
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💖🔪
水水水 一刀殺進去
戰鬥,爽
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
雖然是不錯的遊戲,成功時會有稍微的達成感 但是某些BOSS的提示音和動作跟實際傷害判定根本不同 特別是投擲物上最為明顯 不是提前出現傷害不然就是圖示已經過了但傷害判定還留著 打起來非常坐牢
在小成本的情况下可以做到这样的作品已经算的上优秀了,不推荐给魂类游戏新手上手,他更多是给魂类爱好者的小代餐,游戏剧情可以称得上是可有可无。但是像素类型的这类我还是第一次尝试,给了我不错的体验,符文系统和技能系统居然做的还可以,当然是在这种体量下还是可以的,但给人眼前一亮的感觉倒是没有。BOSS RUSH的形式也极大地减少了魂类游戏最经典和风味的一部分:优秀的箱庭设计,过于单薄了。 最后还是要看这款游戏的定位,在小成本BOSS RUSH情况下,我觉得算得上是不可多得佳作;没有辜负我在demo时就给出的好评
難度我覺得算剛好,不會太難不會太簡單,舒服的難度 好玩!!!
las peleas se sienten como un baile con el enemigo
.
Hell yeah.
맛있게 매운 보스 러시 게임 퍼펙트 회피와 집중이라는 이 게임만의 특별한 시스템을 이용해 보스들을 격파해나가는 게임이다 처음에는 집중이라는 시스템이 불편하게 느껴지고 굳이 이런 시스템을 넣었어야 했는가? 라는 생각을 했었지만 하면 할수록 매력적이고 재밌게 느껴졌다 보스들이 가짓수가 많은건 아니었지만 하나하나 연출, 패턴, 디자인 모두 공들인 느낌이 확 와닿아서 좋았다 특히 보스를 처치하면 모탈컴뱃의 페이탈리티처럼 처형을 할 수 있는데 이 연출이 매우 맛있다 스토리도 좋았고 음악도 좋았고 전부 만족스러운 게임이었다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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