a diehard fan of this and desperately wanted to like it, but it's just done. They keep updating the engine and breaking the games that DO exist on it. The "platform" is dead, there's no one online anymore and the only games available to play are the same ones that have been on there AT LEAST since release or AI generated slop. They should've released this in Early Access or made it F2P from the get-go, but it's probably too late now. Bad business decisions killed it.
game doesn't have a very active population, it was busy at launch but now it's hard to find anyone to play with, I'd say go back to garry's mod
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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