
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to defeat challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
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About

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.

Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very unique concept. The core game mechanic is super creative and gives way to a pretty fun game. While the game does not have a ton of depth and replayability compared to other roguelikes, it is still fun if you're interested in the idea.
*below is an AI translated review from Ukrainian language* Cool simple concept, executed really well. Plus, the art style is pleasant, and the sounds and music fit the atmosphere perfectly, but... The core gameplay loop gets old very quickly. There’s basically no reason to pick a different class or subclass, no matter how different and creative the abilities are, because the core gameplay is always the same (roll the dice in a way that gives you the maximum number of combinations this already gets repetitive after the 10th time). The dice-rolling process itself is really missing more "fun" elements, as well as arena modifiers. I'm leaving a negative review purely because I want the developers to hear this feedback and hopefully one day deliver a more polished and fun version of the game. Крута простенька концепція, котра зроблена на відмінно. Плюс артстайл приємний, а звуки та музика ідеально вписані у атмосферу, але... Дуже сильно набридає основа ігрового процесу. Сенсу обирати інший клас тапідклас просто нема, хай там як і відрізняються ті здібності(доволі креативно), бо основа ігрового процесу завжди однакова(бросай кубик так, щоб отримати максимальну кількість комбінація*це набридає вже на 10 раз*). Дуже сильно не вистачає елеменів "фану" у процесі кидання кубиків + модифікаторів арени. Лишаю негативний відгук суто із бажанням бути почутим розробниками та можливо колись отримати більш досконалу та фанову версію гри.
Very addictive. I never wanted to 100% a game so badly. Highly recommend
Es ist ein so einfaches Game, aber macht mir persönlich sehr viel Spaß. Schönes Game zum Ablenken und mal etwas Anderes, als das ständige Chaos. :)
good game
Fun little game! :DDDDD
Great art. Pretty good music, although missing on variety. The core gameplay is quite good and addictive, but I can play 2 hour sessions max (I think). There's a good amount of randomness, but you have to choose wisely and many optimal plays are not obvious. Sometimes it can be unforgiving and even if you do everything right, you may still lose: just bad luck. The gambling sensation is greater as you try to beat the game at higher levels of challenge, so sometimes you just have to hope for a good strike of luck and achieve good effect compoundings. I'll see if I can get all of the achievements, I really like this game.
классная, залипательная игра. Если вам понравилось балатро, то эта тоже будет хороша! Получаешь удовольствие от скаканий кубиков и от того как они мёрджатся
★★★☆☆ 一開始新鮮好玩有趣 ,但下次要再開啟遊戲完全沒動力 角色全開後反而覺得無趣,所以我評價三顆星
I like the overall Concept of Rune Dice. The DnD Classes are fun and the Subclasses aswell. But the RnG especially if you Progress, seems way to punishing most of the times. You try a build and there are so many things that cant fall into place for it to be playable (I felt that most since the complete run through all maps is playable). Today i tryed 6 runs as Pyromancer. I saw 2 times a Firebuild relic (both times the same) and had 2 Runs were i didnt get any extra fire dice. Rerolling Relicdrops from bosses got me the same 6 Relics all over again. There should definitly be an option to ban relics for example. It shouldnt be punishing for your run to have progressed and have now so much relics in you pool that the ones you want never show up
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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