
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a useful game engine to make fun games, not much programming, but it's a bit lacking of things put that can be fixed with DLCs and Add-ons
Good for beginners and for prototyping. i recommend if you want a tool for quickly create games. If you are willing to put some time in tutorials to learn how far this tool can take you (pretty deep imho) Not recommended if you are to focused in creating a game with amazing graphics or stunning visuals.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after using rpg maker mv for 1469 hours as of this review i can finally rest peacefully knowing that i can make games without the monster under my bed slamming my head onto the keyboard with blood everywhere as i scream in agony while said monster yells at me for using ren'py (i still do love and cherish ren'py with all my heart tho). thanks rpg maker mv!
The perfect entry to make games, if you don't take it serious. And only know windows. Basically anything you would need to make a basic game without any coding experience. I am used to coding-based engines, seeing how much you can do with the vanilla engine itself is impressive! Any old-school mechanic you might need in a prototype is either already set up or you can cheat in with a little bit of JS-knowhow. The structure of the settings is nice, bottom-up and top-down gamedesign is possible, with varied need for prep. Since there are a ton of assets, you can build prototypes faster than ever. The big downside is that the result is only compatible with older MacOS or Windows. There is no update in sight to make the MV games possible to run on modern Mac or LinuxVM so I would advice not to buy it if you are not sure will always stay on Windows. Since it depends on a Java-runtime, there is no guarantee that updates won't break the games on systems it works on atm. Added cation for people putting in their art into games: The assets can be easily reached and the code can be compiled back to the original. So if you want to put on something revolutionary, maybe a more serious engine would be the way to go.
看似繁琐,使用起来也不轻松的制作工具。不过在极短时间内就能搓出个demo的成就感也确实是无以伦比的。建议配合chatgpt的全方位教学学习,另外,不要在第一款游戏上花太多时间,做出来成品能跑就行!
A great app for creating your first games! I've been using it for a long time, since older versions of the franchise like RPG Maker XP.
pretty good if u wanna make simple games, requires great skill and time if you wanna make an actual good game imo
很棒的一款软件,给了我这种不太会编程但还想做游戏的人机会创造属于自己的游戏世界
Heard MZ's animation system requires you to pay for external software. Not cool! Stick to this. Goes on sale for around £10 a couple times a year so I'd recommend picking it up then.
there's a learning curve but you can beat this thing into submission really really good once you know how
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115K | 78% | $9.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 7K | 89% | $11.24 | |
| $731.1K | 1.2K | 94% | $24.99 |