
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A genre-defining masterpiece of cosmic horror and existential dread! The atmosphere of this game is unmatched in the genre. Even when compared to Alien Isolation—which had a massive scope as a AAA project from a major developer—I found the oppression and dread here to be much heavier. The retro-modern 70s-90s aesthetics are executed flawlessly, creating a parallel technological reality that feels entirely practical despite its clear inspiration from the older Alien films. Complementing these visuals is stellar sound design. The game strategically chooses silence most of the time to build tension, so the few musical tracks we do get perfectly enhance the player's auditory experience, keeping you on edge at all times. Regarding the gameplay, you spend most of your time running and hiding from entities while piecing together some of the most imaginative puzzles I have seen in the industry in recent years. The controls are highly responsive, and the C.A.T. gun brings back fond memories of playing Prey (2017) for the first time while I was trying to figure out the GLOO Cannon. Ultimately, the game's strongest point is its story, which delivers cosmic horror and existential dread on a level rarely seen across any medium. While I can think of a few games—such as Iron Lung, Prey, SOMA, Signalis, and Darkwood—or even books like The Three-Body Problem that have touched upon similar themes, none of these masterpieces left me with such profound despair as I gradually understood the narrative unfolding before me. At one point, I was absolutely desperate to be wrong about the direction the plot was heading, but I could only watch in silence as everything went up in flames. The storytelling can be a bit confusing at the start (and again at the end, though it all pieces together perfectly after some thought) because most of the lore is hidden in emails, diaries, and environmental details. You are NEVER explicitly told what is happening. Instead, you are forced to think for yourself. You must theorize, uncover evidence, and piece together your own version of events. Still, with a bit of effort, most players should be able to grasp the general idea of the overarching plot. The future of space exploration presented in this game is utterly despairing. For a cosmic horror experience, I think that is the highest compliment a piece of art can receive. Play this game blind. Let us become one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
miau
Short, but one of the most impressive horror experiences I have ever played
Навайбкодили долбо*бы, а мне теперь чинить эту ху*ню на АСБ....
Routine è un piccolo gioiello dell’horror retro sci‑fi, capace di creare tensione senza mai esagerare. L’ambientazione lunare anni ’80 è il suo punto di forza: corridoi metallici, terminali CRT, luci fredde, spazi liminali e un silenzio che sembra sempre nascondere qualcosa. È un mondo "credibile" nonostante sia irreale, curato nei dettagli, che ti trascina dentro fin da subito. La scelta di eliminare HUD e indicazioni invasive rende l’esplorazione più intensa. Sei tu, la base lunare e il tuo dispositivo C.A.T che aggiunge un tocco di strategia, vulnerabilità e una minima possibilità di difesa. Il gioco non punta tutto sui jumpscares, ma su un’ansia costante creata da una buona gestione di level design e sound design, che cresce mentre scopri cosa è successo alla stazione. La narrativa ambientale funziona bene: documenti, terminali, indizi nascosti che ricompensano chi osserva con attenzione. In definitiva, Routine è un’esperienza compatta, perfetta per chi ama l’horror atmosferico e l’estetica retro‑futuristica. Azzardo a dire che si tratta a mani basse del successore spirituale di Alien Isolation. Certo, non rivoluziona il genere, ma lo interpreta con stile e personalità. Il più grande lato negativo però resta la logica totalmente priva di senso di certi puzzle che possono trovare una soluzione solamente tramite dei tutorial per capirne la logica. Sotto questo punto di vista il gioco rovina completamente l'atmosfera, trasformandosi in un qualcosa di assolutamente tedioso e impraticabile (p.s = da quanto mi ha fatto innervosire ho infine disinstallato il gioco).
Fungusd
I just wanna give him a big hug tbh :(
JOGAO
Best sound design of any game I've played
tuffness
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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