
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 89% | — | $7.6M |
| $29.99 | 363ratings | 88% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Battle Chasers in the world of Runeterra. The story is pretty simple, but you get to know the lore of league characters a little bit better.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo é muito quando se trata de história! Apesar do Viego não ser o protagonista dessa história. O jogo é enorme e parece que não acaba nunca, já que a gameplay é sempre a mesma e com ambientes completamente vazios só pra preencher tempo no jogo. Acho que o que salva mesmo são os bonecos do LoL que jogamos, PRINCIPALMENTE O BRAUM. EU TE AMO BRAUM
It offers engaging combat, memorable characters, and a compelling setting, but recurring repetition and technical annoyances keep it from being truly great. Fans of the genre and League lore will likely enjoy it far more than casual players or those uninterested in turn-based RPGs
A really good game set on the foundations built by Battle Chasers: Nightwar (which I also heavily recommend in case you've never played it). The soundtrack is good, the graphics are lovely and the story's pretty cool. It's definitely better than playing normal league of legends, and if you're interested in the lore of Runeterra/LoL, this game is a great "side" story. It's still a little bit buggy, however, like chests don't mark off on the map, anvils don't get collected, you can "fall" through the floor after a battle and be stuck. Even with that, I really recommend it.
If you like League, buy this game. There's a lot of great lore for all the characters, and for the Bilgewater/Shadow Isles regions. It's really cool to see the characters' LoL playstyle adapted to an RPG. If you don't like League, buy this game. Illaoi is a really cool protagonist, the supporting characters are all cool and unique in story and playstyle, and it's pretty accessible without any previous info on the lore.
One of the best "turn-based" combat RPGs I've played, the way time is implemented in combat so quick attacks and slow attacks change turn dynamics is just addicting. For any League of Legends fans the story is also amazing, seeing characters interact with each others is very nice, they are true to character. Game lasts about 20 hours if you rush through the story, more like 40 hours if you do all the side quests and everything. Many difficulty modes, including one where you barely fight at all just for the story. Then, ranging from easy to Heroic which is not that hard but requires perfect use of the games' mechanics (especially the time bar) For context, I play the game once rushing through the story on normal difficulty, then twice going more thoroughly into the quests on heroic diffuclty. Great fun to play it again a few years after. Can only recommend.
Sinopse: Ruined King: A League of Legends Story acompanha um grupo improvável de campeões: Miss Fortune, Illaoi, Braum, Yasuo, Ahri e o misterioso Pyke. Eles se unem para investigar a névoa negra que ameaça Águas de Sentina. Ao seguirem as pistas, eles descobrem que a ruína tem origem na sombria Ilha das Sombras, onde precisam enfrentar forças antigas e impedir que a corrupção se espalhe pelo mundo. Avaliação: Muito Bom. Eu tinha uma certa expectativa de jogar esse jogo desde o lançamento e acabou sendo uma experiência acima do que eu esperava. Pra quem já conhece os personagens por jogar League of Legends torna o jogo ainda melhor, mas não é um impeditivo pra iniciar no universo do jogo. Cada um dos 6 personagens possui características bem únicas, com habilidades de batalha e de exploração. O sistema de batalha usa o "Lane System" que consiste entre 3 linhas pra usar habilidades. Uma dessas linhas faz o golpe ser aplicado mais rápido porém com menos dano, a linha do meio é o padrão e a terceira linha torna o golpe mais demorado porém mais poderoso. E no meio dessas escolhas temos os buffs e debuffs dos ambientes que influenciam onde o personagem está nessas linhas. Os personagens são bem trabalhados com um destaque sensacional pra dublagem PT-BR, algo muito raro de se ver em jogos do gênero. Cada um tem o seu propósito bem claro e bem explorado durante a campanha. A narrativa funciona muito bem, contando com cutscenes que possuem uma arte bem interessante. A atmosfera é um ponto bem trabalhado também, com uma trilha sonora que se encaixa nos momentos certos. Os defeitos que encontrei foram alguns bugs técnicos chatos que incomodavam na gameplay, nos menus que são um pouco confusos e na falta de teleportes mais acessíveis, onde ocasionavam momentos chatos de backtracking sem recompensa. Poderiam ter encaixado mais personagens do universo da franquia no jogo, poucos aparecem.
I love the league universe and although the characters & story are kinda fine, this game is pretty rough around the edges and not very enjoyable outside combat. Even combat is pretty dumb at times because it forces playstyles that you don't have the means to achieve at that point. Kinda of a sad situation, and it really shows why Forge was shut down; not because it's a bad studio, but because it is very apparent that this project was underfunded, and was more likely meant to serve as an advertisement for the Ruination event in league.
way more fun than expected. totally worth it's price. especially if you are a League fan
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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