
Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10
6666
I would highly recommend a game like Desktop Dungeons any day of the week over this game. Unfortunately, this game is all about the grind, and an unfair amount of random chance with little to no variation. Yes, I know, Roguelike games are supposed to be full of all kinds of random chance, they are supposed to be unfair, and yes there is a charm and a fun in that. This game takes it to a level where, when combined with the grind, it is just not fun. It becomes monotonous, and then annoying. The game kind of plays like Minesweeper, you click on a pitch black game board to reveal random tiles. Sometimes there is nothing and you get a single soul point (to activate items you find), sometimes you find usable items, and sometimes you step on several spike traps all in a row completely destroying your armour and lowering your health before you even find an enemy to fight. When you do reveal an enemy it is random, which can give massive buffs to any other revealed enemies on the board. So of course, you would want to take it slowly and fight an enemy one at a time right? Wrong, the character you start with and will play with forever, has only one single ability that uses mana, and that ability removes enemy damage based on how many squares are currently blocked off by revealed enemies. So to make any use of your ability, you have to gamble. Maybe some people might find that a fun prospect, but I don't. Especially when you combine that with the fact that you have a chance to hit around 75%. Are you sure you are going to be able to kill that vampire in that hit, or is he going to take three more when you miss, he hits you back, and regains a ton of his health? It goes that way with every enemy. You can calculate all of your moves on the revealed game board perfectly, and still lose due to the random chance of you missing. Then add in the fact that enemies have a dodge chance on top of this! So even if you collect weapons, armour, and level up your hit chance, you can still miss. So much fun... Then you can add in the ranged enemies, who will shoot at your from across the map in squares you haven't revealed yet and often times cannot get to. My favourite floor was the one with several archers and mages who killed me in just three turns as I tried to make my way over to them. Yes, you can find a bow and arrow weapon in this game to be able to attack these enemies back at range, but good luck finding one. Do you want to unlock a different character? What about improve how much health you collect when you find a healing heart? Well, you better enjoy playing this game over and over and over again, grinding out thousands and thousands of gold, when a gold drop is generally less than 10 gold, with (if you are lucky) around 3 or so on a floor. I can't really comprehend this choice, especially considering you can buy items and equipment before and during the run, and they also cost hundreds of gold, but do not persist through runs. It is kind of insane. I love Roguelike games. Play literally any other Roguelike game than this. Play Caves of Qud, Slay The Spire, Desktop Dungeons, Rinf of Pain, anything that isn't this brutal, unenjoyable, luck based grindfest. Don't buy this game.
A quick, neat minimalist roguelite / dungeon crawler / minesweeper.
有bug!10级以后经验会卡在55点,永远也不涨
j'ai acheté le jeu à 1€ sur instant gaming et c'est certainement l'un des euros les mieux dépensé de ma vie le jeu est vraiment bon par contre faut vraiment aimer ce style de jeu car c'est assez répétitif
Отличный данжен кролер! Сначала не все было понятно (я в этот жанр играл не много), но как только я разобрался с основными механиками, то залип по полной.
A decent time killer best purchased on sale. Because of RNG, the game can be quite frustrating. You can start off strong in the first 5 levels then die in 1 or 2 hits in the next stage, not because you built your character poorly, but because of a strong elite ranged monster that suddenly pops up. This game does not deserve a thumbs down. Just one of those times where you wish Steam had a neutral or an "okay" rating.
非常适合喜欢开宝箱、有耐心、有策略的玩家反复游玩。最早接触是在iOS上,那时不懂得策略和“在一层反复刷经验和宝箱”的模式,很容易的错过它了。等再懂它的时候,iOS国内已经没有了,只有TapTap在安卓上还有付费下载游玩。Steam版算是最后圆梦,所有成就基本完成,一些更难的深度成就,只有自己去探索它的乐趣了。推荐给适合这个游戏的玩家~
还行
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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