
Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者跑路的游戏
not a good roguelite design: 1. gold persists through runs but is needed for upgrades in the run and meta stats upgrade outside run 2. runestones persist through runs which are valuable for stats boost within run this means you are expected to grind the resources (by not using them in game) so you can hoard them for permanent upgrades and future runs that you want to win. Basically, you have to purposely lose many times for a chance to win later, not fun
Par for the course for a mobile game, it features an addictive loop and substantial required grinding, quickly dissolving the line between engagement and simple time consumption,just an endless.
翻开方格探索地牢的游戏品类曾在十年前井喷出众多独立游戏,前有dungelot,后有不思议迷宫,而符石守护者的最大特色在于浓厚的古典RPG风味:更丰富的属性体系,更完善的装备系统,甚至还有暗黑式的装备随机词条,让本作的游玩体验更接近传统的Roguelike。虽然很久不更新了,但游戏内容已足够丰富,即便放今天来看依然是个上手简单又能轻松打发数十个小时的Roguelike RPG。
上头
bastanta divertido e viciante (um pouco dificil)
轻松肉鸽,运气成分太高,学习成本不低,下架ios平台太可惜了,拉屎好伴侣
小时候看很多实况主玩过,一直想尝试。终于有机会玩到了,和以前想象的一样好玩。
Игра похожа на старую добрую Desktop Dungeons, только менее стильная, менее удобная. Поначалу думал, что нужно просто приноровиться и чуть подождать, когда повезет в игре, как в Pixel Dungeon. Но здесь процесс прокачки намеренно растянут. Уже примерно с 8 уровня урон и хп противников начинает сильно возрастать. Для прогресса в силе нужно открывать новых персонажей и прокачивать мета-прогрессию, а для этого нужно просто дрочить базовым классом до посинения. Говорят, сильно помогает абьюз механики с выходом с меню и появлением на уровне заново. Но как по мне все это нездоровая херня. Мне нравятся игры в таком жанре, но эта слишком уж бесит в том числе слабым прогрессом.
此版本的符文守护者需要steam才能运行????我之前玩的算什么
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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