
Humankind abandoned Earth as it entered another ice age. Over time, those who came to hold dominion over the world were... rabbits!? Stamp, a cute rabbit with an old soul, pilots his trusty mech "Junkster" through the giant ruins of a frozen world in this Side-Scrolling Action Adventure.
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About

The earth has entered another ice age. Humans have abandoned the planet. Over time, those who would inherit the world are... rabbits!
This civilization of highly evolved of rabbits took to the task of reclaiming human technology in the ruins known as "Smokestack Mountain". This fluffy society has long refered to humans as "giants" from the past and think the book Peter Rabbit is the Bible. Those fearless enough to explore this vast unknown are called "rust diggers." Our protagonist, an old rabbit named Stamp, is one such rust digger, making his living by excavating and exploring for a profit.
One day, on his way back from an excavation under Smokestack Mountain, our hero- a rabbit called Stamp, encounters a rust digging team known as the "BBs" and joins them in a quest to delve deeper into the mysterious riches of Smokestack Mountain.
Along the way he discovers information about his estranged daughter, hinting at her peril and revealing hidden truths about the world he once believed in.

A middle-aged, grumpy and impatient rabbit, obsessed with collecting junk and tinkering with machinery.

During this adventure, Stamp will meet many friendly, fluffy and adorabe villagers, who will help him on his journey.


With your mech's ninja-like speed and mobility, explore the ruins by smashing through blocks, and loot any treasure that awaits!


Various weapons and abilities are at your command to navigate dungeons and take on enemies. Power up as you collect junk and discover new areas.


Upgrade your mech with parts and materials collected from the ruins! Level up Stamp's abilities as you battle various foes and baosses to reclaim hidden treasure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
普通に遊べるけど、オススメできるほどではないかな… シナリオ スキップせずに読んじゃう程度にはいい。(特にサブストーリーのレストア) アクション かなり自由度があり、メインのブロック破壊(ガラクタ集め)が結構気持ちいい。ただ高所落下するとダッシュ出来なくなるという理解不能なゴミ仕様あり ボス戦 これが致命的につまらない。結構な割合の攻撃が見てから回避不能かつ範囲が不明瞭。安全地帯で引き籠もって攻撃後に数発入れてボスが動き出す前に安全地帯に引きこもるの繰り返し。それか回復アイテムを使ってのゴリ押し。どのボスも全く攻略した感じがしないままクリアした。 個人的なTIPS ・ストーリークリアまで必要な上位ウェポンはドリルのみ。ステージ戻っての探索は不要のハズ ・ウェポンスキルで通常ブロック破壊できるようになるので、銃と刀には付けとくとQOL上がる ・毒対策のギミックはないので、無理やり進もう
After completing the game and getting all its trophies, I can still hear the junk.
整體感覺算中等略好 劇情 美術 演出 音樂 算是其優 動作 關卡 黑屏 算是其短 [spoiler]我算是支持老虛跟黑田而買的[/spoiler]
SFの世界観と、それを答えるようなグラフィックとアートの応酬はとても良いです ゲーム性は少し淡泊だと思いました
[h1]简介[/h1] 《锈兔异途 / Rusty Rabbit》是一款横板动作游戏,主打的拆墙捡破烂玩法,各种钻头、钩爪、助力在烟囱山里翻越各种破烂。需要通过破坏才能找到前进的道路。本罪最大的特色应该就是虚渊玄的加持,但这老贼的故事总有一种天真与鲜血纠缠的诡异美感,上一次看到一个穿皮衣用钻头的兔子还是在火炬城救朋友,这次成了救女儿,这是一个人类灭绝之后的世界,除了老爹白兔斯坦普,还有其他拟人动物生活在人类遗迹之中。 [h1]这个兔子不够狠[/h1] 本作的武器需推进剧情获取图纸制造,每个武器都有独特的功能,大剑砍藤蔓、铁锤砸钢墙,霰弹枪这种远程优秀武器,是击杀boss的不二之选。后期还可以继续解锁更强的激光炮、剑气等这种助力捡破烂的武器技能。但整体的战斗体验和反馈实属平淡,虽然是动作游戏,但动作要素着实很匮乏,再加之手感几近于无。还好BOSS战还有点意思,boss房有很多的机制和场景道具,多多利用和躲避好BOSS的伤害,基本没什么难的。 [h1]专业捡垃圾[/h1] 游戏的探索场景大多都是灭绝人类留下的“遗迹”工厂、废墟、垃圾场啥的,老爹驾驶着"破烂号"机甲穿梭在这些遗留废墟之中,听着老爹斯坦普低沉烟嗓,与其他NPC插科打诨,或者是讲述一些游戏的背景故事之类的。 [h1]不足[/h1] 比较可惜的是本作的地图设计较为线性,缺乏恶魔城那种隐藏或峰回路转的元素。这种线性地图的好处是可以让玩家一路畅玩,但缺点是如果卡关就会陷入真正的困境。后期的地图难度突然提升,而且杂兵只是换皮重复出现,使原本不多的特色消失殆尽。收集要素和世界观信息类似魂类游戏,呈现碎片化形式,还有一些与成就关联的数据库内容,如零件、皮肤等。技能树可以提升探索和拆墙效率,再配合插件系统,能够高效刷取资源。 [h1]总结[/h1] 总的来说,虚渊玄的加持并未给这款游戏注入太多的新意,而且其他的地方也并未做出什么特色,堆料豪华,整体却堪堪在及格之线上。只能推荐给老虚粉丝、喜欢简单操作就能刷刷的玩家了。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
说实话不是一款很好的游戏,如果您是因为游戏性来游玩的话不是很推荐 [h3]剧情[/h3] 中规中矩的剧情,比较有趣,但是衔接很有问题 人物塑造方面好比主角外基本没塑造,标签化有点明显,甚至bb团的团长属于就好像:阿,得要个团长那就随便设计个吧的感觉 不过主角还是很意思的,支线里修理废品的时候的大叔叨叨我也很喜欢 [h3]关卡设计[/h3] 很糟糕,地图的平台跳跃设计很普通,加上本身就很僵硬的机体导致体感不算好 boss战方面可以说是糟糕到了极点,与boss没有任何交互,boss打boss的,自机打自机的,最终boss逼格完全没有 [h3]游戏系统[/h3] 这个是最需要吐槽的,所有的附加能力槽居然在通关前没办法全部解锁,推图给的技能点和委托给的技能点再不特意去随机地牢刷的话甚至完全不够点,终盘内容就是刷随地牢和拿特地卡人的紫色武器设计图。 [spoiler] 没错,你二周目前你甚至没办法解锁紫色武器图 [/spoiler] [h3] 总评[/h3] 中等偏下的游戏,虽然不是很烂但没有过于亮点的地方,既不银河城也不恶魔城,有一种在吃开放世界罐头的感觉,如果您不是过于喜欢里面的角色或者可以忽略剧情矛盾点的剧情党的话,不是很推荐玩这款游戏 我很喜欢这个游戏的剧情,打完后我也和这个游戏和解了,但它终归不是一个优秀的游戏,只是一个罐头,食之无味弃之可惜的罐头
Edit: Originally this got a "yes" from me, despite its flaws - and now I've found too many cardinal sins, chief among which is the cardinal sin of grinding. You *never* make a player grind. I came to a point in this game where I NEEDED an upgrade to progress the main story, and in order to get that upgrade, I had to grind (not buy, but grind) for TEN hydraulic cylinders. That may not sound like much, but when you have NO CLUE where to find them, and enemies aren't guaranteed to drop them, you literally have to go map to map through the ENTIRE game (which is honestly a lot) in order to get them. The game was going smoothly overall but this wall stopped all progress. Do not buy this game. You are going to be nothing but disappointed. Original review is below: This game is not without its flaws, and it can be challenging, but it definitely scratches the Metroidvania itch that I've got. I just wish there wasn't so much dang talking! That aside, you can skip through the dialogue - from what I have gathered, you aren't missing anything. The choices with NPC's, so far, aren't really choices - they don't have any game-altering effects. (If you consider getting an item that sells for slightly less than a better item as "game altering", well, that's a you problem.) It looks like this game runs decently deep - I'd guess about 15 hours, maybe 20. I could be wrong - do your independent research, but based on how far I am versus the 5'ish hours I've put in, the math seems to math. I am *barely* a yes vote on this. I would really only pick it up if it's on sale. 20 bucks honestly isn't bad, and for the team that made this it would definitely be a labor of love, but I feel more like I'm an NPC rather than the main character. I saw others describe this game as soulless. I don't know if I can agree with them or not - but it doesn't have that "hook". The controls feel a bit clunky, things that should work, don't, and things that don't work, do.... I rarely give "yes" reviews but at this point, I can't really find a reason to say "no". Give it a shot. If you dont like it within the 2 hour window, refund it. Just be ready for a lot of talking.
[h1]苍凉废土 变废为宝[/h1] 本作的世界观与剧本设计基于日本知名剧作人虚渊玄而生,因此即便是一款类银河恶魔城游戏,也相当具有看点。故事背景发生在人类消失后兔子为王的时代,但“巨人”遗迹依然存在并被兔子们视为神圣之地。主角斯坦普在探索遗迹的过程中意外发现了与自己失踪女儿的相关信息,并逐步发现世界的真相。在玩法上本作更偏向于利用不同类型的武器进行遗迹探索,收集废品并变废为宝。战斗方面机制较为一般,但是那种挖挖挖的感觉十分解压! [h1]让破坏来得更猛烈些[/h1] 游戏的主角是一位脾气有那么点小古怪,痴迷于收集改造废品的老兔斯坦普。不过虽然年事已高,但是谁让他是兔类呢?所以外形看上去依然还是挺可爱的,与他的性格形成了某种反差萌。剧情主线上就是找女儿并探寻这个世界的秘密,游戏中除了线性的剧情推进外,还通过大量地图存档点的D-TAM终端以及与小镇居民兔聊天等方式丰满整个剧情。虽然在整个过程体验中,个人感觉对于剧情链接多少有点碎片化的感觉,但在这种类型的游戏中,其多样化的表达方式已然相当不错。 核心玩法虽然依然是由战斗、探索以及养成三要素构成,但所占比重与一般的类银河恶魔城游戏大为不同。战斗方面可谓平平无奇,小怪就是戳戳戳,BOSS战则为场景或机制怪。打击感平平,但是起初让我比较难受的点在于:部分武器在打小怪时总感觉有那么一股往前的惯性,往往会一不留神就吃到很多碰撞伤害。 而探索无疑是游戏的乐趣大头,角色升级的方式除了正常打怪外还能通过破坏场景中的方块获取经验。你猜各个区域中为什么有那么多的砖块?没错,就是给你挖挖挖、钻钻钻的!它们不但可以充当你平台跳跃的台阶,更是一个个经验宝宝。而且不但可以单个挖钻,还能连续挖钻甚至利用某些炸弹方块造成华丽的AOE毁灭效果,相当解压。当然很多的区域都需要有对应的探索类武器才能进行开辟,这也是我们收集废品不断铸造新装备的正向动力。 PS:个人非常推荐手柄游玩,高强度的钻地更有爽感! 养成方面则中规中矩,除了升级可以进行自我选择的庞大技能树外,其实最重要的还是一个“刷”字。在城镇中接取相应的收集任务(有的则是打怪等等)后,就可以踏上愉快的收废品征程了。没有什么掉落物是无用的,花样繁多的装备还有着各种武器技能;槽位解锁后则能装配提供花式增益的附件零件。 [h1]总结[/h1] 虽然整个故事基调有点悲凉,但本作内核真的是一个较为独特的刷子+解压游戏!而且大白兔谁不爱呢? [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
少しプレイした感想。 操作性は悪い。古いロボなのでそういう仕様なのかもしれないが結構ストレスになる。 特にジャンプの距離の調整はかなり難しい。 また、ドリル攻撃で少し前に進むので、連打してると敵との接触でダメージを受けるあたりは、アクションが苦手な人には結構難しい要素の一つになりそう。せめてノックバックして、連続で接触ダメージを受けないようにしてあげたほうがいい。 また、ロボには両手があるんだから、武器と採掘は採掘ボタンと射撃ボタンで分ければよかったのでは…? 採掘系は切り替えでいいと思うけど、攻撃に関してはいちいち切り替えないといけないのは、ゲームテンポに悪影響を与えていると思う。 いわゆる「調べる」のボタンもスティックの↑コマンドはわかりにくい。スティック↑にするならもう少し「調べる」の有効範囲または、調べられる側の範囲を広げないと現状では結構調べにくい(これは操作性の悪さも要因)。
ゲーム画面がサブにすわれるのはしょうがないとして、フリーズだけは何とかしてほしいです。 それさえなければめちゃくちゃ楽しい!!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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