
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
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About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.

RuneScape: Dragonwilds started Alpha testing in late 2024, and is launching into Early Access in Spring 2025. From here, our humble team of heroes is developing the project with player feedback at the very core.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit the Steam Early Access FAQs.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 715 reviews with recorded playtime.
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
get it
不推荐,不推荐,不推荐,重要的事情说三遍。一句话,越打越没正反馈。 如果你是单人玩,我是不推荐游玩的,如果你是多人玩,资源获取就会成为压死你的最后一个稻草。 首先我要说它的技能系统,除了法术系统,其他的技能等级高低并不能给你提升多少游戏体验,以及其带来的技能法术也并没有那么实用,比如那个砍树法术,纯粹的噱头,还有造矿,炼狱钓竿等等的法术是没有用处的,真正有用的就只有岩爆,內炼术(续杯),风语术,武器附魔(还TM只能附魔近战),以及钓鱼技能和钓鱼系统,经验获得少,很难升,时间成本和收益不成正比,但是它能产出带有海洋生物buff的食物,这个buff巨逆天。还有巨逆天的法术前后摇,跟个人棍似的。 其次就是它的食物系统,最有用的就是那个海洋生物buff的食物,个人最推荐用沙丁鱼做的600S持续时长那个,注入物就看自己的用哪个武器,药水基本都是用来加经验的,因为它的技能高低不影响游戏体验,所以也没啥用,而且还不能续杯。食物很容易获得,以及食材需求不大,所以这个不算差评理由。 然后就是地图,越到后面越多无意义的跑图,没有小地图有大地图,只有方向坐标,坐骑也不好用。互动场景少,资源分布散,即使有集中点也会因为资源系统做得过于逆天也会显得很少。没有小地图,只有方向坐标。 还有就是建筑系统,我能理解不能造空中楼阁的思想,但是你不能什么都要吸附吧,做个像样的房子就得累死,而且那个床铺一定要屋顶,哪怕你是在一个山洞里面也要在床铺上方建一个屋顶,为什么就一定需要那狗8屋顶才能睡觉和认领床铺。 当然以上都不算什么,也不会成为我打差评的理由,下面才是重头戏! 资源系统,砍树挖矿这些很正常,我遨游英灵神殿之时也是常干的,但是有些资源的合成真的离谱,三个矿才能成一个锭,三个线才能合成一张布。前期的线还好获得,到后面需要丝线时就会发现巨难,因为产地少产量低,单人游戏其实很充足,但如果是多人游戏,就能发现它的产量不会因为你的人数增多而增多,所以要跑很多次。然后到城堡区域后,材料获取就更离谱了,需要打怪并且开那个包,还不一定能开出来,比如那个神秘丝线、诅咒精粹、邪秽,但是做当地套装就绕不过这些东西,而且需要3个诅咒精粹合成恶魔油以及6个骨粉。总而言之,一天打下来能做一套都是祖坟冒烟了。 战斗系统,逆天中的逆天,首先是玩家这边的,武器选择不多而且极其不平衡,普通武器的特殊攻击除了大剑都是一坨,因为大剑有不错的AOE范围,其他的可以滚去一边了。然后就是精英武器,特殊攻击确实有不一样,但也好不到哪去。弓弩也是一坨,做高级要消耗资源,弓箭回收率我只能笑笑了,还不能像近战武器一样附魔,耐力消耗还高。也就法杖有不错的体验了,风能打断,水能治疗,火能灼烧。但是无论哪个武器,耐力消耗也是极高的,其中最严重的就是近战,在不喝药的情况,砍四刀就能耗光耐力条,多人难度怪物血量高的时候,你打完只能挨打,因为你没有耐力翻滚!哦,对了,还有超绝大后摇,砍完只能罚站这块哦。三个战斗技能等级也是没啥用的,哪怕近战到60多级也会改变什么,弓箭的回收率你不用想,跟痒痒鼠一样,不到100%都是扯淡,而其所附带的技能法术也是坤肋。还有就是防御方面,收益低,所以盾牌其实也是坤肋,而且近战武器也能防御,就算是能触发弹反,收益一样不高,也是成反比的,有些敌人还防反不了。 然后就是敌人了,注意,这个游戏的阵营其实只有两个,你和敌人。其实我是能理解城堡地区人和狼、鼠并存的,可以说是被驯服了。平原的野狼和兽人居然是不会互相攻击的,甚至绿龙蓝龙这些次龙种都只会攻击你,对于其他生物一样是不能说秋毫无犯,只可以说是其乐融融了。然后就是敌人的战斗方式,先说索敌,只要看见你能追你大半个地图,而且有时候它甚至不需要看到你,也不需要听到,因为上帝会告诉它你在哪里,即使你不相信上帝(因为我真的不信)。PS:我在曾经在一个自造的墙壁后面什么都不干它能知道你在这。近战敌人都会大地球滑步,远程敌人都是载物,法师更是各种恶心你。多人难度中,它们的血量成倍数增长,就好像要把你多人硬要绑在一起似的。怪物种类也不多,后面很多换皮怪物。 这个游戏至少现在完全不值得游玩和体验,你只会越玩越疲惫,直到耗尽你的耐心与激情(?)。 最后,我要说,英灵神殿真是越看越高,我依稀记得我当时跟朋友游玩英灵神殿时,第一次做船出海,遇到暴风雨的时候,那种史诗感一下子就像火山喷发一样迸发出来了。哪怕你有其五成我都不会打这个差评。
good
So much Fun
Just a bunch of runescape fangirls in the reviews. This game is terrible, they nailed the runescape experience tho in that its the most unintuitive slop of its genre something this dev team must pride themselves in holding. You can also tell they are only familiar making click combat cause this combat is just horrible cant cancel the long drawn out animation to dive out of the way so you just constantly get slammed by easily avoidable attacks cause you have been casting your spell for 15 seconds straight. Same thing outside of combat as well just horrible long drawn out animation that you cant cancel. usually I give some grace for Early access games but most of these issues with this game isnt early access issues.
i've played Runescape for the last 20+ years, i have always wanted a runescape game on a controller. this is my first survival game its pretty fun ive been playing solo, it would be alot more fun with your friends, not much guidance on what to do, besides go collect new materials in the region you are in and upgrade it is Alot of fun though and id recommend looking at the wiki or a guide
buying gf
Great chill game, get set in your own private world first. Then join open servers, help out and be rewarded with untold riches. Make sure to lock your chests, otherwise if some players join your world, they'll be kind and rob you of 5000 wood and then leave your server. 11/10
[h1]Heartbreaking[/h1] It's been a long time since I've had a game make me genuinely smile. So it pains me when I say that this game is among the most infuriating of all the survival titles. Upon entering the game it feels... oddly familiar if you've played any survival game in the last 2yrs... but easily ignored because it is beautiful, runs smooth, feels cohesive and well thought out in it's world design and story. Something that is lacking in this genre... it really stands out in that regard. It's charm will get you in the first few hours. Seriously, it will. When I first encountered the use of the magic system in the game is was a delight. Using it to handle basic chores was such a cool concept that I had always wanted from magic in these games. "Finally someone gets it" I thought as I cut down my first trees with magic. I genuinely smiled. SMILED! Do you remember that part of video games? I was so excited to dive into the game. But, that smiles faded quickly as I started to notice that outside of a few things you encounter early... the rest of the systems are so poorly thought out they become more and more maddening the longer you play. You will struggle to figure out the logic behind the terrible game design choices as you constantly battle the item requirements, miniscule inventory space, UI and animations. The most unforgivable is the forced radial wheel for in combat spells and actions, made all the worse by long locked in animations that guarantee you get hit by numerous enemies before completing said spell/action. Enemies do not act intelligently, (flanking and maneuvering to find a opening, which would give you time in between attacks) no, they all charge you at the same time and follow you like a swarm of bees. Zero thought was put into this. Unless you want to play with a sword and shield or massively manipulate the custom settings forget about being a mage or even a useful ranged class. The game wants you to be all classes at once, but doesn't give you the [b]UI, INVENTORY SPACE, or QUALITY OF LIFE[/b] features to make it worth your time and certainly not your enjoyment. Constant absolutely maddening design choices. I can use magic to cut down trees and cut up logs, but I have to have a watering can (that needs to be [b]manually[/b] filled) to use my magic, to water my garden. I won't go into many things because they have all been stated before, but this game will fight you. Not the goblins... not the dragons... this game. It's like the dev teams were not allowed to talk to each other through out the design process as so many of the design choices and systems in this game fight each other. They also must have the feedback printer lined up with their paper shredder because so many pain points have been brought up since day one and they are completely ignored to stick to the "roadmap." Which, is ironic because this game feels kinda half baked outside of looking and sounding good. I actually don't know how they couldn't figure this one out, the genre has practically made these games for them at this point and they already have the lore and world building done for them with Runescape. All they had to do was design new UI and systems around it... and they couldn't do that? This one actually hurt me. I was so ready to finally play something good. Sorry Jagex but this isn't it. I'll give it another try in September but this still needs a lot of love and thought put into it before I'll ever recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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