
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
типок боялся делить прибыль с валв и сделал свою ♥♥♥♥♥, думая что умеет делать игры сам. если бы сделал гмод2 с ассетами халф лайф аликс, получая 50% прибыли и то заработал бы больше, чем со своего ии роблокса ебучего ГАРРИ ОДУМАЙСЯ ПОКА НЕ ПОЗДНО
Do not buy it. It should never have been a paid game, it is a paid roblox clone, full of AI generated experience that are boring AF. Wait for it to be free, it is not worth any bit of your money, especially not in this state, lets hope the game survive a few years and MAAAAAYBE some indie devs put time into it to create interesting experiences, but at the time it is not even worth it to look at the steam page of the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 2.4K | 70% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $177 | 3 | 33% | $2.99 | |
| $2.7K | 5 | 60% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
genuenly the game that ran most ♥♥♥♥ on my computer
PLAYING ROBLOX IS A LOT BETTER THEN THIS S@#T
what was the point in making this this is just garry's mod but with better graphics but with microtransactions just get garry's mod its infinitely better than this steaming pile of crap
We wanted a sequel to Garry's Mod, not another Roblox.
Gmod had half life assets this has nothing
Yall really dropped the ball on ts
A hot wet fart of a game. Sure glad I got it for free. Only had fun on an rp server but it was just a watered down version of darkrp on gmod. Its dead now anyway just like every other mode. Main menu is annoying to navigate. Gross cash grab for expensive cosmetics before the game was even fleshed out. Riddled with AI slop shovelware gamemodes. Ugly hotdog men. The cherry on top is after the last update it loves to freeze and crash. Maybe look into it in a few years.
I think the game would work better if it was free and allowed devs to sell or buy content packs instead. Currently, the playercount is very low, barely any servers with people to join. Has plenty of bugs, even in just the UI when trying to just customise my character.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.