
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
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About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 782 reviews with recorded playtime.
Reviews
Themes across 777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a pleasant suprise this game has been. I love survival games and played quite a few of the best ones out there today and I have to say. The developers are cooking with this one. It is such a lovely immersive game to play. Just walking around exploring the handcrafted map. Doing quests, building your fortress (or lovely homestead). It runs really well on my old PC and has great visual appeal from the world all the way to the character design. To the point I can even play this on my Steam Deck! Which is amazing and something so many developers overlook unfortunately. Combat and gameplay feels good and they have plans to improve it even further. One thing I absolutely love is the fact that you have some spells that are not used for combat. This makes the world feel so alive. To the Devs: Truely amazing job guys. Keep up the great work! Thank you.
EXCELLENT GAME, HIGHLY RECOMMEND
Mhm mhm :)
okay
I've tried other survival crafting games like Enshrouded and Valheim but I must admit, this one takes the cake for me. If you like the world of Runescape, you're going to love this game. The only downside for me was the Felhollow zone, it's a bit too gloomy and tiresome. But the areas afterwards are so much worth it.
Ne kadar güçlenirsen güçlen oyun dengeyi o kadar güzel kurmuş ki zaten güçlendim ortalığı dağıtırım dediğin an seni dağıtıyor ölüm üstüne ölüm yaşıyorsun. Hayatta kalma, savaş ve keşif dinamikleri çok güçlü gerçekten hayatta kalma deneyimi yaşıyorsun. Türkçe dil desteği olmadığı için oyunu dümdüz oynuyorum hala bitmiş değil Türkçe olsa muhtelen daha keyifle oynardım belki bir gün destek atarlar :) Türkçe language support ! ! :))
RuneScape Dragonwilds ! Mehr Frust als Lust? Es gibt noch unzählige Sachen, die man verbessern müsste. Viele Dinge, die unlogisch aufgebaut sind, oder überhaupt nicht erklärt werden. Es ist eine schöne Sache, dass man überall auf der Welt einen Teleporter bauen kann. Der bringt aber nicht viel, wenn man ihn auf der Karte nicht sehen kann. Nur wenn man auf einen anderen PT steht, sieht man auch die anderen. Auch dass man ständig Rohstoffe für Sachen benötigt, die man in Gebieten besorgen muss, wofür man noch gar nicht gerüstet ist, fühlt sich falsch an. Das Gleiche gilt für Rohstoffe, die man kombinieren kann. Man sucht etwa nach diversen Seelen, weil man diese für die Ausrüstung benötigt, obwohl man die Sachen schon zu Hause hat und sie nur kombinieren müsste. Ähnlich verhält es sich mit dem harten Leder. Wo man annimmt, dass es sich um ein bestimmtes Tier handeln muss, um an das harte Leder zu kommen. Es wäre auch sehr hilfreich, wenn man die Missionen, die man anwählt, auch auf der Karte sehen würde. Die zusätzlichen Zauber sind ja ganz nett, aber viele sind im Ernstfall ziemlich nutzlos, so wie das zurzeit angeordnet ist. Es ist fast unmöglich, einigen Gegnern zu entkommen, wenn man versucht, mit den Zaubersprüchen zum Beispiel auf eine Anhöhe zu springen. Ähnlich verhält es sich mit der Waffenverzauberung, die immer dann gerade abgelaufen ist, wenn einige Gegner angestürmt kommen. Da wäre es besser, wenn die Verzauberung eine bestimmte Anzahl an Schlägen halten würde oder man eine Schnellleiste hätte, um den Zauber aufzufrischen. Es ist auch ziemlich verwirrend, dass man schon ziemlich früh Konstruktionen aus Stein bauen kann, aber die Steine noch sehr lange gar nicht zu Steinblöcken verarbeiten kann. Dass man den Steinschneider erst bekommt, wenn man Stahl herstellen kann und dazu in ein verschlossenes Gebiet vordringen muss, ist auch ziemlich unlogisch. Es muss noch einiges getan werden. Trotz alledem macht das Spiel aber Spaß und ich hoffe, dass sich noch einige Sachen zum Besseren entwickeln.
Amazing
打击感一坨,任务一坨,各种熟练度技能也没几个能用的,特别是战斗技能,没几个能辅助战斗的,法师就拿个法杖在那a,也没个打伤害的魔法,怪物重复度高,一路打过去一直到僵尸之前全是哥布林我草,还有逆天的体力条,一直只有100,还有耕地系统,耕地不能放在地基上,只能放在土地上,但是呢土地稍微不平整一些就放不了,导致建家只能建在很平坦的地方,而且农作物天天生病,我是真绷不住,生病概率差不多有百分之30了
很无聊,游戏性不说非常差,那也是差强人意,体力限制、巨大的前后摇和白痴一样的默认数值让战斗无比恶心,而基地建设只能说中规中矩,大量生活魔法聊胜于无还有CD,战斗魔法近战不超过5个,其中还有俩是附魔。除了地图大,找不到什么其他优点,不值这个价
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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