
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This quickly became of my all time favorite short horror games, it's a fascinating world and genuinely tense throughout. I loved uncovering the story of what happened to the lunar base. I honestly want to gush about the story ad nauseum but it's best to go in blind. If you like feeling unease about what you'll run into next and retro futurism you'll love this game.
Def an unique playstyle you have to get used to, but really good and intense, especially when you hit a certain point. Sound design and visuals are amazing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogaço
9/10. Это то, что ты ожидаешь от слова хоррор. Антуражные локации, реально интересные загадки, интересное управление и механика ИПК, а так же практически полное отсутствие гайдов, что тоже добавляет реализма. Первые 3 главы враги немного менее интересные, но начиная с 4 главы начинается настоящий ужас, в прямом смысле. 10 не поставлю из за большого количества бэктрэкинга в последних главах и достаточно тупого ИИ. Крупные студии, берите рутин на заметку
короче смысл игры такой: человечество зародилось на луне. однажды, во время лунотрясения, 2,5 метра беременный гуль оттолкнулась двумя ногами и улетела в космос в сторону земли. сама гуль естественно погибла, но плод пережил путешествие, потому что он же ну как в батискафе же типа. ну и родился он уже на земле короче. вот так и получились люди. держите это в голове во время прохождения.
Waited 13 years. Worth it.
等了好多年终于出了,出的时候就立马就预购了,可当时发现机器人根本没法打死,给人的挫败感太强给我劝退了,放了很长时间没玩。最近又重新拾起,发现原来是潜行游戏,潜行失败了跑就完事了,同时有些操作比较反常也需要适应一下。能熬过了前期的劝退点,之后获得的代入感和紧张感是极强的,场景美术也是极好的,后面有些场景甚至还有点儿梦核。 唯一难受的是没hdr,好在是虚幻5,直接改engine.ini就能调出原生hdr(都是通用配置),同时那层灰蒙蒙的滤镜也消失来了,推荐一定要调了hdr来玩。
It's nice. Chapter 4 is a bit scary for the first 10–20 minutes, but after that it's pretty manageable. I'd recommend it to anyone who likes horror games that aren't too scary, like SOMA or Observer.
Great atmosphere and tension, well paced story, tight gameplay. Scratches the Alien: Isolation itch.
I like the atmosphere but the puzzles and overall gameplay is rather monotonous. It has similarities with Alien Isolation but the robot enemies in ROUTINE don't pose any real threat because they're dumb and easy to avoid, therefore you don't get that sense of dread like you did in Alien Isolation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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