
Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10
此版本的符文守护者需要steam才能运行????我之前玩的算什么
6666
I would highly recommend a game like Desktop Dungeons any day of the week over this game. Unfortunately, this game is all about the grind, and an unfair amount of random chance with little to no variation. Yes, I know, Roguelike games are supposed to be full of all kinds of random chance, they are supposed to be unfair, and yes there is a charm and a fun in that. This game takes it to a level where, when combined with the grind, it is just not fun. It becomes monotonous, and then annoying. The game kind of plays like Minesweeper, you click on a pitch black game board to reveal random tiles. Sometimes there is nothing and you get a single soul point (to activate items you find), sometimes you find usable items, and sometimes you step on several spike traps all in a row completely destroying your armour and lowering your health before you even find an enemy to fight. When you do reveal an enemy it is random, which can give massive buffs to any other revealed enemies on the board. So of course, you would want to take it slowly and fight an enemy one at a time right? Wrong, the character you start with and will play with forever, has only one single ability that uses mana, and that ability removes enemy damage based on how many squares are currently blocked off by revealed enemies. So to make any use of your ability, you have to gamble. Maybe some people might find that a fun prospect, but I don't. Especially when you combine that with the fact that you have a chance to hit around 75%. Are you sure you are going to be able to kill that vampire in that hit, or is he going to take three more when you miss, he hits you back, and regains a ton of his health? It goes that way with every enemy. You can calculate all of your moves on the revealed game board perfectly, and still lose due to the random chance of you missing. Then add in the fact that enemies have a dodge chance on top of this! So even if you collect weapons, armour, and level up your hit chance, you can still miss. So much fun... Then you can add in the ranged enemies, who will shoot at your from across the map in squares you haven't revealed yet and often times cannot get to. My favourite floor was the one with several archers and mages who killed me in just three turns as I tried to make my way over to them. Yes, you can find a bow and arrow weapon in this game to be able to attack these enemies back at range, but good luck finding one. Do you want to unlock a different character? What about improve how much health you collect when you find a healing heart? Well, you better enjoy playing this game over and over and over again, grinding out thousands and thousands of gold, when a gold drop is generally less than 10 gold, with (if you are lucky) around 3 or so on a floor. I can't really comprehend this choice, especially considering you can buy items and equipment before and during the run, and they also cost hundreds of gold, but do not persist through runs. It is kind of insane. I love Roguelike games. Play literally any other Roguelike game than this. Play Caves of Qud, Slay The Spire, Desktop Dungeons, Rinf of Pain, anything that isn't this brutal, unenjoyable, luck based grindfest. Don't buy this game.
A quick, neat minimalist roguelite / dungeon crawler / minesweeper.
有bug!10级以后经验会卡在55点,永远也不涨
j'ai acheté le jeu à 1€ sur instant gaming et c'est certainement l'un des euros les mieux dépensé de ma vie le jeu est vraiment bon par contre faut vraiment aimer ce style de jeu car c'est assez répétitif
[h1]FR/EN Runestone Keeper[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3684854098 [h3]---FR---[/h3] Runstone Keeper est un très bon roguelike. Ici on se retrouve dans la peau d'un aventurier parti en exploration dans un donjon en quête d'or. Le jeu propose pour ce faire 10 aventuriers que l'on va pouvoir débloquer petit à petit au fil de notre progression. [h3]---EN---[/h3] Runestone Keeper is a very good roguelike. Here, you take on the role of an adventurer exploring a dungeon in search of gold. The game offers 10 adventurers that you can unlock gradually as you progress. https://steamcommunity.com/sharedfiles/filedetails/?id=3414386625 [h3]---FR---[/h3] Trois modes de difficultés sont proposés et un système de mots runiques que l'on peut activer avant de se lancer dans le donjon viennent corser l'affaire en activant des handicaps. Ce faisant ils permettent de multiplier scores et gains par diverses valeurs en fonction de la difficulté. On progresse prudemment dans les différents donjon à la rechercher des pièges à déjouer et on fait évoluer notre personnage en gagnant de l'expérience, des runes et de l'équipement afin de survivre un petit peu plus longtemps pour tenter d'aller au bout. [h3]---EN---[/h3] Three difficulty modes are available, and a runeword system, which can be activated before entering the dungeon, adds a layer of challenge by activating handicaps. These handicaps multiply your scores and rewards by various values depending on the difficulty level. You cautiously progress through the different dungeons, searching for traps to avoid, and develop your character by gaining experience, runes, and equipment to survive a little longer and try to reach the end. https://steamcommunity.com/sharedfiles/filedetails/?id=3414386739 [h3]---FR---[/h3] L'argent gagné permet d'acheter de nouveaux avantages passifs entre les runs afin de pourvoir aller toujours plus en avant. Le jeu est bien pensé et propose rapidement un challenge important. Les 80 succès demanderont pas mal de temps à débloquer. Au final le jeu est agréable à jouer et on prends plaisir à débloquer de nouveaux avantages pour aller toujours plus loin et repousser les limites de chaque personnage. [h3]---EN---[/h3] The money earned allows you to buy new passive perks between runs to progress further. The game is well-designed and quickly offers a significant challenge. Unlocking all 80 achievements will take a considerable amount of time. Ultimately, the game is enjoyable to play, and unlocking new perks to push the limits of each character is a pleasure.
Runestone Keeper, developed by Blackfire and published by Cimugames, is a roguelike dungeon crawler that successfully combines turn-based strategy, role-playing progression, and puzzle-inspired exploration into a distinctive gameplay experience. Instead of simply guiding a hero through randomly generated corridors, players uncover hidden tiles one step at a time, forcing them to weigh every decision carefully. This exploration system transforms each dungeon floor into a tactical challenge where every revealed space could contain valuable loot, dangerous monsters, hidden traps, or resources needed for survival. The result is a game that rewards patience, observation, and calculated risk rather than reckless exploration. Procedurally generated dungeons ensure that every expedition feels unpredictable. Enemy layouts, equipment drops, events, and environmental hazards constantly shift between runs, making adaptability one of the game's greatest strengths. Permanent death reinforces the importance of strategic thinking, as one careless mistake can end an otherwise promising adventure. Fortunately, the game balances its unforgiving nature with a rewarding long-term progression system that allows players to unlock new characters, upgrades, and additional content after multiple attempts. Even unsuccessful runs contribute to future progress, creating a satisfying cycle of learning, experimentation, and gradual improvement. Combat is straightforward on the surface but becomes increasingly strategic as players descend deeper into the dungeon. Every enemy possesses unique behaviors and attack patterns that require different approaches, preventing encounters from becoming repetitive. Managing health, mana, consumable items, and positioning is just as important as equipping stronger weapons or armor. The randomized loot system further enhances replayability, offering a wide assortment of equipment with varying attributes that can dramatically change a character's strengths. Whether focusing on powerful melee attacks, magical abilities, or defensive survivability, players are encouraged to adapt their build based on the opportunities each run provides rather than relying on a single optimal strategy. Character variety also contributes significantly to the game's lasting appeal. Multiple playable heroes offer different starting abilities and statistics, allowing each adventure to feel distinct from the previous one. Beyond leveling up, players can further shape their characters through blessings, relics, equipment combinations, and various enhancement systems that introduce meaningful customization throughout a run. These mechanics create numerous viable playstyles while encouraging experimentation with different character builds, ensuring that repeated playthroughs remain engaging long after the basic mechanics have been mastered. Visually, Runestone Keeper embraces a colorful pixel art presentation that effectively captures the atmosphere of a mysterious fantasy dungeon. The environments are simple but appealing, while enemy designs are varied enough to keep encounters visually interesting. Combined with an atmospheric soundtrack and subtle sound effects, the presentation creates a constant sense of tension as players reveal each hidden tile. The minimalist aesthetic also keeps the interface clean and readable, allowing players to focus on tactical decisions without unnecessary distractions. The game's pacing is another notable strength. Individual dungeon floors are compact enough to encourage quick sessions while still presenting meaningful decisions and escalating challenges. Shops, treasure rooms, special encounters, and random events regularly break up combat, preventing the gameplay loop from becoming monotonous. As players venture deeper into increasingly dangerous areas, stronger enemies and more complex situations naturally raise the difficulty without feeling artificially inflated. The constant balance between risk and reward keeps every floor engaging, especially when valuable treasures tempt players to push farther despite dwindling resources. Despite its many strengths, Runestone Keeper is not without flaws. Randomness occasionally produces situations where poor item drops or unfortunate enemy combinations make success feel more dependent on luck than skill. The repetitive nature of repeatedly exploring similar dungeon layouts may also reduce long-term appeal for players seeking more narrative variety. Additionally, some of the deeper mechanics surrounding character progression, blessings, and equipment interactions are not always explained clearly, leaving newcomers to learn through trial and error. While experienced roguelike fans may appreciate this approach, less experienced players could find the early learning curve somewhat intimidating. Overall, Runestone Keeper stands out by combining the addictive progression of roguelikes with the careful decision-making of puzzle games. Its innovative exploration system, rewarding character customization, challenging procedural dungeons, and satisfying progression loop create an experience that remains compelling across countless playthroughs. Although occasional balance issues caused by randomization and a somewhat repetitive structure prevent it from reaching absolute perfection, the game's creativity and depth make it an excellent choice for players who enjoy tactical dungeon crawlers that reward thoughtful planning and adaptability. Rating: 8/10
A decent time killer best purchased on sale. Because of RNG, the game can be quite frustrating. You can start off strong in the first 5 levels then die in 1 or 2 hits in the next stage, not because you built your character poorly, but because of a strong elite ranged monster that suddenly pops up. This game does not deserve a thumbs down. Just one of those times where you wish Steam had a neutral or an "okay" rating.
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