
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常方便的一款新手软件,但是如果你只是喜欢玩游戏,不懂任何编程和绘图,基本是做不出什么能用的东西来的。虽然不需要写代码,但是还是需要一些基本的编程语言知识,0基础的人进去还是一脸懵。建议先去b站学一些简单的游戏编程入门,和PS入门再来使用。总体还是挺不错的,该有的都有,没有的也有丰富的大佬自制插件可以去找来支持功能。
It's a game development tool, and you can certainly develop games with it. idk what else i'm supposed to say, if you wanna make a game you can make a game with this vro.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 115K | 78% | $9.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried to get into game development with Unity but found it a bit overwhelming. It takes time until you actually see progress. I found RPG Maker way easier to create 2d games. If you just want to focus on telling your story. Add pixellab.ai (paid subscription) and gimp to generate and edit sprites etc.. to your stack and you are good to go.
This software wasn't that great for my needs. At first it was great for making some basics games, you know the standard RPG (hence the name RPG Maker) however over time when i started to work on bigger projects i needed more features and wanted to expand my game a whole lot and do a lot of crazy things to match my creatively. The engine couldn't keep up. Even when custom coding plugins and even rewriting some bits of the engine itself it can't keep it. Even if the engine can keep up with what I want to make the editor itself can't either. The editor can't keep up with the large maps. and crashes from memory leaks when editing events or any data. And exporting games outside the web it not fun as the final export of games still crashes on any system because of the outdated frameworks it uses and even if you upgrade them the engine can't handle it and still crashes regardless. I know some games were able to make master pieces with this engine but unless you are willing to go though of hours of debugging and trying to get the engine or editor to work. Or if you just want to make a really basic RPG. then if you want to build something crazy and big and I would recommend to use a different engine. There are so many engines that don't require coding and even then coding is super easy if you can take in some of the basic concepts. But overall don't use RPG Maker MV if you don't want to deal with hours of debugging on the engine itself or if you already know how to make a game and want to build something big
中 但是我有点没耐心 不过我以后一定要做一款自己的rpg游戏
Although RPG Maker allows you to create simple games, I cannot recommend this software for three main reasons: 1) LINUX: The Linux version seems to be a second-class citizen. On several occasions I’ve tried to use this software and it simply didn’t work out of the box. In the latest update, the game doesn’t start due to some incompatibility with NWJS. While it’s not impossible to fix, software with a native Linux version should work properly—especially on a popular distribution. 2) PLUGINS and ENGINE: If at any point you want to create JavaScript plugins, the available source code lacks comments, which turns figuring out where to inject functionality into a trial-and-error process. Additionally, they don’t seem to have any issue releasing engine versions that break backward compatibility—breaking your plugins and those from other developers you might be using. The engine version should be tied to the project, not dependent on updates. 3) The included artwork is very limited, and there doesn’t seem to be an easy way to modify the tileset resolution to increase or decrease the resolution per tile.
how do i even start the rpg maker mv?it only show white screen
Как движок для обкатки своих идей, подойдёт. Как движок для создания игр, нет.
我啥时候花两百多买了这个东西
just making a comment so i can get awards and steam points to match profile frames with my girlfriend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.