
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An actual masterpiece of a boss-rusher. Ruby is an absolute cutie, and everything about the game feels smooth and visceral. Hard as hell, but just as fun.
全成就通关!!! 真是好不容易啊,最终boss我都不知道死几回了。总而言之我是很推荐这个游戏的,但前提是你是能受苦的游戏玩家类型,因为想要真结局通关需要类似无伤过boss(并非要求真的无伤,但是容错最多只有三次。即使是打真结局算是后期了,容错相对来说还是有点低),但说实话,除了容错以外自身数值能力方面真的是不怕boss的,我的看法是如果你玩过类似的(魂类,动作游戏等等)是可以适应后通关的。 游戏的音乐和美术可以说没毛病,配合的很好并且也非常有代入感。细节方面真的很多,例如房间在多年后的变化,尸体的样子,地板血迹和尸体的去向能让思考的人把这些串起来。[spoiler]像素也能这么美丽吗?(双开门脸)[/spoiler] 战斗系统也很有特色,但是还是希望避免蠕虫过于混乱的战斗场景,因为和这个战斗系统太不适配了,打这个成就我眼睛感觉都快花了。 剧情方面很弱,尽管靠美术藏细节但还是有些漏洞的,比如女巫真正的目的我认为即使把未明讲的细节连上还是铺垫的有点不够,让真结局女巫讲述目的的时候我觉得有点草率了。 【涉及剧透,未通关玩家慎重观看】[spoiler] 其实主要就是修道院的剧情只涉及了关于女巫的过去修道院的部分,女巫的目的在这里不足以让人有同感,接下来细说。女巫的塑造如果最终目标是复仇或是救活某个人的话,铺垫什么的没有任何问题。但问题是你给女巫的目的是改变世界,这就让我感觉有点突兀,因为关于女巫剧情你写的是女巫好不容易有了归属感,但是因为魔法祸及了自己珍视的人并且还让其变成了怪物只能在地下遮掩起来。你剧情到此就截止了,为啥要制造理想的世界?你一笔带过了,要是能再加段记忆来去丰满铺垫女巫怎么怎么寻求解决办法,怎么怎么挣扎,在挣扎中又再次犯错,这样就能让女巫最后逃避错误并制造理想中世界圆过来了。 [/spoiler] [b] 但说白了只是逻辑和剧情安排上的小问题,对整体来说不足挂齿。总而言之,这是一款佳作。缺点并不致命,希望制作组能再接再厉,制作出更好的独游。 [/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,就是boss有点少了,期待2或者DLC
Fun, challenging game that feels like a solid experience all around. The gameplay is the best part but the story is surprisingly interesting, quite charming and wholesome at times, which makes the creepy and darker parts hit that much harder. A couple of bosses were less to my liking, but this is one of those games where once you know how to beat a boss, they suddenly become a cakewalk. Play it!!!!
эта самая лучшая игра не толко графика и механика но и поучителный сюжет который не все поимут
This game is a masterpiece, every bosses are well designed focusing on specific mechanic that help u to really learn the bosses move set rather than just spamming buttons, story telling was peak. Music are decent. You definitely dont expect this much from an Indie game. This game surely deserve a spot in your library. Worth every penny!
本人魂游新手或者说不爱玩魂系但被画风和简单粗暴的游戏模式吸引,体验下来难度适中,更多是需要反应或者是boss某一两个招式熟悉一下就过了,战斗中的拆投等动作设计让体验更加有意思,剧情算是中规中矩。总得来说推荐试试
Def a must-try! Great thanks to the developers for bringing out such a gem!(literally)
..
好玩, 掌握節奏其實沒有很難
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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