
Rush to Adventure is a retro fantasy speedrunning adventure. Inspired by classic NES titles like Zelda, Mario and Castlevania. You awaken on the shore of a cursed island. Your only way off the island is to fight the monsters and lift the curse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still on my first playthrough on insane, but REALLY liking this game. PROS: -Great music and SFX -Art style fits perfectly -Beautiful parallax backgrounds -Great map system equipped with fast travel, and indicators of whether or not you beat an area -Good equipment / levelling system -perfectly balanced combat, between being simple and tough while remaining fair. Never really feel cheated on death -Decent item system with weight load and /slightly/ varying playstyles -UI is straightforward creating a good UX -Built for speedrunning which is a cool feature, though you don't need to speedrun if its not your style! -Fun and replayable -Nice variety of levels (regular, cave, graveyard, garrison, boss, etc) each with their own environments and tunes -Ability to replay levels for better scores / find secrets / collect coins -Controller support! (though you have to have your controller on before the game starts) -Got it on sale for like 80% off, was def worth it CONS: -Sword is shorter / smaller than hitbox, making it tricky / awkward to line up attacks -Bosses lack diversity and seem to only have one strategy to beat them, which can be very frustrating to figure out, along with odd trigger boxes causing them to sometime not move or act at all overall, pretty entertaining pixel game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра вообще норм, как по мне, не хуже хвалёных зельд. Но некоторые моменты не понял как проходить, игра на англицком и прохождений в сети нет.
This game had promise, however it's too awkward a mix of platforming and combat that ends up with both mechanics clashing in such a way that neither one comes out good. On one hand you have levels with very tight platforming and a speedrun mechanic, which would be fun on its own, but is ruined by the numerous annoying enemies that stand in your way, slowing you down and halting your progress. Then you have dangerous enemies that are somewhat fun to fight, but that's ruined by the extremely small platforms with no room to maneuver or dodge, extremely fast attacks and movement, and no easy to tell wind-up motion for attacks which makes dodging or attacking extremely difficult. Overall an interesting idea, but not well polished enough to be enjoyable.
I only played the game for an hour, so i don't know about the entire game, but man is it annoying. Controls are really clunky, enemies are exceptionally annoying to fight as this game features the thing i hate absolutaly the most in games, and that's the inability to move around while attacking. If you try to attack your stupid little guy gets stuck in place and performs his slow-ass poke, and then stands there for another good half second before you can move again. And that's a problem when most enemies are either running straight for you or shoot you. and if it is running at you, and you accidentally miss the enemy because your sword reaches at max an inch in front of you, then you're screwed and get hit, as you didn't stun the enemy. Making attacking extremely punishing, which is kinda stupid, at least in my opinion. I know I'm being harsh, but this is just how i feel about the game.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 16.9K | 96% | $39.99 | |
| $884.3K | 3.7K | 80% | $9.99 | |
| $691.3K | 3.3K | 90% | $7.99 | |
| $305.2K | 1.3K | 77% | $9.99 | |
| $15.9K | 560 | 77% | $1.49 | |
| $187.3K | 2.6K | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 55 | 87% | $9.99 | |
| $11.6K | 55 | 49% | $9.99 | |
| $11.6K | 65 | 92% | $9.99 | |
| $11.6K | 86 | 60% | $4.99 | |
| $11.6K | 54 | 85% | $9.99 | |
| $11.6K | 67 | 70% | $14.99 |