
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Intriguing story and cool jump scares. Puzzles not so intuitive
This was one of my first ever real "Horror" games and it definitely left a really good rememberable mark. Loved the game and how even though you don't see the danger you still feel uneasy like something is watching you. The sound design is also fantastic always making the gameplay feel even more immersive. The ending segment felt a bit repetitive for me, but it was not too bad. Loved how there isn't a way for you to "pause" the game and the way the game shows you that the "pause" doesn't actually pause the game was fantastic too and in the moment another risk you find out that you need to find a safe place to either take a break or overlook what you found be it logs or codes. The C.A.T scanner is also a great addition making you manually switch on or off each mode making it feel like this big tool actually could work and having even a power off button. Some mechanics felt a bit useless or not needed at all like the peeking, tip toes and full crouch, but you still had some spots you could use them except the peeking i genuinely never used, but it was my fault since when peeking i disliked not being able to see fully so i just kept going closer to the corner which in return made peeking pointless. The game also isn't too afraid to not hold you're hand and leave you stuck if you don't actually read and keep in mind details you get told or shown which i also enjoyed since it made you not only remember areas and routes since there is no mini map, but also made you be more aware of what you read, hear, see and remember.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game seems great but you can't pause and thats just ridiculous.
По итогу прохождения дал бы игре 7 из 10. В ней есть норм моменты, норм идеи, порой прикольный стиль и визуал, но все как будто не доделано в полной мере, в том числе хоррор детали. Финал показался смазанным, хотя можно было замутить эпик настоящий хлеще деда. Дизайн существа явно спорный, могли бы попросить норм дизайнера что ли модельку сделать, если у самих есть проблема с этим) Хотел бы пожелать разрабам прислушаться и в след раз замутить что то крышесносное, даже сиквел бы прокатило, но переосмыслить тотально, оставив самые прикол фишки и уже из будущего) Ну и работало отлично с оптискейлором 4.1 FSR на RX6650xt с 70 процентом рендера выдавало почти всегда выше 100FPS. Тени только на среднем были)
Impressive aesthetics, immersion and overall design. I'll remember this game for a long time.
One the absolute best horror games available today. A highly impressive work delivered by a core team of three developers over the rough course of 13 years. It was worth the wait! I hope we get a follow-up someday. I would wait another 13 years for it!
cool
姉は血を吐く、妹(いもと)は火吐く、可愛いトミノは 宝玉(たま)を吐く。ひとり地獄に落ちゆくトミノ、地獄くらやみ花も無き。鞭で叩くはトミノの姉か、鞭の朱総(しゅぶさ)が 気にかかる。叩けや叩きやれ叩かずとても、無間地獄はひとつみち。暗い地獄へ案内(あない)をたのむ、金の羊に、鶯に。皮の嚢(ふくろ)にやいくらほど入れよ、無間地獄の旅支度。春が 来て候(そろ)林に谿(たに)に、暗い地獄谷七曲り。籠にや鶯、車にや羊、可愛いトミノの眼にや涙。啼けよ、鶯、林の雨に 妹恋しと 声かぎり。啼けば反響(こだま)が地獄にひびき、狐牡丹の花がさく。地獄七山七谿めぐる、可愛いトミノのひとり旅。地獄ござらばもて 来てたもれ、針の御山(おやま)の留針(とめはり)を。赤い留針だてにはささぬ、可愛いトミノのめじるしに。
本来是想给差评的,因为这引导实在是太差了,环境还乌漆嘛黑的,我还不擅长解密。但是抛开这些不谈,确实是个不错的好游戏,我很喜欢。
Un maravilloso juego, me cague todo el tiempo mientras jugaba la musica ambiente esta demasiado bien echa, siempre sonando alguna maquina o alguna cosa para mantenerte tenso y que no te permita escuchar bien. el gameplay va muy bien con la eleccion de graphicos hyperrealistas, realmente te sientes indefenso ya que no tienes con que defenderte a su vez no tienes ni con que ioluminar hasta que consigues x cosa que puedes usarlo como una linterna. la historia sere sincero apesar de explorar y encontrarla interesante no soy muy fan de tipo historias muy ambiguas realmente no entendi el final, pero para alguien que le guste ser mas investigativo que yo seguro le encanta. juegazo de terror 10/10 deberian probarlo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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