
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
・攻撃魔法は3種類3アクションしかない ・物理攻撃は回避かパリィしてペチペチでわりと単調 ・建築はパーツは少ないけど雰囲気はいい ・宝箱からは装備は出なくて消耗品と素材と建築設計図しかでないから積極的にあさる意味は薄い ・ボスはわりとよくできてる ・ボリュームだけは恐ろしいほどある ほかのサバクラに飽きて暇を持て余してる人にはオススメです
This game has fable 1 graphics and still stutters on my PC. Cyberpunk and Stalker2 do not, but this game does. As for content it offers standard survival mechanics, I didn't see anything so thrilling it could keep me engaged, so I'd wait another year to come back and try it, and see if something changed.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $275.3M | 551.5K | 94% | $29.99 | |
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| $835 | 2 | 0% | $19.99 | |
| — | 0 | — | — |
Latest in each market: best CA #4, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was hesitant to start into this game. The "look and feel" was somehow not what I expected. I can't even put a finger on what was off that made me feel that way, but there it is. Well, I'm almost 30 hours into it now and can tell you I like it. The graphics grew on me. The game has a new (to me) magic system based on gathering materials to cast magic. I like it. That game is a fairly standard survival co-op with character improvement and a story you can follow. Consider it recommended. Things I like: Unlike say Valheim, death penalties are almost zero. You leave a gravestone (that looks quite nice btw) that contains your non-equipment items. Basically you drop any resources you might have been carrying. This is good, given a huge invincible (as far as we know) dragon will occasionally swoop by and drop poison on you. Given that's the big boss that I think we need to kill it does serve as motivation. I want to kill that jerk already... I like the magic system! It is fun and fairly cool. Combat magic you improve by fighting with magic. Support spells you get by doing EVERYTHING ELSE. You chop trees for wood, you learn a spell to chop them swiftly. You mine rocks, you learn a spell to mine rocks, etc. These support spells work for all the other skills in the game; farming, fishing, building your house, and more. They all work by using a small number of the same runes that power the combat magic. Oh, and if you swing a sword or shoot a bot as your combat style; great, you will learn some support magic for that as you get better. Spells for shielding, or shooting better. It's a nice package that all works well. Now, things they can improve: The multiplayer experience needs work. Chests contain (logically I might admit) loot that is not instanced by player. So, things like recipes and EXP boosts need to be shared; or farmed. Your friends do show on your map, which is nice... but you have zero status for them otherwise. There is no "party" part of the UI that shows their health or anything. So, everyone kinda plays solo, but together and greed can be a big deal. Secondly, you get experience for "doing things"... and crafting is no exception. Only most crafting that's worth anything takes some time. You put your meat on the fire to cook and as time passes, cooked chunks of meat pile up next to the fire. That is ok, but realize that you get the exp for that cooking WHEN YOU PICK UP THE COOKED FOOD. That's right, and you autopickup that food as you run by... well you or one of your co-op friends. Yep, you can bogart someone elses experience for cooking; or weaving, or leather working or whatever. Not sure why it's that way, likely just easy to program as such... but it's lead to us having a segmented crafting area in our house for each player. Anyhow, it's a fun game and it all seems to work. We've run into no bugs so far. Give it a go if you like the co-op PvE survival kinda game.
I've played thousands of hours before in Runescape. I really wanted to like this game. I LOVE survival games, and I love Runescape, so how could I not love these two things put together? The thing is, this game just doesn't work. How do you screw up a Survival Game? Bad combat - Enemies are too strong and you MUST face them to progress in the story. Maybe you don't. I've already had to google many things to find out how to do things and progress. I guess I need outside guides, but also I need to carry multiple sets of knives, magic staffs, and food just to get to a point where it gets better. Also, if you try to lock on to a target, it may be to an enemy in another room and not the one right next to you - defeating the whole point of strategy. If you dodge, be prepared to get stuck on things, which will lead to your death. Also, blocking will cause damage to you and cost you a lot of stamina. It's better, sometimes, to get hit and to heal than to block. I don't get that. Also, you will need to seperate enemies. If you play by yourself - DON'T - because mobs will easily decimate you. I want to play a game and not be dependant on my friends and I to have life line up. I'm not 20 anymore, this doesn't happen. Building - there is a nice feature here that shows you if the piece is connected. But, there just isn't much there. NMS did it better at launch. There may be more, but I just don't want to progress any further. Exploration - yeah.... but combat sucks and there is enough too much bad combat to go around. Reading a lore entry, be prepared to get attacked by a dragon. Yep, the game takes agency away from the player. I went in with low expecations. It failed them. I am actually cancelling my Runescape3 membership because of this. If they ♥♥♥♥ this up, I can't expect them to fix RS3. I may play a bit more in hope it gets better - but I seriously doubt it.
I'll change this review when you fix fall damage tbh
Damn good fun, If you like Valheim you will like this. You will love this if your an OG Runescape fan, tons to do. I have over 80 hours in the game and I still have not completed it all.
Feels like OG Runescape + Valheim had a baby, Insane
Hands down the best survival game out there with massive growth potential and longevity
Fun survival game, most fun with a handful of friends
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