
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rubinite is an extremely challenging boss rush action game set in a dark fairy tale world.
The key to combat is one distinctive core mechanic: Focus. Use Focus to read an enemy,
expose its weak point, and land a lethal strike.
You play as Ruby, a princess on a journey of revenge to reclaim her home: The Scarlet Kingdom.

Ruby’s blade alone will barely wound them. Find their weak points,
drive the lethal strike home, and make it out alive.

To take back the Scarlet Kingdom, Ruby must face the Bloodstained in every form they take,
whether it be an ancient secret cult, undying parasites, or the source of a deadly plague.
Grip your blade and challenge foes that grow deadlier with every step.
Step into beautifully crafted pixelated scenes, where the poignancy and grandeur of the Scarlet Kingdom come alive in every hazardous battle.

Every Bloodstained you kill surrenders its power.
Absorb it to grow stronger for the fight ahead, craft a wide range of Talismans,
and build a combat style that's entirely your own.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They still make good video games
Gameplay: Love the mechanic of the strikes, and the combat is simple but flavorful. Story: Enjoyable and quite dark. Really nice of how flashbacks are show, "don't tell". Design: Its pixel-art :p . The bosses and stages are really well made. The character sprites have a lot of personality in them. Sound/Music: Not much of an expert but is good. Not too crazy. Overall: If you enjoy doing boss rush, pixel-art style and like to give it soul-like difficulty, Go try the demo, it offers you 2 bosses to fight.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前打到王城下水道,这个多段大运真没绷住,限制空间+多boss+多动症+血牛,每一次都要打好久而且容错率越来越低,让我想起了空洞骑士四喜丸子[u]的福辉难度[/u]。听说二周目还得一命打才能解锁真结局,目前想不出合理性,因为你在突刺(0.5个处决)一只的时候另一只有一定概率以人类无法反应的速度甩你一鞭子,然后就得从头做牢。既然在boss rush游戏做了将一命通关放在主线这样极限的设计,就应该把游戏的战斗设计打磨到极限。 既然是boss rush类,难度曲线和学习成本应该是至关重要的吧,这种boss在boss rush代表作泰坦之魂这样的老游戏中也一般是放到硬核模式的升级版boss作为通关后的挑战,而非放在一周目主线中,破坏玩家循序渐进的学习成就感。 但是其他方面目前看起来还不错,目前评分给7.5/10,先给好评之后再观摩一下。
amazing and it's harder that I though
Мега-офигенный экшен-платформер! У меня не самая лучшая реакция, да и с таймингами бывает сложно, поэтому поначалу было непривычно. Но игра зашла просто невероятно. Местами она действительно кажется легкой и, возможно, коротковатой, но мне этого формата хватило идеально. Я фанат Hollow Knight: Silksong (наиграл там больше 100 часов, хотя сейчас поставил ее на паузу) и очень ждал Rubinite. И она полностью оправдала ожидания! Очень проникся кат-сценами, боевкой и тем, как круто и сочно оформлены добивания боссов. Было очень мило наблюдать за взаимоотношениями с Руби. А концовка - это просто разрыв! То, как оформили титры и музыкальное сопровождение - до мурашек, буквально вскружило голову. Сразу чувствуется, что разработчики делали игру с душой. В Rubinite есть один момент, ну один в один как в Silksong - правда, притягивать за уши не хочется, тем более Silksong и сама вышла не так давно. Скажу под конец: Rubinite зацепила меня даже сильнее, чем Silksong. Сравнивать их, может, и не совсем корректно, но Rubinite теперь точно надолго останется у меня в памяти как потрясающая игра.
好玩,買得很有價值
平a除了打蛆(蛆这傻逼boss也是sm的玩意),几乎没啥用处,跟不存在差不多,直接删了全蓄力突刺,那个突刺后血刀勉强还能蹭几刀,引爆那个前摇长的离谱,真的有人有时间放这玩意吗,基本很难引爆多个,大多时候最多一个就要闪,这玩意有啥存在必要???? 另外突刺和闪避的无敌帧非常诡异,有时候都闪出来了还是被击,护符格子给的真多,md能装备几个啊,米拉影必须带个保容错,一个突刺上限,然后就两格了,够干啥,护符种类到时很丰富,完全用不上 boss招式也少,来回就那几招。 价格倒是贵的一批,想玩这种的推荐奈米使徒计划,才30多,质量吊打这部。
Rubinite has my highest recommendation for being brave enough to eliminate everything but the bosses in a sometimes charming and frequently horrifying Bloodborne-esque bloodbath of an action RPG. The "focus" mechanic where you charge up a devastating slash by holding a trigger while targeting an enemy (or perfectly dodging enemy attacks while you glare at them) is both a fresh, exciting way to dish out damage and a dopamine rush every time it lands, all the way up to the final boss. Special shoutout to pixel art that belongs in a museum and some awe-inspiring music (especially the credits song)
除了瘟疫之源純純噁心人以外其他都很好玩 特別在真實難度下遊戲變得更好玩了 除了瘟疫之源
I really love the Pixel-Art in this game. Backgrounds, designs of characters, cutscenes and of course movement. What really felt like a chef kiss to me, where the execute button after every bossfight. As a big fan of Mortal Kombat, i really enjoyed this feature. Overall this game is really brutal and i really like it. Another amazing part about this game is it soundtrack. the stile reminds me somewhat of silksong. If we are talking about the balance in this game, it is pretty good designed. I love the fact,that we only have two currencies throughout the game. You get just enough of it, not to much and not too low of it. The talismans are more based on Nine Sols, because most of them can be packed into different build. some of them give you a debuff as an exchange, which is pretty fair. The combat is pretty minimalistic but also really fun to play with. a lot of different playing stiles. The Bosses were really fun to fight with, even the double bosses (not something that i am used too). Also big shout outs for the pray mechanics, which allow you to replay old bosses. The story is tragic and atmospheric. i love how this game presents you the story, with all the visual effects and interesting gameplay in it. Negative sides: Some Hitboxes feel a little bit off and some attacks of the bosses just don´t hit you although you were standing still (Beast and the 2 Birds). Overall this game is really cool. this is my first boss-rush game and i really enjoyed. I would really recommend it as an indie game enjoyer.
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Active players
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Players by region
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