
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Immaculate spooky retro-future vibes, mysterious & sensical-enough plot, great environmental story telling, awesome diagetic menus, solid puzzles, and the worst stealth "gameplay" I've experienced in awhile. I'm a sucker for clicky clacky chonky computer stuff though so I still loved this.
그래 괴물 무섭게 잘 했어, 분위기? 그래픽? 오케이 굿. 스토리? 맘에 안들고 이해하기도 어렵게 해놨지만 백번 양보해서 오케이. 근데 문제가 세개가 있다 개 큰 문제가 첫번째. 졸1라 어둡다 진짜 6시간 내내 졸1라 어둡다 분명히 후레쉬가 있는데 이 주인공 샛1기가 지 원할때만 가끔 킨다 진짜 줘 패고 싶다. 이 게임 끝나고 시력이 0.2 정도 낮아진거 같다 두번째. 뺑뺑이를 진짜 졸1라 돈다 근데 맵이 미로같아서 진짜 개빡친다 플탐 늘리기용 억지 뺑뺑이가 상당히 과하다. 진짜 불쾌감을 조성하고 싶은 개발자의 의도? 알겠다 근데 그거 생각해도 과하다 내가 보기에 매우 긍정적인 이유는 너도 당해봐의 의미가 좀 담겨 있지 않았나 나름 기대하고 샀는데 너무 아쉬웠다. 세번째. 퍼즐 진짜 개같이 해놨다. 해석하는데 진짜 오지게 걸림 괴물 생김새나, 게임 그래픽, 분위기나 사운드 맘에 든다 하지만 거대한 단점 세개가 게임 내내 나를 괴롭힌다. 상당히 불쾌하다. 방송인이 아니라면 안 하는게 좋을 거 같다 평점 : ★★☆☆☆
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я обкакался
[h2] It's good but not what the devs had promised. [/h2] [i]Routine[/i] really shines with the C.A.T. multitool and logic puzzles. The audio is [i]Darkwood[/i]-tier and it looks perfect for having low system requirements. But that's where the good stuff ends. The robot AI is too easy to deal with and [spoiler]the alien[/spoiler] is just a nuisance if you can line up shots well. Only the mall level feels fun to navigate. There's full body awareness but no freelook. The permadeath was scrapped and there are no random levels either. Only recommended if you've been waiting since 2013 to play it. [i] Lunar Software [/i] left it unfinished. [h2] Just play a solo run of [i]Lethal Company[/i] instead. [/h2]
A great horror game that scratches all the correct alien vibes with a story that surprisingly feels fresh and great gameplay due to the functionalities of the CAT. Graphicswise it feels like watching found footage from the VHS era.
Если кратко, то мне понравилось. Если не кратко, то [spoiler] там ♥♥♥ о ♥♥♥ то ♥♥♥♥♥ о ♥♥♥ то ♥♥♥ эта ♥♥♥ ооооаааээээ [/spoiler] Страшно - да, интересно - да, геймлпей - практически отсутствует. Это бродилка с элементами пугалки и преследующими тебя до самой твоей смерти самыми различными типами. Пара загадок, пара бэктрекингов. Сюжет тоже практически отсутствует, но эта рваность сюжета тоже вставляет. Похоже на одну из моих любимых игр - SIGNALIS. В целом рекомендую. Я испугался. [spoiler] Мистер невидимка, надеюсь, ты не наяривал там в углу смотря на меня, пока я мимо проходил. [/spoiler]
Realized I hate horror games because of how arbitrarily irritating they are. Trying to put in a pass code into a terminal. Got to 3 numbers. Hit a robot with the stun gun and I was running past even though he was sparking stunned he grabbed me and killed me. Just plain annoying. Sometimes he throws you sometimes he kills you. No healthbar. There's an arbitrariness about horror games I can't stand.
Однозначно рекомендую поиграть. Да, непонятно поначалу, что-то бродишь, что-то ищешь. Но если вы поймёте, что от вас хочет игра, то в целом кайфанёте от ретрофутуризма 80-х годов.За сюжетом тут шибко гнаться не стоит так сказать, додумай сам.Но самый главный плюс игры саунд-дизайн и хоррор-составляющая.
Astonishing aesthetic.
This game has insane sound design, atmosphere and visuals that chill you to the bone. The no hand holding really forces you to look at your surroundings to solve problems and everytime you feel stuck and close to looking up a walkthrough, you realize you're actually dumb and didn't look closely enough what to do and it's insanely rewarding everytime. If you're someone who doesn't enjoy thinking for more than 2 minutes on what to do, I don't recommend this game. My one and only gripe is it's length, I just wish there was ONE more section, just a tiny bit more. If I wasn't scared to death I could've maybe finished it under roughly 4 hours. Because this game is so cool and brilliant it really just makes you yearn for more which bummed me out when I was done.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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