
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
interessante
I wanted to like this game and had been following it's development for years, but unfortunately the final product wasn't that scary. I will say before going into the negatives, the atmosphere and sound design is stellar, and the game doesn't hand hold you regarding it's tasks, which is quite refreshing. Unfortunately where it fails for me is that the enemies are not intimidating at all. They only have one grab move to attack you with and their AI function is basically just path tracing and searching. I was able to get halfway through the game in around 2 hours and not once did I feel threatened or scared by the enemies in this game. If you're a die hard fan of vibes, sound and atmosphere you'll probably love this game, but personally I did not feel challenged at all and ultimately felt bored playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like
Калл
Shorter than I would have wanted but I enjoyed it. Audio design is top notch. Very spooky monster designs and eerie environments.
Really fantastic, probably the best game I've played in many years. I think it would be neat if the developer added something special that happens after playing through it a couple times, for self explanatory reasons.
This game looks incredible, excellent sound design and is very immersive; it has atmosphere in spades. Sadly that's about where the positives end for me. I spent most of my time right at the beginning of the game trying to figure out how to get the code for the elevator. After wandering around in circles for 30 minutes I finally gave up and looked up what I was supposed to do. When I had the answer I thought okay great now I can play the game from here, nope. I went down the elevator to another small area where I proceeded to wander around again trying to find something I missed, this is not a fun gameplay design. I gave up and refunded it because if I have to look up the solution every 30 minutes what is the point of me even playing the game?
Verreh goodziez, the visuals feel allot like Alien Isolation. Story was alright and the monsters felt fairly balanced. Though you can learn their behaviours after a few hours of playing with them, did get as few scares out of me at times though hehe
The maximum field-of-view setting is extremely low and causes motion sickness. Also the game is really really ugly. Even when you turn off the film grain it just looks like you have to see the world through filthy glasses. No thanks. Refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $462 | 5 | 100% | $3.99 | |
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| $23.9K | 218 | 80% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.8M | 9.2K | 63% | $21.99 |