
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爆率太低了,垃圾装备从头出到尾,顶级装备竟然不加血量,困难1难度小怪都几万血,我才800+的血,被怪boss莫名AOE摸一下就死,死亡惩罚还巨大,作者真是游戏爱好者吗?感觉更像是虐待狂
玩到15级,游戏还是喜欢的,有种以前玩网游的感觉。但就是过一会儿卡一下,还是那种卡到画面不动的,体验太差了
不是 你™后续任务装备还能出售的?怎么想的?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
上当了
就冲着这个爆率以及平衡性我只能说配不上这个售价,优化问题极大然后刷半天不掉一个能用的装备
A shared or communal stash would be nice to have!
游戏挺好玩的,吐槽爆率低的怕是不懂刷子游戏的精髓,我感觉这游戏的爆率是合理的,刷得很有惊喜感。不过游戏确实还是有很多可以完善的地方。大秘境后期基本无用,里面的锻造系统也没太多意义,装备品质不能打到完美约等于无,那个重置词条系统我刷了几百颗石头也没刷出过红词条,也等于无,还有就是游戏终局缺乏挑战,我刷出一身完美装备之后没有一个挑战对象的感觉很空虚,希望作者不要跑路,继续完善,增加新玩法,新挑战。
好烂的游戏。看mu神直播买的,怕不是商单。
不会搞个怪物攻城守家难度?,然后倒逼玩家去刷更好的属性装备搭配过关?突然把最后一个任务做完告诉我结束了? 感觉自己就像个傻子!!
喜欢的类型
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301.2K | 1.5K | 96% | $9.99 | |
| $301.4K | 567 | 86% | $12.99 | |
| $301.1K | 430 | 93% | $13.49 | |
| $301K | 733 | 74% | $14.99 | |
| $301K | 850 | 92% | $14.99 | |
| $301K | 192 | 70% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7M | 68K | 56% | $19.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| $3.1M | 6.5K | 86% | $19.99 | |
| $275 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| $21.2M | 19.5K | 76% | $49.99 |