
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not bad for learning the ropes of game development, but I'm leaving a negative review to emphasize: DON'T PAY $80 FOR THIS. WAIT FOR IT TO GO ON SALE. Instead of paying $80 I ended up only having to pay $5, no joke.
They're taking down the forums and deleting every post. Goodbye, 14 years of hard work and community games and assets. Never buying anything from GGG any more. ♥♥♥♥ this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get ready for a harsh truth: Hard work is the most important ingredient for good games. That doesn't change just because you're using a better engine. I think, everyone wants to create games, but most people don't want to actually work for it. Let me tell you, how your RPG-Maker-journey is probably gonna look like: Once you started creating, you'll notice that the included tilemaps are not fit for your game. Since you can't design pixel-art graphics, you buy a couple of DLCs. Oh wait, the character-creator needs more grphics too, so let's buy some character-pack-DLCs. Also, some sounds, effects and enemies. After a while, you'll get bored. Game making isn't nearly as fun as you expected. It's not necessarely hard, it just takes a looooong time and much repetiative work. So you do it less and less, until you just give up. Long story short, the RPG-Makers are successful, because they sell you the idea that you can avoid hard work by paying money. Even worse, their business-model is heavily relying on DLCs. That's becomes very clear when the Maker itself costs 5,45€ on sale, but most DLCs 5-10€. The software itself isn't bad, but you won't need it. Don't spend your money on this, unless you can check all of the following points: - You have the means to create graphics, sounds and simple 2d-animations - You know the basics of any programming-language - You have watched at least 5 hours of tutorials on this already - You have a lot of free time - You have a lot of determination and ambition - You have a good idea for a LONG game with a fully thought-through story from beginning to end
don't buy this or any rpgmaker release from gotcha gotcha games with the RPGMakerWeb forums shutting down by their hand in december 2026, taking down over a DECADE AND A HALF of resources and tutorials with it, it's clear that GGG does not give a damn about the community that powers these engines. archive what you can via wayback and rpgmakerchat.com and the like, just don't support this trashheap of a publisher.
已工作2000多个小时,今天突然闪退后,尝试再次打开,提示“无法读取“CommonEvents.js” ,打开工程文件夹一看,4百万字符全没了,变成0kb,忍不了了,我X你X的!!! 上个版本要回溯到两年前,我没备份我是SX,但这么多年用你mv,素材贫瘠自由度低,一些烂大街的功能全要靠插件来解决,还会产生各式各样的BUG,不稳定闪退更是家常便饭,以为习惯了就好,但你tm工程文件直接变成0kb什么意思??直接覆盖了恢复都恢复不了,太sb了,我恨你,要不是因为沉没成本,早换引擎了!!
очень, нет даже ОЧЕНЬ лёгкая в использовании :) работает все хорошо, советую!
对于想逃课编程来做游戏的人,这款mv不是你们的救星,当你做事件的时候就会意识到自己到底有多蠢
懒得动,各位大佬怎么解决这个问题
Я сделал свой хентай
一口气陷进了一个无底深坑www 现在已经用了160个小时了,才刚刚做出游戏的序章和第一章...... 会不会是因为我的野心有点太大了啊?但不管怎么说,这个软件实现了我的儿时梦想,十分感激。我今后也要继续使用RM,书写属于我的勇者的传说。 BRAVO! 好吧,说点正经的。讲真,RM这个引擎现在确实是夕日红了,基本上以游戏性和画面来看,是有点落伍的,哪怕是最新版的MZ,也依然是基于MV的框架,这意味着它其实没什么创新。你不能指望你可以用这玩意手搓出类似《最终幻想》、《Tales Of》,或是《空之轨迹》、《伊苏》、《女神异闻录》一类的JRPG大作[spoiler]当然,你如果有那个精力和能力,一个人开发个几十年说不定可以()[/spoiler]但RM也同样孵化了很多神作,特别是同人游戏。比如大家都很熟悉的《神之天平》、《废都物语》、《King Exit》、《野比大雄的生化危机》等,从剧情向神作再到许多喜闻乐见的小游戏,可以说,从我的初中到高中再到大学时光,RM从未真正远离我。 开发游戏是要面临很多现实的难点的:首当其冲就是开发资源。我个人经过了一些摸索后,总结为[B]三个方面:一是美术资源;二是声效资源;三是技术资源。[/B]第一点很好理解,除开复古向的CRPG一类的游戏,基本上现代的回合制也好、ACT也好、SLG也好,所有类型的游戏都要有角色的形象、立绘、地图、动画、场景之类的承载故事的媒介。第二点也很好理解,游戏也需要各类Sound Effect、BGM和BGS乃至角色的配音,插入曲等等。再然后是第三点,也是最困扰许多独立制作者的最大难点——技术资源。意味着你如何将前两者结合起来,实现各种游戏性上的构想。 RM几乎完全解决了这三大开发资源问题。默认的素材库就有许多优质的音效和BGM。说实话我自己就是做音乐的,但内置的很多BGM素材完成度已经很高(虽然我还是自己制作了不少BGM),只要用对场景,可以实现很多情绪的铺垫。还有精美的地图图块和角色立绘等。不仅如此,这个开发工具还以其易操作性而广为人知,整个软件的可视化做得十分优秀。学习时间大概在10~15小时,搞清楚底层逻辑即可掌握大部分功能。而再进一步,学会使用各类JS插件,甚至自己编写JS,也更能事半功倍。你可以用它做出市面上主流的各种类型的游戏[spoiler]当然最容易实现的还是传统的回合制RPG[/spoiler] 而且,正如RPG Maker之名,RM专为制作RPG而生,你可以用这个软件实现许多复杂的分支设计。为一个NPC设计出许许多多不同的对话和反应,设计不同的剧情和任务支线等等。我几乎敢断言,只要你想要做,通过RM最基础的变量和开关设计,你甚至可以实现贝塞斯达式的角色扮演体验。 不过综合来看,RM的定位或许更多还是介于开发者和玩家的中间点。你可以用RM追逐商业化的梦,也可以只是随便玩玩。软件本身的质量是非常优秀的,值得入手赏玩。只不过,也需要认清楚自己内心深处真正的渴望,[b]毕竟没有人希望自己投入大量时间和精力后几乎没有获得任何反馈。[/b] 不管怎么说,哈罗德的冒险仍然还在继续(笑)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.5M | 6.9K | 88% | $59.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
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| — | 198 | 81% | — | |
| $0 | 11 | 91% | Free | |
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| $1.2M | 2K | 93% | $24.99 |