
Runaway: A Twist of Fate is the adventure game of the year! Featuring a production worthy of a big 2D animated movie, Runaway follows a story full of twists and turns, and packed with comical highlights. All in all, you will be confronted with more than 200 mysteries and puzzles to keep your brain running through a big adventure that you...
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Languages: English, French, Italian, Spanish - Spain
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Hours played at review time, across 41 reviews with recorded playtime.
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[b]Runaway: A Twist of Fate[/b] es una aventura de [i]point-and-click[/i] en 2D para un jugador. El cierre de la trilogía y, personalmente, creo que el mejor. El motor gráfico se ha renovado, la trama y los personajes son interesantes y los puzles, salvo un par de excepciones, son lógicos y bien pensados. El nuevo sistema de ayuda y poder ver los elementos con los que interactuar redondean el resultado final. Recomendable para cualquier amante de las aventuras gráficas. [h1]Giro del destino[/h1] El juego empieza con el juicio de Brian por el asesinato del Coronel Kordsmeier y su sentencia en un psiquiátrico. Seguido por Gina frente a la tumba del propio Brian donde recibe una enigmática llamada. ¿Qué ha ocurrido en los últimos meses, cómo se ha llegado a esa situación y qué ocurrirá a partir de ahora? A diferencia de los dos primeros títulos, en esta ocasión no hay problema con la licencia del doblaje y la traducción con lo que tenemos el juego con voces y textos en español. Tras una segunda parte un tanto decepcionante, me alegra ver cómo Péndulo Studios se ha puesto las pilas, reconociendo y corrigiendo aquello que no funcionó y consiguiendo el que posiblemente sea el mejor de la trilogía. Sorprende que hayan conseguido hacer uso de los personajes y parte de la trama del segundo para hacer algo coherente y bueno en esta tercera entrega. Cada uno de los seis capítulos son interesantes y los nuevos personajes están bien, incluso aquellos que repiten no son tan irritantes como eran en el anterior. El juego cuenta con un nuevo motor gráfico, más fluido que el anterior, mostrando la imagen en panorámico y a una resolución bastante superior. Seguimos con fondos 2D muy detallados y personajes en 3D, pero todas las animaciones se ven más naturales y mejor integradas. Alternaremos entre controlar a Brian y Gina. Con el botón derecho del ratón cambiamos entre observar e interactuar con los objetos y personajes del escenario mientras llenamos nuestro inventario. Al igual que en los anteriores y otros del género. Sin embargo, en esta ocasión podemos usar la tecla F2 para ver con qué podemos interactuar, algo que viene muy bien y te ahorra el tener que estar moviendo el puntero del ratón pixel a pixel y centrarte en los puzles. Aunque nos encontraremos con alguna excepción, los puzles son lógicos y razonables. Con la tecla F1 accedemos a un sistema de ayuda similar al de la segunda parte pero más pulido. Muy útil en caso de querer alguna indicación sin mirar una guía que te diga exactamente qué hacer. En cuanto al estado técnico. Me ha funcionado bien desde el principio, instalar y jugar. Sin más. Es más corto que los anteriores, rondando las 7 horas. Como en todos estos juegos, el tiempo será mayor o menor en función de cuánto nos atasquemos. Una vez terminado no se desbloquea nada nuevo. [code]Reseñas de otros títulos de la trilogía: [url=https://steamcommunity.com/id/Riaku14612/recommended/7210]Runaway: A Road Adventure[/url] [url=https://steamcommunity.com/id/Riaku14612/recommended/7220]Runaway: The Dream of the Turtle[/url][/code]
What a great comeback! Honestly, after absolutely horrible 2nd game, I didn't expect that this serie may ever recover, but nevertheless, here we are. Developers admited that the 2nd game was bad, they knew why it was bad and they really did a damn good job to correct all these mistakes. I'd say, at some aspects they even overdid. It is especially noticeably how they adressed all the issues if you play this game right after the 2nd one (if you did not - [b]do not[/b]). How they mocked their own mistakes, how they adressed 'alien' and 'paranormal' stuff and especially how they handled here that ridiculous 'story' from the 2nd game. What I really like about this game, is that Gina is not a background furniture anymore, like in previous games. Now, she and Brian are working as a duo, each of them doing their best to reach the goal. Story is exactly how it should've been. It's bright and simple, with typical cartoon villains and without abnoxious characters. The game became shorter and easier than previous ones. That's my only critique here. Could be harder. But hey, at least now you don't have to waste time pixelhunting and guessing about weird gameplay triggers for each action. Thus, while you will spend less overall time here, true duration of this game is not much shorter than of previous games. AFAIK, this is the last game in the serie. But I would not mind to see more.
[h1][b] Reseña de Runaway: A Twist of Fate[/b][/h1] [h2]Resumen del Juego[/h2] Runaway: A Twist of Fate es una aventura 2D de apuntar y clic que se siente como abrir una cápsula del tiempo: humor, rompecabezas y una historia que quiere ser película… pero con la lógica de “si combinas esto con aquello, claro que funciona”. Controlas la progresión a base de explorar escenarios, hablar con personajes y resolver puzzles para seguir el hilo narrativo. La primera impresión es clara: esto viene con ADN retro y con orgullo. Si vienes buscando acción, te equivocaste de ventanilla; aquí el “combate” es contra tu paciencia, tu memoria y ese momento en el que dices: “¿Cómo se suponía que llegara a esa solución?”. Aun así, cuando engancha, engancha: la trama y la comedia se defienden bastante para el género. [h2][El “Apuntar y Clic” te da, y el “Apuntar y Clic” te quita][/h2] Lo Bueno: Comedia y tono ligero: se nota que intenta entretener, no solo “rellenar” diálogos. Rompecabezas constantes: si te gusta pensar y probar, aquí hay materia prima. Buena trama: el gancho narrativo es de lo más rescatable y empuja a seguir. 2D retro con personalidad: no pretende ser ultra moderno y, por eso, no hace el ridículo intentándolo. Remote Play en móvil/tableta: perfecto para jugar “un ratito”… que se vuelve dos horas. Lo No Tan Bueno: Sin logros: sí, Steam, lo leíste bien… cero. Tu dopamina coleccionista se queda desempleada. Solo un jugador: si querías compartir el sufrimiento de los puzzles, será por turnos y con gritos. Puzzles de “lógica creativa”: a veces no eres tonto, solo estás pensando como humano. Vibra “versiones nuevas” pero alma vieja: encantador para unos, anticuado para otros. Comunidad fantasma: 0 jugadores actuales… el juego está más solo que NPC sin diálogo. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Clásico apuntar y clic: cómodo, pero con sus mañas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Dificultad por puzzles; la “IA” aquí es tu cerebro sufriendo.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura con buen recorrido si te gustan historia y acertijos.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]2D retro agradable: cumple sin prometer milagros.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]De lo mejor: mantiene el interés y sabe vender su drama/comedía.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Escenarios con identidad, muy de aventura narrativa clásica.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos, sin fuegos artificiales (y tampoco los necesita).[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien; no estorba, que ya es bastante.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Funcionales: hacen el trabajo, pero no esperes actuación de premio.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]No es el foco: más aventura clásica que manifiesto moderno.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]2D y estable: tu PC no va a sudar ni un poquito.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Una vez resuelto el misterio, repetir es por nostalgia.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.0[/b][/td][td]Una aventura sólida con humor y trama, pero sin “extras” modernos.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Runaway: A Twist of Fate es de esos point & click que te hacen reír, te pican la curiosidad y luego te humillan con un puzzle que parecía obvio… en una dimensión alterna. Su fortaleza está en la historia y el tono: si te gusta la aventura narrativa con rompecabezas, aquí hay una experiencia bastante redonda. Ahora, el elefante en la habitación: 0 jugadores actuales. Esto no significa que sea malo, significa que es un juego de nicho y de otra época… y que hoy la gente prefiere sufrir en línea con extraños. Aun así, 385 recomendaciones totales no salen de la nada: hay una base de gente que lo jugó y dijo “sí vale”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -85% Veredicto: [i]Si te gustan las aventuras de apuntar y clic con historia y comedia, entra; si necesitas logros y comunidad viva, mejor sigue de largo.[/i] Es un “Muy Bueno” para fans del género: divertido, con buena trama y rompecabezas constantes. Solo no vengas esperando modernidades, porque aquí el giro del destino más grande es que Steam no te va a premiar con ni un miserable logro.
[h1][i]“It's not easy doing this every single day... and getting a reaction.”[/i] ~Roman Reigns[/h1] Mistakes. It sucks making 'em. Especially when it's about public stuff and there's no way to pretend they never happened. There's also a good thing, though—the fact that we can learn from them. The biggest problem with Runaway 2 was that Pendulo didn't learn from the things they did wrong in the first one. Puzzles became more confusing, pixel hunting became crazy (which was a [i]huge[/i] problem on the Nintendo Wii, to which the game was ported a bit later), etc. Pendulo also committed a heck of a lot of new mistakes in the sequel, like turning the story into the typical cheap stuff we often see in second-grade European adventures. Therefore, despite being ported to both the Wii [i]and[/i] DS (the DS version was actually released first), the game didn't feel nearly as good as it was supposed to. Runaway 3 was kind of a crucial moment for the series. It was time to either admit the mistakes and aim for the better, or embrace the infamy. Thankfully, Pendulo chose the first option. Even though the Wii and DS ports of Runaway 2 weren't made by Pendulo (the game was ported by Cyanide, the studio behind Styx and Call of Cthulhu), it looks like Pendulo learned a lot from 'em. The thing is, the Wii version of Runaway 2 had some sort of a hint system, which allowed us to ask Joshua for help at any moment. Those hints were poorly written (most of the time it was something like “the card belongs in the slot!”), but it was better than nothing, since the game was made for PCs and finding the little items in lower resolution on a TV screen (the Wii was designed for older TVs) was painful. Now, the DS version (like I said, it was released first; hence I have absolutely no idea why they treated the Wii version like that) handled it differently. It didn't have the hints, but... it got hotspot highlighting. You know, that thing that was introduced in Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe and allowed us to see all the active elements on the screen. Nowadays, it's an expected feature in these kinds of games (something I heavily disagree with, since I believe that a healthy amount of pixel hunting is good for dopamine income as long as puzzles are nicely designed), but, well, it was only the 2000s. When it was time for Runaway 3, though, the 2000s were almost gone (man, time sure flies...), so... yeah. Pendulo [i]finally[/i] adopted the new mechanics. Runaway 3 has both the hint system from the Wii version of Runaway 2 [i]and[/i] hotspot highlighting (a bit clunky, inferior to what we've seen in Daedalic's titles and even cheaper things like So Blonde, but still) from the DS version. As Madea Simmons often says, [i]hallelujer![/i] Pendulo also changed the engine. The new one is far from being perfect (increasing the resolution, for example, will only make the game run in a small window with no option to stretch or use anti-aliasing of any kind), but it [i]does[/i] allow hand-drawn 2D backgrounds with real-time 3D cel-shaded models on top, so, there's that. Vera Domínguez, who performed the theme song for the first game, is also back. Without the Liquor band, sure, but still, she's here. Heck, even the DS version (this time there was no version for the Wii) felt much better than what we've seen in the previous game. The DS's screen still was a bit too small for the task (hotspot highlighting, for example, was way too easy to overlook), but the dialogues were properly re-designed for DS standards (in Runaway 2, it was way too easy to choose the wrong dialogue because the DS touchscreens were rather crappy). Pendulo also added lots of voiced scenes—something that the DS version of Runaway 2 didn't have. So, that's it? The series finally regained its footing and Runaway 3 is exactly what we all wanted from Runaway 2? Unfortunately, no. The biggest problem with Runaway 3 is that Runaway 2... well, exists. Pendulo did try to pretend it doesn't for most of the time here, but still, the damage was done and it was massive. There was just no way to avoid all that alien bull we've seen in The Dream of the Turtle. While the first Runaway tried to be stylish and imitate some famous movies, the third one was doomed to inherit some of its predecessor's bad genes. And yes, it feels rather awful. Not nearly as bad as in Runaway 2, but still awful. And it's a problem. I mean, obviously it's a problem, but it's actually a much bigger problem than you may think. When Runaway became a thing for the first time, the point-and-click genre was dying. By the moment Runaway 3 arrived, Daedalic (who started with a movie-based adventure, 1½ Ritter: Auf der Suche nach der hinreißenden Herzelinde) realized their true potential and had already released a couple of very solid titles (Edna & Harvey: The Breakout and The Whispered World). Games like Secret Files and NiBiRu: Age of Secrets managed to prove that cheap European adventures, while still being cheap, can be at least playable. The Broken Sword series returned to its roots (because screw The Sleeping Dragon) in The Angel of Death. Bill Tiller (The Curse of Monkey Island, Full Throttle, The Dig) came back with the buggy, unfinished, yet still cute A Vampyre Story. Ukraine's Frogwares was killing it with the Sherlock Holmes games. For those who like their games dark, the Black Mirror series had just brought its second installment. And, of course, the indie market finally became a thing and we started to see gems like Dave Gilbert's Blackwell series and Vince Twelve's Resonance. Heck of a lot of games to choose from, huh? Hence my point: at the moment Runaway 3 came out... there was no real need for it. The genre wasn't in need of being saved anymore. If anything, point-and-click games became popular again. So... yeah. Runaway 3 did feel like Pulp Fiction (one of the movies the first Runaway tried to imitate), but only a very specific part of it: that part with Travolta that became a popular meme. That doesn't really mean anything, though. I mean, Runaway 3 didn't flop. It didn't kill the studio either. And who cares about the competition? Point-and-click games aren't long anyway. Maybe it's a hidden gem. Maybe it's one of those games that'll make you feel like, “OMG, WHY DID I MISS IT?!” You know what? No. Not at all. It's just a generic point-and-click experience. Not nearly as silly as its predecessor, but without a single special thing about it. There is a word for such stuff, and the word is “meh.” The puzzles are meh, the story is meh (if anything, it's barely there), and the characters didn't become any better; therefore, again, meh. Actually, you know what? Even Pendulo's own Carlos Hernández, who worked on art and animations, publicly said that he couldn't stand Brian (the main character who always felt like a cheap George Stobbart rip-off) and really didn't want Pendulo's next game to be another Runaway. See? Even the parents didn't like their child. Nobody needed Runaway 3. Nobody. Is it bad, though? Absolutely not. It's solid. The problem is—while being painfully uninspired—the game just fails to make you care. You just don't want to know what'll happen next. You know how pro wrestling works? A rather strange analogy, I know, but still. The same exact wrestler can shine as both a babyface (a “good guy”) and a heel (a “villain”). This means it doesn't really matter which kind of reaction they generate—good or bad. The crowd can cheer, the crowd can boo... it's all fine. The silence—that's what wrestlers fear. As sad as it is, the Runaway series ended exactly like that: in silence. Is it playable? Sure (if anything, while playing I kept thinking that I wanted it to be a worse game, because that would make me feel at least something). Is it worth your time? No. Go play those other games you didn't finish. Even if they aren't better, at least they won't be nearly as uninspired as what we got in Runaway 3. Dixi.
A fitting end for the Runaways trilogy. Not as famous as the classic Lucas Arts or Sierra point n'click adventure series but still a cult classic in the annals of the genre. I have found through experience that I away enjoyed playing games by Pendulo Studios. I appreciated the innovations and immersive narrative of Twist of Fate. There is even a build in hint system! The graphics and animation are excellent. The voice acting was good and the music was perfect. You don't have to play the other two games to enjoy this but I liked the call backs. Puzzles were logical except for a few that felt just tedious and some conversations dragged on way too long. The characterisation was well done and found the upbeat tone refreshing. I found the length of the game to be about right to what I prefer. This game is excellent and a must play.
Est-ce que je recommanderai ce jeu? Vu que je l'ai offert à 2 amis, je pense que ça répond à la question :) C'est fun, simple à prendre en main (normal pour un point & click ^^) et drôle. Pour ne rien gâcher le jeu est intégralement doublé en français par de vrais spécialistes du doublage. Ajoutez une belle bande originale et quelques clins d’œils sympa et vous obtenez un jeu vous faisant passer un bon moment.
Logra salvar el pifostio que fue el argumento del juego anterior encauzando la historia a una nueva huida con resolución de un misterio, acercándose así más al espíritu del primero. Los puzles también han mejorado manteniendo su lógica extravagante sin pasarse o quedarse cortos en dificultad. Además como al sistema de pistas se ha añadido la opción de resaltar puntos de interacción es casi imposible pasar algo por alto. El cambio de estilo gráfico se aprovecha para escenarios con planos más cercanos y conversaciones algo menos robóticas que mantienen su magnífico doblaje al español.
On par with the first of the series. Having built in hints helped. Wouldn't recommend unless you want to finish the series.
Nice puzzles, not as hard as in Deponia Nice jokes, some decisions and twists really made me laugh I liked Road Adventure very much, this one recalled me of a great time I had while I was playing it
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