
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is good but the world doesn't feel alive. NPCs need to move around and talk. Needs some type of exchange and currency system. Needs more nostalgic RuneScape vibes. Needs a lot of work but overall its fun for early access
10/10
RuneScape: Dragonwilds has nice graphics, but visually it does not feel like Conan Exiles or Windrose. To me, the style feels more like a 3D version of Fortnite. I might have enjoyed it more if I had not already played through Windrose and been spoiled by its building system, progression, and overall experience. Windrose was such a positive experience for me that I now compare other survival games to it. In my 42 years, I honestly cannot remember another game that has kept me as hooked as Windrose did. Dragonwilds is probably a good game, as the many positive reviews suggest. For me, it may simply come down to personal taste—especially the game’s visual style, structure, progression, and gameplay systems.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #14, worst KR #95 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays of valheim, rules of runescape
Juegazo, cada dia me sorprende mas
Watching theburntpeanut on tv resulted in 1) Wife seeing game on tv 2) Wife buying both of us a copy 3)Getting a server 4) Grinding the game. Lots of stuff to do so far, cant complain
Oh no, not again Runescape. How many hours of my life have been spent playing Runescape at this point. Excellent game so far about a 4/5 in its current state. Pros: *Pricing - is excellent for the amount of hours / content you will get in game, Pretty sure it costs less to buy Runescape than it does to get anything from a fast food place nowadays, which is kind of sad to think about. Except, Runescape wont leave you fat and ashamed. So thats cool. *Design - Being able to play the same character on multiple servers is nothing short of amazing. V Rising, take notes, this is how you do it. *Combat - Genuinely excellent, there is dodging, blocking, parrying all streamlined together and it is consistently fun. The combat is so fun and unique for each different playstyle, Melee combat feels amazing and completely different vs Archers vs Mage's the game is incredible in this regard, easily the most well designed aspect is how good the combat is. *Content - Tons of content with what appears to be a bright future of content ahead *Soundtrack - The musical score is obviously taking notes from Valheim's thematically correct application, and Jagex delivers one of the most beautiful background soundtracks ive ever heard, its definitely going to be one that will invoke memories when heard in the years to come. Cons: * Slightly bottlenecked experience when you progress toward Bronze Gear because Bronze bars are in the same areas as Tier 3 enemies, who are fair to fight only when you are wearing.... Bronze gear haha. --> The obvious solution is that Bronze gear should be obtainable when you enter the swamps (Tier 2 area) so that you are ready for that Tier 3 area. So on so forth. *Melee combat suffers as a result of enemy hit tracking which follows your dodge, this is especially hell when you are fighting multiple enemies which is pretty much every single fight in the game once your out of the Temple Woods. --> The obvious solution is to make enemies unleash their attack in the area you were last located when their attack finishes charging its final animation. ESPECIALLY ARCHERS. Enemy archers will literally shoot you through their own allies bodies which will hit stun you and leave you exposed to being pummeled by 10000000000000000 dudes. This is something I'm surprised hasnt been Quality Assurance tested even prior to early access release. Does anyone even use a Quality Assurance team anymore or do they just ship it and let the players do it? As a melee main, who refuses to play anything else my combat is basically like this: (Attack once, Dodge, Attack again, Dodge, Attack one more time, Dodge) Because as soon as I get hit, its usually by multiple enemies at the same time which is a 1-2 shot kill in melee. My recommendation now is, do what I do and suffer until we are so good at the game that Dark Souls bosses will cry in our presence or, play a Ranged build or Magic build if you dont want to get good and suffer with the rest of the melee boys. Final Verdict: An excellent title that offers something for combat enjoyers, RPG enjoyers, Survival enjoyers, and plenty of content to look forward to that for the price would be insane to not pick up and play. Excellent game again 4/5 in its current state and they have a planned update coming on Sep 01, which is aiming to address the issues I identified and add EVEN more depth to an already great game.
idc
the game missing a lot of things, inventory bugs are way too much specific to quests, why even you have a limited slots for the quest items?? no load from checkpoint or older saves, at least let me get back to the point where I can fix your bugged game , why I can't delete quest inventory items?? is just feels needs so much work. quests are very annoying to understand and track just so far overall disappointed I would refund if I could. but I will wait until the game is fixed
生存类游戏里好玩度可以进前3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $275.3M | 553K | 94% | $29.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $123K | 228 | 58% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $835 | 2 | 0% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24M | 23.2K | 61% | $39.99 | |
| $24.1M | 106.3K | 94% | $5.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24M | 44.1K | 89% | $19.99 | |
| $24.2M | 20.1K | 87% | $39.99 |