
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
要我说,你们就是一群纯种的畜,充斥着对圈钱的渴望、白皮猪的傲慢、粗浅低劣还可笑的游戏创意,你的游戏是一坨屎,你的符文施法系统是你绞尽脑汁想出来的依托更大的屎,他没有任何存在的意义,只会显得你费劲巴拉想出来以为自己能独树一帜实际只能让人看出来你大脑里面装的是黄褐色排泄物而非大脑,你的画面丑陋,用烟雾渲染遮掩粗制滥造的素材,你那些怪物的模型在网络上甚至卖不到10块人民币,你的职业系统就是单纯把别人早就玩烂的东西换个方式命名,你的升级曲线和游戏流程则是大棒打小龙虾的完美复刻,我甚至找不到比你还教科书级的各种哥布林变体了。要我说,你创造的一切都是垃圾,并且这种半成品、垃圾、排泄物居然还能卖到118元人民币,你配不上这个价格,但你甚至并没有察觉到。像你们这种傲慢的白皮猪游戏制作人早就该被淘汰、被绞杀、感谢AI让你们有写代码的能力、感谢现代人有钱了能花钱购买你这种电子垃圾,没用的废物。
what a ♥♥♥♥♥♥♥ slog seriously. it doesn't justify itself. Why would I be motivated to do any of this stuff? It's a survival game with the runescape packaging. there's some njoyment to be had here. doing anything in this game is a drag. saturation adjustment slider
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Latest in each market: best UK #6, worst RU #97 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not great. Other than the title, a handful of characters, "skilling" system, and some gear and quest names, it has nothing in common with RuneScape. Outside of that, it’s just a very generic open-world game with building and crafting, which also not very polished. World is big and beautiful but very empty. Even animals or resources you'd need in bulk are scattered around in quite inconvenient way, making collecting resources quite a chore. Chests with random items are also everywhere, sometimes they have craft recipes inside, even ones you unlocked already. Interestingly they refill from to time, but there's not much use of it. Crafting items is fine thanks to linked chests, but processing is not so good as you have to take out items from chests all the time, currently it's not possible to group or filter items by being processed or not, it gets a little frustrating if not having separate chests for everything. Another things that you can't build things you don't know recipes for as recipes re unlocked by picking up ingredients, but it's a bit inconsistent. For example, picking up thread created by spinning flax unlocks bow, picking up feathers unlocks arrows, but picking up tar doesn't tell you can process it in kiln to get adhesive. Base building is fine, it's quite customizable and relatively cheap. Probably one bad thing about it that you can't move items, only remove and place them again. Removing gives resources back so it's technically free. One annoying part about base that it gets constantly raided by goblins. If you try to hide they'll start destroying it. After dying they leave you alove for the next couple of days. Main tip here is never stash all your gear when you at the base. Questing is bad, it's very hard to follow what characters say, they also never repeat anything beside last sentence. There's lo quest log and only way to track progress is map, which also only shows spot of interest or NPC and short not very informative summary. Dungeons aka Dragonkin vaults are quite the same, each has some upgrade to unlock and some "final" boss which is just buffed version of common vault monster. There's specific quirk related to vaults that there's numerous items requiring vault cores for craft (most notably lodestones for teleportation) which can be found only in vaults. Most have 2, sometimes 3. Having teleports next to them is useful as they "restock", allowing you to collect some every couple of in-game days or so. Bosses are surprisingly generic. Even the Act 1 final boss only has two attacks, both of which you can easily avoid just by jumping. All that build-up completely wasted, just like that. Skilling while having multiple flavors is quite tied to magic. Hate chopping trees? You will unlock chop tree spell later. Hate chopping fallen trees? Unlock spell for chopping it in logs with one cast. Hate mining or watering plants? You got the idea, there will be always some utility spell. There's not much unlocks by level, mostly increasing chance of success a little, aside of that it's spell or access to a new tier. RuneScape is quite great IP with huge potential, but in the current state it just wasting it by being RuneScape-flavored open-world game.
What do you expect from a good survival RPG? Well, I expect to have solid progression, engaging quests, varied combat, plenty of crafting recipes, a well-designed building system, balanced difficulty, and enemies that aren’t just damage sponges. This game has none of those. Instead, it offers generic content, excessive grind, and clunky progression.
like this comment please, this game is worth it trust
i use to play OG runescape back in the day but this game is good but lacking would love to see more mounts like a dragon mount for example more ways to collect items like more caves to mine or more oak trees to cut and an option to turn of auto pick up the map could also be bigger and have faster and easier ways to get around would also love to see a 32 - 64 or even 128 player surver where players fight together a swarm of enamys and get rare loot hopefully the team could put a lot more into this game as it has potential to be a great game to play
I'm beginning to believe that UE5 is the problem, not cheap labor that doesn't know how to work the engine. The game is unplayable without frame generation in high population areas. Even then there are horrendous frame drops occasionally. Gameplay itself is alright.
Great game, but fast travel needs some work I've played around 31 hours of RuneScape: Dragonwilds so far and I'm really enjoying it. The combination of survival, exploration, RuneScape skills and progression works surprisingly well, and there's a lot to do. The world also feels genuinely huge, which makes exploration exciting. However, the size of the map becomes a bit of a problem because fast travel is so dependent on Law Runes. For new characters, Law Runes are locked behind level 50 Runecrafting, while teleportation becomes useful much earlier in the game. I'm currently around level 36 after 26 hours, so level 50 still feels quite far away. You can find Law Runes from vents and other sources, but they are still difficult to keep stocked when you're constantly travelling around such a massive map. I understand that the developers don't want teleportation to completely remove the importance of exploration, but I think there should be a better middle ground. Either make Law Runes more accessible earlier, reduce the teleport cost even further, or introduce some additional fast-travel options. The map is huge, and that's one of the game's strengths, but at the same time it can turn travelling between areas into a lot of running back and forth. Especially when you have to return to your base, get resources, go back to where you were, and repeat the process. I'd also like to see more ways of making long-distance travel convenient without completely removing the survival/exploration aspect. Overall though, I'm having a great time with the game. The world, progression and gameplay loop are really good, and I'm definitely going to keep playing. I just think the fast-travel system could be improved significantly, especially for players who haven't reached 50 Runecrafting yet. 8/10 so far. Great game with a few progression/travel decisions that I think could be improved.
1、资源管理做到的不好 2、任务指引基本没有 3、招式技能少 4、离谱的肝度 5、超级典型的木棒打小龙虾
屎一般的战斗手感跟后摇 非常挑人的任务指引 奇奇怪怪的联机bug 我认为这是我26年玩的最烂的游戏目前没有之一
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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