
The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
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About
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 8 unique locations.
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had really good bones when I started playing it a year ago. The content has been somewhat slow to come out, but this game has really shaped up. Great multiplayer experience, especially the local co-op. I have a lot of fun playing this with my kids. Tons of progression systems to keep working on and things to unlock.
Just buy Absolum, way better experience than this. Absolum has everything you can ask for combat wise, this game just has random QOL things that don't fit with the genre.. Ask yourself, do you want multiplayer hades, or do you want furry hades sims
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Russian**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得,这个游戏还需要更新。
还以为会和饥荒一样重视呢。就这更新频率。。。。
# Overall Impression Right from the start, I felt that Rotwood has enormous potential. I immediately felt like I was part of something bigger, a shared experience where fun is the focus. The feeling that the game is still growing gets me really excited. It's like something new could emerge every day, which makes me want to keep playing to see what changes are coming next. # Comparisons and Originality In my view, Rotwood is a unique experience. It stands out in the action roguelike genre for focusing so heavily on co-op. While there are many games with roguelike elements, the way this one integrates action with cooperation feels special to me. The feeling of teaming up with others to face challenges reminds me of playing with friends, but with a deeper layer of strategy. For me, the biggest innovation is how the cooperative experience was designed from the ground up. Rotwood is great because it's accessible for new players, but also deep enough to keep me engaged for a long time. It has a "pick up and play" approach that I really love. # Playing Solo When I started playing Rotwood solo, the first thing I noticed was the difficulty. The game became a true test of skill. I felt that some enemies and bosses are made for a team. I was fighting a boss that summoned a healing plant, and as a single player, I had to split my attention between attacking the boss and destroying the plant. It often felt like an unfair fight, a constant challenge. I had to focus on mastering every movement, every dodge, and every attack. Character progression becomes a very personal thing. With every step I took in the game, I felt I depended entirely on my own skill. It’s a rewarding experience, like in a "souls-like," where victory comes from learning enemy patterns and reacting with precision. # Playing with Friends The co-op experience changes everything. The difficulty feels much more balanced. With two or three players, the game becomes more about synergy and teamwork. One of us can use a long-range weapon while the other moves in for a stronger melee attack. It's a delightful chaos, with bombs flying and enemies being wiped out by combined attacks. I felt that the weapon classes and builds really shine in co-op mode. My abilities can complement my friends', allowing us to pull off strategies that would be impossible alone. The bosses' health drops much faster, and we can manage groups of enemies more easily. Co-op transformed the game into a social and chaotic experience. # My Final Impressions If you want a challenge, a test of skill, and a journey of self-reliance, playing solo is the best choice. With every victory, I felt a great sense of satisfaction for having overcome the difficulty. However, if you want to have fun with friends, Rotwood is made for co-op mode. The game truly shines when you can communicate and create synergies with other people. I felt that the true essence of the game is in sharing the adventure. Both experiences are valid, but they are completely different in how they feel and the challenge they offer. # Gameplay The gameplay is incredibly fun, especially when I team up with other players to take on challenges. I find myself thinking about skills and attacks, looking for the best way to combine them. The character progression gives me a lot of freedom to create builds that fit my playstyle. Facing certain bosses can be very challenging, but that only motivates me to master every battle. # Story and Characters For me, the story and characters seem to be in the background. The game focuses much more on cooperative action and the fun of exploring the levels. I like this more direct approach. I felt that the narrative is lighter, which allows me to dive into the gameplay without worrying about a complex plot. # Graphics and Art Direction The art in this game is beautiful and deeply impressed me. I saw concepts for new areas and enemies, like the "Truffle Grounds" and a new boss called "Fungrowth." The art style looks hand-drawn, with creative details that made me feel immersed in the game's universe. The art direction is one of the strongest points; I'm fascinated by the visual aesthetic. # New Content I feel that the game's potential is enormous. Adding more areas, bosses, and enemies would be a great way to keep the experience fresh. Exploring a new biome, facing a boss with new mechanics, and discovering new gear would give me more reasons to keep playing and improving my skills.
По началу игра показалась интересной, но как только понимаешь что арты на забеги никакого влияния не имеют, и достаточно просто выучить мувсеты оружек(которые выучиваются за 1-2 забега), то понимаешь что большего контента игра кроме нароста статов тебе не предоставит. Lost Castle 2 на старте раннего доступа куда больше глубины и проработанности имел, чем эта игра спустя кучу обновлений. Думаю что режим Кузня в Don't Starve по отдельности и то больше внимания заслуживает чем эта игра целиком.
Yeah just no, weapon kinda clunky. Augments feel unbalance, some are really useless.
一年半了 内容还是很少
Какая же шляпа. Верил до последнего, что эта студия не может выкатить такой кал. Но если уж выкатили, то допилят. Нет. За два года изменилось ровно ни-хе-ра. Жаль, нельзя уже сделать возврат, хотя я пытался. Игра в убийство мышей молотком, которая шла на компакт-диске вместе со сканером BearPaw в нулевых, была более захватывающей, чем эта пое бе-нь.
[h1]128 ударов копьём! Ты действовал наверняка, да?[/h1] По сравнению с тем что было в раннем доступе, игра изменилась в лучшую сторону, но, мне кажется она немного оверпрайснута... Как бы там не было, начнём с "было - стало": [list] [*]Зоны поделили на этапы: есть где только мини-босс, и фул. Высокая сложность (френзи и френзи+) переехала ближе к эндгейму. [*]Прокачка стала приятнее и гибче: вместо гринда "френзи" на повышение 1 из 4 статов, имеем постепенно разблокируемый по мере убийства боссов внушительный список позволяющий гибко подстроить стиль игры. [*]Уменьшение минимально необходимого гринда для прогресса и прокачки снаряжения. Но его всё ещё больше чем хотелось бы. В какой-то момент, если станет слишком сложно, придётся гриндить "осколки" чтобы качать статы. [*]Кастомизация персонажа расширилась, но многое скрыто за "мастерством". А эмоции по прежнему за мини-испытания на "френзи". [*]За счёт статов на длительность комбо + перка с тем же свойством (а так же шок, шрапнель и кубик) + брони режущей урон вдвое но превращающей один удар в два, мастерство на "циферки комбо" будет выполняться легко, но некоторые по прежнему душат. [*]Бэктрекинга стало меньше, особенно если не пытаться собрать всё оружие/броню, но он есть. [*]Что приятно порадовало, так это то что боссы с "френзи+" обзавелись новыми скинами и мувсетами, а не просто остались обычными с накруткой циферок на ХП/дамаг [/list] В целом, визуал и музыка приятны, кооп опционален и сюжетка с минимально необходимым гриндом/бэктрекингом проходится (наверное) часов за 15. За 20-25 можно закрыть на платину. Боёвка проста для освоения - две кнопки, абилка оружия и додж. ...примерно как-то так, добавить больше нечего. Рекомендую к покупке хотя бы с 30% скидкой, и желательно чтобы было с кем поиграть
Active players
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Players by region
Where this game's players are, estimated from review languages.
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