
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't put platforming in a game when the movement doesn't work correctly. I've died to not jumping more times that enemies.
玩起來就跟瓦爾海姆一樣 差別是瓦爾海姆我就算沒跟朋友連線還能一個人破 這遊戲我玩起來真的是非常非常累...傳送要消耗不能製作的盧石 越遠負重越重扣得越多,然後目前還沒找到可增加負重和道具格數的方法 地圖又大的誇張,常常要來回跑,製作物品也沒什導引 玩到第二張地圖冥界那裏我已經有點心累了... 高階製作工作檯還要兩個神殿核心,偏偏那東西又是傳點的製作材料 神殿的數量又是固定的,所以是要拿來做裝備還是要拿來做傳點 會讓人很頭痛... 我玩了30小時多才到第二地圖這進度實在是有點慢 然後坦白說任務導引也有些問題,還不小 花了很多時間在一張地圖裡面一直繞也不知道要幹嘛 例如要取得龍牙,本來以為是要打死龍才能得到的東西 結果是在地圖上的背景巨大龍骨來敲掉他的牙齒叫做獲得「龍牙」 看到這邊我真的很想罵髒話... 左上地圖是等級4,右下地圖是等級3 你的主線導引只有說要打贏龍,但完全沒牽扯到右下角的地圖 結果我打完等級4的地圖的時候我的裝備都才等級2,打得要死 誰知道又下結果是等級3的地圖,卻完全沒引導應該要先去那邊比較順??? 現在邁入等級5的地圖,又大又荒涼怪又強,還有個靈體狀態才能開的區域 也不知道要幹嘛 玩的 很心累 真的
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Latest in each market: best UK #6, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Al juego le dedicas casi el 90% en farmear y crafear item, para que luego ya no sirva cuando pasas al próximo bioma por que ya no están al nivel de los enemigos. Se hace muy repetitivo hacer lo mismo en cada bioma y el sistema de recompensa de misiones no es recompensante, que no dan ni ganas de hacer misiones secundarias. Esperaba mas de este juego por que se ve muy bien gráficamente.
这个游戏存粹一坨没有吃过香香的可以尝试一下,本人玩了40个小时,打击感最好的不是近战法师弓,而是砍树。。死亡后全部d掉落装备成墓碑,裸人捡装备的路上如果死了,你的前一个墓碑直接消失,然后装备全无。这40个小时很大程度在这个恶心过程中浪费了10小时
I am really enjoying Runscape - Dragonwilds!! it has a similar feel to the "OldSchool" Runescape, yep !! the one we called Runscape back in the early 2000's. The graphics upgrade is long overdue and you haven't dissapointed us at all, and just like the old game you too can be slaughtered by a Giant Rat or a lvl 2 Goblin.... nostalgic!
theres nothing in the game lol
Its pretty ♥♥♥♥ tbh i never was a fan of Runescape and this is just a ♥♥♥♥♥♥ half assed survival game that takes ammo to gather :D Add an EXTRA step to an absolutely tedious feature of all survival games, Essentially what it got from it was that its an unreal asset dumped survival game that makes survival even more boring than good survival games. Product Refunded
combat is utterly janky
I really like this game for the base building. It's intuitive and allows for cute cozy builds. Looking forward to having livestock in future updates. The game really shines when you play with friends though. I mooched off of my friends who already progressed a lot, followed them and watched them fight a massive dragon. I died multiple times but they waited for me to respawn and come back to the boss area, so that I was there when they finished off the dragon 😂. I'll remember that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.