
Train is leaving the station, but soon you notice, that something is missing... Rails! You have to lay tracks right in the path of the moving train to keep it from crashing. The goal is connect all stations, if you can... The problem is that the train is getting faster and faster with each laid piece of track.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Sad to say I do not recommend this game. I like the premise of snake games but, there is a glaring bug that will pop up at almost anytime. It seems the stations are picked at random but, a station that has allready been passed through can also be picked again meaning there is no way to pass through an allready completed station. you can cross tracks allready layed but, you can not connect to a layed track. I made it to level 48 within reach of the normal: 50 cities achievement when this happened needless to say I was disappointed. Speaking of achievements, I have 2 hours in and have only visited 97 stations. If you play games for the thrill of getting Achievements they contain. I would def say pass this one up as they will take quite a while to attain. I will complete the game as I do with most all achievement games I have but, It will be more of a chore than having any type of fun.
nice little game with a totally unexpected gameplay. wanted to transport people, got a snake! light, casual, little chilling. little raging. (also, dev just updated this)
Menu - Very unoriginal and blank. Changing color / texture or even making separate "blocks" for every button would be appreciated. Settings are really basic and I recommend upgrading it and adding more options. HUD - Really small and basic. It's almost invisible in the Night, while during Day Time it's barely visible in some areas. Mainly in shadows or on the white ground ( 80% of map ) Gameplay - Base of the game is that you're "placing" tracks for Train to move to keep it from crashing. Every piece of track you place the Train gains on speed. You're goal is to connect as much train stations as you can. And here comes the problem. To get into a train station you must connect your tracks to one solid track which direction is basically random in every station. But the placing of your own tracks is not really good. Sometimes you will place the damn thing on the side, while you wanted to go straight. Controls are REALLY sensitive. In one moment you're trying to turn left and in matter of seconds you have created a circle and now you have to go around to get into a station. This makes the game almost impossible after 10-15 minutes. Replayability - Only thing that may or may not get you back to this game is either Achievements or Trade Cards. Nothing else. Game is REPETETIVE as hell. And there's nothing to it. Even the Night time mode gets boring after about an hour. Visuals / Map - Art style is really simplistic, and there's almost no difference when you change the graphical settings. But there's probably no reason for that since the game is quite good at performance even on low-end PCs. Now for the map. It's really ♥♥♥♥♥♥. There's about 5 types of trees, few cities with the SAME buildings and sometimes you find a mountain or two. 80% of the ground is plain white. Why though ? I understand that there's plenty of space for you to be able to maneuver through but still ... Adding textures to ground, trees, buildings would be appreciated. Final Verdict - 5.6 / 10 - Functional but boring game.
并没有玩过,仅仅为了+1,先给个好评待我日后玩了再来改!
Got it for 10 cents I no care I lov it
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5.00001/10 meh (Cannot believe this isn't a F2P game) Not Good enough for a ringing endorsement. Not Bad enough to rip with a Neg review. Such a fun, unique concept, but falls flat on its face with totally bland GUI and scenery (just like screenshots above) The constantly panning camera sometimes takes train completely out of view & is just pitiful, almost unplayable. Can only recommend this game on D-E-E-P discount - I picked up for 70% off in the recent sale, so no regrets - However, at Full price - I cannot recommend. Cheers Other thoughts - from an Achievement standpoint, this is the grind of a lifetime (b-o-r-i-n-g) - just lather-rinse-repeat the same levels over and over enough to connect 2000 cities on varying difficulty levels - Total BS - IMHO
Runaway Train is a fast-paced arcade puzzle game developed and published by Hammer Games that takes a surprisingly simple idea and turns it into an engaging challenge. The game places players in control of a runaway locomotive that cannot stop moving, creating an immediate sense of urgency from the moment a session begins. Instead of driving the train directly, players must quickly construct railway tracks ahead of the locomotive, ensuring it can safely reach stations while avoiding disaster. The concept is easy to understand within minutes, yet the increasing speed of the train transforms this straightforward premise into a tense and addictive test of planning and reflexes. The gameplay revolves around laying tracks across procedurally generated landscapes. Every successful connection between stations contributes to a growing score while also increasing the speed of the train. This creates a clever risk-and-reward system where success gradually makes the challenge more demanding. During the early stages, there is enough time to examine the terrain and create efficient routes, but as the train accelerates, careful planning gives way to split-second decision-making. The result is a constant balance between strategy and quick reactions that keeps players focused throughout each run. One of the game's strongest features is its replayability. Because maps are randomly generated, every session feels different from the last. Players cannot rely on memorized routes or predictable layouts, forcing them to adapt to new situations each time they play. This procedural design prevents the experience from becoming repetitive too quickly and encourages experimentation with different pathing strategies. The unpredictability of the terrain often creates exciting moments where players must improvise under pressure to keep the train moving. The visual presentation embraces a colorful low-poly style that fits the game's arcade-oriented nature. The environments are simple yet attractive, providing enough detail to remain visually appealing without cluttering the screen. This clarity becomes increasingly important as the train gains speed and players must process information quickly. The locomotive itself is animated with charm, and the overall art direction gives the game a lighthearted atmosphere despite the constant danger of a crash. While the graphics are not technically groundbreaking, they effectively support the gameplay and maintain readability during hectic moments. Runaway Train also includes multiple game modes, including Day, Night, and Hardcore variations. These modes offer different ways to experience the core mechanics and help extend the game's longevity. Hardcore mode in particular increases the challenge significantly, catering to players who enjoy pushing their skills to the limit. The inclusion of these options adds variety without straying from the central gameplay formula, ensuring that the focus remains on mastering the art of rapid railway construction. The audio design complements the action well, providing satisfying feedback whenever tracks are placed and helping reinforce the pace of the experience. The soundtrack and sound effects do not dominate the presentation, but they contribute to the tension and maintain the game's energetic atmosphere. Combined with the responsive controls, the audiovisual package succeeds in supporting the game's core objective of delivering quick, exciting play sessions. Despite its strengths, Runaway Train is not without shortcomings. The game is built almost entirely around a single gameplay mechanic, and while that mechanic is executed effectively, some players may eventually desire additional objectives, progression systems, or deeper strategic layers. Those looking for a comprehensive train management simulation may find the experience too lightweight. However, the game never pretends to be anything more than an arcade-focused challenge, and its simplicity is also part of its appeal. Ultimately, Runaway Train succeeds because it understands exactly what it wants to be. It delivers a focused, accessible, and entertaining experience that rewards both strategic thinking and fast reactions. The escalating difficulty, randomized maps, and straightforward design make it easy to pick up while still offering enough challenge to keep players returning for higher scores. For fans of arcade games and quick-thinking puzzle experiences, it provides a satisfying blend of tension and fun that remains enjoyable long after the first few runs. Rating: 7/10
Ok so i want to specifie the things that are very nice of this game It is very addicting. expeccialy for those who dont even like trains but like games simmaler OR like snake Its cheap. It has very good achievements. really shows off some skill Night mode and Hardcore mode showing some differculty Very cute art style Runs very well One thing im a bit sad bout is you cant use the train with cargo. im guessing its there just for the picture which is still fine with me Overall the game is amazing for what its worth
10/10 would run away again.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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