
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 715 reviews with recorded playtime.
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been Playing Runescape since 2001 and to finally have this is just what we needed still a long time osrs player
I like how they incorporated the runescape world into a survivor game, and I think its got a lot going for it.
Heeeellz yeah. Love me some OSRS grind vibes
Se necesita contenido mas amplio que abarque mas tiempo. En si el juego es muy bueno.
like it
fire the guy who made the parry system
I really enjoy playing RunseScape: Dragonwilds. For me it's a damn near perfect RPG for what I like to do. Building, Survival, Camp Raids, can play same character Solo or with friends or create online to have anyone join you. It's just fantastic. I only have 1 gripe about the game: Subject: Feedback on Food Buff Durations and the "Belch" Mechanic... The Issue: The current mechanic requiring players to "belch" to extend or retain food buffs feels tedious and unnecessary. The Problem with Durations: Buffs currently last for awkward, short durations (like a few minutes). The +33% uptime bonus from mechanics like burping feels negligible and is difficult to manage during intense combat. Combat Impact: When fighting, you can also pull long-distance aggro monsters, battles can outlast the buff window. Remembering a secondary micromanagement mechanic like burping in the heat of battle is frustrating and distracts from core gameplay. Resource Disconnect: Food and water decay rates are already misaligned. Since food simultaneously pulls triple duty as a health potion, hunger management, and a buff provider, losing the buff so quickly forces wasteful over-consumption. Proposed Solution: Completely remove the "belching" requirement to retain food buffs. Standardize all food buff durations to flat, predictable intervals (e.g., exactly 5 minutes or 10 minutes).Allow players to simply consume more food to refresh the buff as needed, rather than relying on a secondary upkeep mechanic. This is just my "2 Cents", not that it means anything. It will probably not even be read by a Dev lol. Anyway, it's an incredibly fun game to play, the gating for gear and progression is right on par with exploration and discovery. I have promoted the game to several people, all who are now enjoying it. I never played RuneScape before in past versions. I was a WoW / Lineage / EverQuest kind of guy. But this game incorporates aspects from other games I have played like 7 Days To Die survival skills and hunger/thirst. WildStar with its imaginative creatures and colors in different biomes. It's just great, buy it. Not enough stars to give it, 1.000 thumbs up if I could!
开放性世界,各个职业的技能可以再多一些
9.5/10, Amazing game. What's really impressive to me is how responsive the developers have been during Early Access. Frequent updates and community driven improvements make it clear it's a project built with passion and long-term support in mind. Like adding new environments and skills to further progress in the game, and your character. No game is perfect, especially in Early Access, but Dragonwilds already delivers an experience that's incredibly fun, and polished. The progression is one of the game's greatest strengths. Gathering resources, crafting better gear, unlocking magic, and slowly becoming capable of taking on increasingly more difficult enemies creates a satisfying sense of accomplishment. The magic system is especially creative, adding a twist that makes exploration and resource gathering feel exciting instead of repetitive.
dungeon cancer
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| EA SPORTS™ WRC | $17M | 11.3K | 62% | $49.99 |
| SONIC X SHADOW GENERATIONS | $17M | 15.2K | 97% | $49.99 |
| Northgard: Definitive Edition | $17.1M | 68.5K | 85% | $9.79 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| Going Medieval | $17.1M | 21.2K | 89% | $23.99 |
| BioShock™ | $16.9M | 32.1K | 94% | $19.99 |