
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Switch classes anytime, with hundreds of random affix combinations for gear stats, a unique forging system, and tough bosses, rifts, ruins, and trials awaiting your challenge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 745 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏前20级可玩性很高,不同职业、流派套路、套装效果等等还算丰富,能让玩家保持对游戏的新鲜感,刷宝的正反馈也不错。25级以后大部分时间就在无感的刷刷刷,装备过渡变差,升级变慢,没有交易系统和天梯系统之类的,刷到装备的正反馈也变弱,慢慢就不想玩了。
作者上辈子没玩过道士 职业平衡垃圾 无脑道士就完了 另外两个职业路边两条
测试版玩了有100多小时。正式版玩了20多小时,内容只比测试版多了15%左右。测试版的号不能在正式版用很恶心。 新的地图怪物血更多,但是掉落比测试版锁妖塔掉落更垃圾,掉落概率比起测试版感觉上是更低了。这掉落概率真的有点恶心了。一个不开CE不能玩的游戏你就玩吧。 整个游戏几乎完全抄的传奇整体框架。38定价本来觉得还好,体验完正式内容只能说真的不值。来看评论居然是《特别好评》我真服了。这游戏真正玩的人能不给差评,作者就已经可以认他当爹了
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Languages: English, Simplified Chinese
Hours played at review time, across 745 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soo, I guess i got kinda lucky, for better or worse, i found the lightning dagger at low lvl from a random like barrel or something lol? and THEN i gota ring that AUTO casts the crescent slash (aoe slash) based on ur attack speed. IT did not work until i swapped to Warrior...and MAN with that Dagger...and its +47% attack speed it wrecks...its really nice, Bad thing is weapons like 10+lvls higher with WAY more "dmg" on them do less dps...lol even a weapon that auto casted the next sword beam skill on top was Less actual dmg output. IT seems like "bleed" just buffs ur dmg on hit? Which this dagger also applies in droves... SO some interesting things here, but could use more. Honestly id love to see the Select class Gone and just let everyone use EVERYTHING...Meaning passives everyone gets once u get at least the starting book unlocks it then Every other skill up to filling ur active slots...that would be great. Also the "books" or pages that are RARE if you right click it they dissapear :/ and you get nothing. You are supposed to use the like "compendium" thing i guess My names are wrong but its a menu in the top corner and then hit the Button for that mobs card there to get the permanent bonus. Would also be NICE to get something besides HP for lvling up, i keep running into mobs that do soo much dmg or combos of dmg and Dash/any movement skill does nothing to help you avoid hits ESPECIALLY ranged attacks...so you just take bunches of dmg and die. Another nice thing would be just limitless or near of being able to upgrade the skills...like another skill book just upgrades the skills endlessly...Anyways the feel is kinda like a OLD ARPG like diablo 1 AND a MMO since it does get kinda grindy and you got respawns. I do like it though, OH also allow more things to be added and extracted into the Stat moving thing ALSO could be really COOL if the same stats STACKED instead of get replaced directly...as this greatly lowers your potential power...IMO trouble is coming for me as there are NO direct ways for me to get more powerful I kinda already hit a spike and I don't know what more I can do...
好玩
옛날 초딩때 맛본 아재감성rpg겜 그래픽은 약간드로이얀느낌 한글지원을 안해줘서 직접 한글패치만든거 공유함 https://drive.google.com/drive/folders/1DRPMo9eFaySmjbC6U2qPpgruJaj_3CjL?usp=drive_link 추가패치될때마다 시간나면 패치예정 각종 팁 만렙50,아이템으로얻는 경험치확률최대치는 +200%, 템드랍률은 +400% 템드랍률 최대로올려도 몇몇 전설템과 세트템은 얻기빡셈 소환수플레이가 겜하기편함, 일반난이도 메인퀘 다깨고 방다시만들면 어려움난이도생김 아이템최대티어는 T5(엔드템)임, T5아이템은 어려움난이도 최종지역의 변이보스만 떨굼 인벤토리에 아이템필터설정해서 잡템주울때 돈이나 경험치로 변환가능함.(이거키고 주우면 렙올릴때,돈벌때 매우좋음)
装备打造需要优化啊,根本没看懂打造逻辑,不让做极品装备纯看脸啊。传奇词条装不上极品,单机游戏搞这么多限制干啥,还真对标暗黑4么?
爆率太低了,我可以接受刷词条,慢慢成长,但是你最起码让我有个基础装备,把我的build给搭配起来,不成形没关系,现在是比网友还肝?只能开修改器?
刚开始玩确实找回了当时玩传奇的感觉,可是那低得叫人崩溃的掉率到底是什么鬼?我把掉率和极品率都拉到100%了,为了刷复苏套刷了三天的白熊一天至少五小时左右还是差一件,更别说还有装备品级和词条要刷,不改暴率根本玩不下去
好玩爱玩,加油,请继续深化玩法!
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Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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