
Humankind abandoned Earth as it entered another ice age. Over time, those who came to hold dominion over the world were... rabbits!? Stamp, a cute rabbit with an old soul, pilots his trusty mech "Junkster" through the giant ruins of a frozen world in this Side-Scrolling Action Adventure.
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About

The earth has entered another ice age. Humans have abandoned the planet. Over time, those who would inherit the world are... rabbits!
This civilization of highly evolved of rabbits took to the task of reclaiming human technology in the ruins known as "Smokestack Mountain". This fluffy society has long refered to humans as "giants" from the past and think the book Peter Rabbit is the Bible. Those fearless enough to explore this vast unknown are called "rust diggers." Our protagonist, an old rabbit named Stamp, is one such rust digger, making his living by excavating and exploring for a profit.
One day, on his way back from an excavation under Smokestack Mountain, our hero- a rabbit called Stamp, encounters a rust digging team known as the "BBs" and joins them in a quest to delve deeper into the mysterious riches of Smokestack Mountain.
Along the way he discovers information about his estranged daughter, hinting at her peril and revealing hidden truths about the world he once believed in.

A middle-aged, grumpy and impatient rabbit, obsessed with collecting junk and tinkering with machinery.

During this adventure, Stamp will meet many friendly, fluffy and adorabe villagers, who will help him on his journey.


With your mech's ninja-like speed and mobility, explore the ruins by smashing through blocks, and loot any treasure that awaits!


Various weapons and abilities are at your command to navigate dungeons and take on enemies. Power up as you collect junk and discover new areas.


Upgrade your mech with parts and materials collected from the ruins! Level up Stamp's abilities as you battle various foes and baosses to reclaim hidden treasure.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm may give this game a bit more time at some point because I initially had high hopes, but at present I'm not recommending it. There are so many really great games in the Metroidvania space nowadays. The competition for your time in this genre is fierce. Rusty Rabbit is.... well it's borderline ok so far. Not terrible, but not great. Honestly... it's dull and boring. And that's the TLDR; this game, at least for the first hour or two is a complete snooze fest. - The dialogue is so slow and plodding, and there is so much of it. They really wanted to give Rusty a "tired old man" feel, and the voice actor pulls that off but.... it's at glacial pace. They honestly did too good of a job, because Rusty is not only not lovable or relatable, he is downright uninteresting and sluggish. You have to hear some of the lines to understand, but I can assure you that within an hour of playing you will be clicking 'A' to fast forward the dialogue so you can just read it in the text box and move on. Eventually you'll stop reading it entirely as well, because it is really dull and boring most of the time. - I love a good story, and there is a very interesting world buried in this game... but most of your time is not spent learning about that. Most of the dialogue is really inane and boring, and not worth the time it took to read or listen to it. So much rambling about things that are just not interesting at all. The world itself is some kind of post-human post-apocalyptic world. There are hints that give tiny snippets of some of that history, and actually those are super interesting.... but those are very few and far between. It's too bad, really, because if they had spent more of the time delving into that story this would be a whole different game. But instead, we get to go through 7 pages of dialogue reading about how Rusty feels about car tires. It's really disappointing they didn't recognize how dull the dialogue in this game is. - The "lovable" characters that the game promises are not so much. They are actually quite annoying, if I'm honest. Most of them have voices that will get on your nerves, and their lines are really also not that interesting. I have fast forwarded something like 90% of the conversation in this game so far, and that's crazy because I'm someone who loves narrative. But this game just doesn't do it correctly, and all of their voice acting goes to waste because it's either too slow to listen to or too high pitched and juvenile. - Navigation has been non-existent. The game has a great map, don't get me wrong... I love a good Metroidvania map. But there just isn't much to it... you kind of just stick to the main path with the occasional offshoot. It has fast travel points and all, which is good... so I mean they weren't completely in the dark. But there just isn't much interest there other than plodding forward. Occasionally you'll run into a fork where one direction has a locked door, and in the other direction about 2 mins away is the key. That's about as complex as it gets. - The platforming and combat are poor to mid. Everything is slow and clunky. That might be intentional, because you are kind of driving what appears to be a slow and clunky mech suit... but it doesn't make for good game play. You really don't feel like any of the platforming is rewarding. Even wall jumping is just kind of boring. Combat is button mash X so far, although I haven't opened up the supposed additional weapons. Drilling through junk is mash X. Then maybe jump once or twice, run into more junk and mash X. Repeat, repeat, repeat ad nauseum. Maybe the game develops over time, but here's the problem with that. Why on earth would I stick around to find out how long that takes? I don't care if a game develops later on. If it isn't fun now, it's not worth playing. Games need to hook you in some way, and keep you interested. That's really where this one falls flat.... nothing is interesting, from the dialogue to the characters to the action. - Back at base you can craft weapons and stuff with the junk you find... but again it's not that interesting. There's not really a crafting or research tech tree that I can see. You just find blueprints and you either have the junk or you don't. You can buy bits and pieces you need from the shop, or you can just keep searching for more. - Leveling is not the greatest design. You get xp for killing enemies, but you also get xp for destroying the junk blocks. The problem is there's a lot of them and they are only like 1xp each, so you end up spending a lot of time just jumping around and digging them all out to get xp. It's not challenging, it's just a chore. There is a skill tree, so I'll give them that. It has the usual types of skills you would expect to find. - Graphically and artistically, I'll give it a 7/10. It's fine, but nothing you will remember long after. There was clearly work put into it, but it feels uninspired, and really doesn't elicit anything from you. The color palette is basic, the geometry of the world is all square blocks, the enemy model art is ok but simple, and the animations are just ok. As I mentioned at the beginning, if I can manage to stay awake I may potentially give the game a bit more time just to see if things open up or become more interesting. At present, however, I'm really not going to recommend this one, especially given how many other really incredible Metroidvania's are available nowadays.
“Overall, it’s a good game. There’s nothing outstanding about it, but what would stand out about digging out junk all day, huh? Kids these days, Fortnite this, Minecraft that… they don’t know the joy of digging out a real gem. You think I’m calling this a gem? No, this is just old, almost forgotten and covered in rust story about one rabbit, whose life is heavier than any of the junk he ever lifted.” “Combat is clunky they say? Who do you think I am? One of those elite salad-sniffers that protect and try to keep away everyone from this mountain? Well, of course I know how to swing a wrench or two, but Junkster isn’t feeling well right now, so we make do. And making do is what this old rabbit's life is all about. You go, dig out rubble, find junk and then tinker in the garage all day.” “Sometimes you can find something interesting, like a schematic for a new piece of equipment or rare material. When Junkster returns to its former glory, you will see these old bones still have some carotene in them. Together we will be whooshing and slooshing past the enemies without a care in the world, just need to watch yourself on the corners. And the corners? That’s where this old rabbit’s life was going all along. But it was my choice and these old legs sure as hell are not gonna turn around now.” “On a good day, we can scrape up enough to get some good cabbage in the diner. You can also listen to what folks around here have to say. Not like anyone here has anything good to say to an outliner like me. On any other day, you can swing by the bar, check if any new jobs came in and spend the night drinking. Good thing rabbit eyes are red anyway. And red? That’s the color of the rust I have to scrape out of my old ears every time I hear one of those sermons at the church.” “If you’re here, you’re not looking for something ordinary or so shiny that it loses its purpose. You too heard the voice, didn’t you? The voice of this junk, that is begging to be uncovered and put to the use, one last time.”
Rusty Rabbit feels like a game with a split personality. It boasts a high-profile writer and a big-name voice cast that give it the veneer of a promising game. The art and character designs are genuinely well-crafted. On the other hand, the game itself has a slew of issues. The gameplay feels like a distant, clunkier cousin to F.I.S.T. Everything from the platforming to the combat is slow and imprecise. Movement lacks impact and precision, with some maneuvers feeling about as graceful as a bull in a china shop. The dialogue is incessantly slow, and painfully repetitive. You will be constantly reminded of the same few minor bulletnotes of a story as if the game doesn't trust you to remember, and will really hammer home the same things throughout every cutscene or interaction. Combat is largely a button-mashing affair. Most bosses are complete statues, with the sole exception suffering from its own problems, such as an overly generous hitbox that can cause you to take damage two or three times from a single hit, and poorly telegraphed attacks. The story itself is... fine, but it ends with an anticlimactic thud. After the long chase, the conclusion feels plain. If you can manage to tolerate sluggish controls, non-stop slow-paced dialogue, and a tinge of general jank, there might be a game worth experiencing here for yourself
귀여운 토끼 디자인과는 다르게 걸죽한 목소리를 가지고 있는 토끼 스탬프가 자신의 딸의 행방을 추적한다는 내용의 액션 어드벤처 게임이다. 액션 어드밴처 게임이지만 플랫폼과 메트로배니아를 섞은 듯한 느낌을 주는 게임이다. 게임의 플레이는 그저 맵들을 탐색하면서 d-tam을 탐색하여 딸의 행방을 찾아가는 게임인데, 맵들의 정크들을 파괴해 나가면서 재료들을 수급하고, 수급한 재료들로 무기를 강화해 나가면서 앞으로 진행하면 되는 게임이다. 게임의 스토리나 그 것을 풀어내는 과정은 유머러스러함과 진지함을 같이 집어넣어서 스토리 자체는 지루하지는 않으나 게임 스타일이 너무나 지루했던 게임이다. 그 지루한 게임을 블랙단이라던가 몇몇 서브 캐릭터들의 개그요소로 어느정도 환기해주긴 하지만, 매번 맵들이 정크 파괴가 주로 이루어져서 그렇게 재밌지는 않았다. 보스전의 경우도 마지막 보스에서 갑자기 난이도가 올라가는 것에서도 난이도 밸런스에 실패한 느낌이 들었던 게임이다. 구석구석에 뭔가 읽을거리라던가 게임의 세계관을 알 수 있는 요소들을 이것저것 풀어놓기는 하였으나, 이 마저도 중구난방이라 한 번에 알아보기는 쉽지 않았다. 스토리 상에서도 이러한 것들을 조금 더 풀었으면 어땟을까 하는 생각도 들었다. 제일 아쉬운 점은 한글미지원이라 모국어가 아니라 어느정도 게임을 플레이하는데 불편함이 있을 수 있다는 것이다. 액션 자체라던가 게임을 구성하는 요소들은 나름 탄탄했으나 그 요소들을 살리지 못했고 전체적인 게임도 거의 정크 부수기라 쉽게 지루해지는 게임이었다. 이러한 요소들을 잘 살렸다면 졸지 않고 게임을 즐겼을 거 같은데, 그렇지 못해 매우 아쉬움이 남는 게임이라 비추를 남긴다.
クリアしましたので、レビュー! 日本語版ですが、声優さんが本当にすごい! ただ、それだけです。 ストーリー性が全く無い、声優さんのラジオゲーとして楽しむもの。 ポンコツ山で錆堀りとして生計を立てているにも関わらず、新天地が多すぎる BB団が良いアクセントだけども、ストーリーにかかわりは無く、アイテムを提供してくれる存在に 20時間プレイしても、何のために前に進んでいるのか分からない状況 娘がキーマンとして匂わせる描写もあるがそこはCV無し。 悪い意味で中華ゲーという感じです。 初めて買う方はおすすめしません。 配信者さんの実況動画を見て充分なクオリティです。
やたら渋い兎:オールドラスティと愛機のポンコツで古代の遺跡、エントツ山を攻略するメトロイドヴァニア 操作性はまずまず。 とは言え付ける必要があったのか疑問が残る高所落下時スタンや判定が短いハンマーなど 爽快とまでは言い難い。 メインストーリーは古代の情報端末ディータムを起動して残されたメッセージを追う形で進んでいく その他やたらと長い読み物が用意されているなど、オールドラスティの渋さを感じられる 反面図鑑などは無いので世界観の掘り下げは少し不足しているか ダイナー・教会以外にもフレーバーテキストが盛り込まれた図鑑が欲しかったところ ミッションのテキストは多量にあるのでそちらを読み込めばより世界観を楽しめるのかもしれない。 全体的に作りは良いのだが ラスボスの調整があまりにもひどい。 他のボスはまだ攻略法があり、上手く操作することでパーフェクトを狙えるのだが ラスボスに関しては攻撃の回避がほとんど運で、撃破方法もかなりごり押しとなってしまう。 高難易度と理不尽を一緒にしてはいけない。 全体を通してみれば悪くはない佳作 とはいえメトロイドヴァニアは作品数も多いので、あえてこれを選ぶ意味はあまりない様に思う。 兎が好き。もしくは兎が如くなボイスを楽しみたい方には良いかもしれない。
Game is cool, it's mix of platformer with exploration and some RPG elements. I like many things about it, story, humour, level design, setting (even if the last thing is copied from F.I.S.T.),unfortunately it crashes quite often.
💖 Gráficos: Es lindo el conejo y sus graficos ayudan bastante 🎮 Jugabilidad: Es un juego 2D, al principio parece medio fofo pero despues vas mejorando, hablando con los conejos y se pone interesante 🔮 Bugs: No Tuve bugs por el momento 🐰 Recomendación: 8,50/10 Esta lindo, tenes que esperar un poco el inicio pero despues esta bastante bueno PD: También Subo vídeos Editados a Youtube de todos los juegos y próximos que salgan, también hago streams 💜 Twitch: https://www.twitch.tv/gianiix2 💖 Youtube: https://www.youtube.com/@Gianiix2
普通に遊べるけど、オススメできるほどではないかな… シナリオ スキップせずに読んじゃう程度にはいい。(特にサブストーリーのレストア) アクション かなり自由度があり、メインのブロック破壊(ガラクタ集め)が結構気持ちいい。ただ高所落下するとダッシュ出来なくなるという理解不能なゴミ仕様あり ボス戦 これが致命的につまらない。結構な割合の攻撃が見てから回避不能かつ範囲が不明瞭。安全地帯で引き籠もって攻撃後に数発入れてボスが動き出す前に安全地帯に引きこもるの繰り返し。それか回復アイテムを使ってのゴリ押し。どのボスも全く攻略した感じがしないままクリアした。 個人的なTIPS ・ストーリークリアまで必要な上位ウェポンはドリルのみ。ステージ戻っての探索は不要のハズ ・ウェポンスキルで通常ブロック破壊できるようになるので、銃と刀には付けとくとQOL上がる ・毒対策のギミックはないので、無理やり進もう
ピーター〇ビットの世界観を大体にアレンジ。 さらに虚淵の文体に黒田 崇矢という渋いおっさん声優とか非常に親和性が高かったです。 アクション部分は普通、探索は段階的にウェポンがないと突破できない箇所が非常に多いので ここだけもどかしい、悪くいえば地味な作業が多い。 ライターとしての虚淵ファン+うさぎになった桐生一馬を楽しみたい方にはオススメ
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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